The good:
- ZombiU and Rayman Legends; Ubisoft continued their dominance on the second day of this year's E3 by adding 2 new exclusive WiiU titles. ZombiU is sold as the return of survival horror: limited resources, an unending swarm of zombies and real time weapon switching and door hacking, giving you no respite from the onslaught. No story bogging this game down, the only instruction is to survive as long as you can and when you die, you become another human and you have to track your now zombified corpse down for supplies. Definitely a promising title and although it may be ported to the 360 and PS3
E3 2012: ZombiU Could Go Multiplatform - IGN for the time being its a WiiU exclusive.
Rayman Legends caters to a completely different audience, some might say Nintendo's traditional audience. But it seems like a solid Rayman platformer that makes good use of the WiiU gamepad and is different enough from Origins to not seem stale.
- The new 3DS Castlevania game seems solid. Has the classic Castlevania gameplay with a few tweaks to make it seem fresh, has an amazing artstyle and good voice acting. A solid 3DS title.
- Pikmin was one of their more solid titles, which is why they opened the show with it, but it was graphically unimpressive, although it did look fun. If it does enough to differentiate itself from the previous Pikmin games it could be a solid title.
The bad:
- 3rd party titles that are/ will be a year or more than a year old. Its quite sad that the bulk of Nintendo's 3rd party support is Mass Effect 3, Arkham City, Darksiders 2, Ninja Gaiden 3 and Assassin's Creed 3. By the time the WiiU is released these games will for the most part be half a year to over a year old and cost 20-30$ on other platforms, now why should anyone pay a full 60$ price tag for them, when they're on the WiiU?
- Uninspiring 1st party titles: I know there were a whole slew of Nintendo 1st party titles shown, but for the most part they did nothing to differentiate themselves from their predecessors other than add a fairly inconsequential factor into the gameplay eg. replacing badges with stickers in Paper Mario and showering Mario with coins in NSMB2. Its fine when Nintendo does it once, but when it keeps happening, title after title it gets a little grating.
- No WiiU release date or price tag: I understand not releasing this info last year, but the WiiU is slated for a late 2012 release. What does it hurt to show the price tag/ release date? Are they scared of backlash from the rumored high price tag? Or are they just carrying themselves in their typical tight lipped way of being that we've grown accustomed to? Who knows.
- Finishing the conference with Nintendo Land, if its a tie-in with the WiiU I guess I somewhat understand it, but why close with it. Usually you want to start and end on a high note (because the beginning and end is what leaves the biggest impression on the audience). They certainly started on a high note, but the end should've had something like a Zelda or a Metroid. Something that the audience could really sink their teeth into. Instead they got Nintendo Land, which is essentially a mini game compilation (well technically the announced a Zelda game on the WiiU lololol.) Sony had the same problem of ending on a ♥♥♥♥ty note with Wonderbook, but that doesn't excuse Nintendo ignoring the basic rules of showmanship.
- The 3DS conference: Apart from revealing the entirety of the conference before the show making it all redundant. Most of the games (other than Castlevania) were unimpressive. Specific example that comes to mind is Epic Mickey, which I swear looks worse artistically and has less varied and fluid gameplay than the Magical Quest games on the SNES.
-WiiU graphics: For the next gen it looks a lot like the current gen, its already 6-7 years out of date and its not even released yet.
Overall: A couple of gems here and there, but overall the worst of the 5 conferences in both what was shown and its organization.