PlayStation 1 RPG's often needed more than one disc. Remember, these are CD's here, not DVD's, and beginning with the PS1, RPG's were 3D and had higher-quality sound. A lot more storage is needed than for a 2D RPG.
^ In fact, aside from the FMVs, all of the content of Final Fantasy VII is on all three disks; all the maps, all the monsters, all the graphics, all the music, all the text, all the scripting. Everything.
So, basically Final Fantasy VII has 3 disks because it has too many cutscenes to fit on one. As file compression is getting better and disk capacities are getting bigger, this practice is slowly dying out but there are still a handful of 360 games that do multiple disks, to my knowledge.
A lot of PSone RPGs have more than one disk. Most are about two disks. Three is...i think FF7 has the most disks out of the FF games for PSone. Feel free to correct me there..
Legend of Dragoon has four. FMV, content, sprites, rendered backgrounds, music, dialogue, (in LoD's case) voice acting....all of these things were pretty meaty to put into a game and cds just didnt hold as much info back then. So yeah.
When you play a game that is multidisk, the game will prompt you to change disks when you reach the end of a disk. A special screen will pop up to say "Please Insert Disk 2" or whatever. You dont turn off the system to do this. All you do is open the console and remove the former disk and pop in the disk its asking you for. Then you close the console and it will load accordingly. Most of the time, theres a save prompt too.
A thousand eyes and one. Still watching... You can still PM me for the clan test!
That would be cool, although FF7 was already released on the PC in 98 so that may not be the case. We'll see.
If by "released" you mean "Possibly the worst PC port of a game ever done", then yes. It didn't run on most PCs of the time (or any that currently exist. Even heavy emulation usually isn't good enough) and even on the ones it did work on it was buggy beyond belief.
They used all sorts of bizarre third-party codecs for the video, wrote in api calls that were only supported by exactly one version of drivers for one piece of hardware...it was a mess beyond belief.
It's not misunderstood. It pretends to be deep but really isn't. The plot is incoherent (Yes, I've heard the 'explanations': They're crap. They don't explain any of the plot holes and are mostly woven from a whole-cloth of fan-fiction. Often the justifications are worse than the original; and that's coming from someone who rather likes the plot of Neon Genesis Evangelion), the characters unlikable, and the mechanics broken. It's the Southland Tales of Final Fantasy games.
I like some mystery and puzzle to my stories. I like vague hints and plots within plots. I'm fine with unreliable narrators and confusing sequences of events. But the key thing is that they must add up in the end. VIII doesn't. At all. I'm not sure if that's the fault of the translation or what, but the end result is an incoherent mess wrapped around a battle system that punishes you for doing anything but using it flawlessly and that's based around the most tedious stat grinding this side of Lineage II.
Anyways, I am curious as to why Square is re-releasing VII on PC. Well, alright, "Obvious money grab", but it's still a bit of an odd move. Are they seriously expecting much in the way of sales?
Exactly. Fans have been calling for a high-def remake for years. Maybe throw in some better controls and update the battle system a little. That'd sell. This? This is a game that's been released multiple times on the PSOne, the PC, the PS3, and the PSP. What market are they hoping to appeal to?