We've had announcements, trailers, news, and impressions, and everything associated with E3. I know that my list of most anticipated games has been shaken up quite a bit, and I'm sure I'm not the only one.
This is not necessarily in order, by the way.
Legend of Zelda: Twilight Princess
Need I even say more? This one goes without saying, so you'll forgive me if I don't spend any more time on it
Spore
Ah, this game again. I was extremely intrigued a few months back, when
I first heard about it. Then it kinda slipped under the radar, until
IGN's newest article on it popped up. I think IGN says it best: "Will Wright is a mad genius of gaming." (For those who don't know, this is the guy responsible for the Sims, and Sim City, and other innovative, and good, games (The Sims sucks ass at this point, but that's due to EA whoring it to death, not Wright). You start the game as a microscopic creature, and then gradually you have to grow and evolve yourself. It is similar to E.V.O. in that respect, for those who remember it. Once you reach a point where you are ready to evolve a brain, the game switches to a SimCity/RTS type thing - you suddenly have a culture to design and grow. You can continue with this until you've conquered the world, or dominate it through politics, because yes, there are other intelligent lifeforms evolving as well. Once you reach a certain point, you can take to the stars, and start inter-planetary travel. A bit later, inter-solar system. Eventually, you'll have your entire galaxy, with hundreds upon hundreds of planets at your disposal.
All of this is cool, but nothing
that great. We've had evolution games before, and several games that have you nurturing primitive cultures to high-tech ones. But I haven't even touched on what makes the game so revolutionary - rather then pre-designing a bunch of set options and events, the developers have instead coded a complex system of rules and ways your creatures adapt. By doing this, you can design and alter your creatures as they evolve in any way you see fit, and no matter what you do, it should work out. If you have a tentacled monstrosity walking around on land, the game will animate it based on the design, and choose which apendages to use for walking and which for picking up things, etc., etc.
On top of that, due to the way this is coded, it doesn't need to store actual 3D models, just some specifications and whatnot. Which means that creatures designs can be transferred between games very easily, even on the worst connections. So they'll set up a big free online system which automatically transfers these designs. So not only will you have completely new creatures of your own, but, on other planets in your galaxy, the game will use designs from other players, giving endless variation in both your creatures and your enemies.
My descriptions don't really do the game, or the revolutionary concepts, justice - I suggest you read the first link, and then the IGN link. If this all works how they say it works and as well as they say it works, I see the potential for the entire development process in many games to be revolutionized and made more streamlined.
This game is easily as ambitious as Fable was, but, unlike Fable, I think it might actually be able to live up to it's ambitions. I can't wait.
Magna Carta: Tears of Blood
Actually, as far as I know, this was totally ignored at E3. But I got interested right before the show started, and still am. I actually posted a thread on it, but it kinda got ignored in the E3 craze, so I'll just quote it here:
"They recently announced that a US version of this game will be released later this year, under the name "Magna Carta: Tears of Blood". I preferred Crimson Stigmata, but hey, I'm to grateful for the US release to complain.
For those who are unaware, this is a Korean RPG for the PS2 (and PC in Korea, I think). It's been out for awhile in Korea and, I believe, Japan, and I had lost hope of ever seeing a US release awhile back. It's developed by Softmax, the same guys who made War of Genesis 3 (now that's another game I wished they'd translated), and published by Atlus.
The thing that originally brought War of Genesis and Magna Carta to my attention were the character art, by Hyung-Tae Kim. It's all very good, and he's the only individual artist I liked enough to pay much attention too. You can see some of his art here:
http://hyung-taekim.org/
A lot of his art is... exaggerated, and I hope you don't mind a bunch of really effeminate men, heh. He occasionally goes extremely overboard in the breasts department too. But the rest of the art and the very cool character designs are enough to make me overlook these minor details.
And there's great music, too, from Sung-Woon Jang. I've had the OST from the Korean release for quite some time, and it's one of the best ones out there. Better then most, even better then a lot of Sakuraba and Uematsu's works.
From a gameplay standpoint... to be honest, I hardly know a thing. The battle system looks very interesting and unique from the few minutes of footage I've seen of it, but it also looks like it has the potential to become very tiresome. You'll see some of it in the trailer I've linked to at the bottom of the post, but it's not a very good representation of it... I've seen other footage with better stuff, though I don't have a link anymore.
The story is another area where I don't know any details, aside from the fact that is is supposed to be very good.
All in all, though it may change as more details emerge, this is one of my most anticipated games of the year.
You can find the trailer here:
http://www.gametrailers.com/gamepage.php?id=680"
Super Smash Bros 3
We haven't seen a single screenshot, heard of a single new character, or even seen the controller this will be played with, but I already know that I want it, and very, very badly

Super Smash Bros Melee was my favorite game of this generation of consoles, and I expect it's sequel to hold a high position in the next.
Fire Emblem: Path of Radiance
This is the Gamecube Fire Emblem game that's known, up until now, as "Trail of the Blue Flame." Ever since Rekka no Ken was released in English and became my favorite RPG for the GBA and this generation in general, I've been looking forward to another Fire Emblem game. Sacred Stones is bein released ina few months, but from everything I hear, it's just filler - this is the real deal. It looks extremely good.
Those are the big ones on my list, but I'm also anticipating...
The new Super Mario Bros game for the DS Pokemon XD: Gale of Darkness Mario and Luigi 2 Elder Scrolls 4: Oblivion Ninja Gaiden 2 Mario Kart DS Okami Fire Emblem: Sacred Stones Kid Icarus (revolution) Ages of Empires 3 Civilization 4 Kirby: Canvas Curse