Looks pretty, but will it make a good party game? Who knows yet.
Donkey Kong's Crash Course: Using the GamePad's motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle.
Luigi's Ghost Mansion: The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. But if they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win.
Animal Crossing™: Sweet Day: The player holding the Wii U GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remote controllers to control these animals, must work together to outwit – and outrun – the guards. The game ends when a combined total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times.
The Legend of Zelda™: Battle Quest: The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.
Takamaru's Ninja Castle: Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller's touch screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion.
Seven other attractions will be announced at a later date.
So what do you guys think the seven other attractions are? I think the Samus helmet one will probably be the Chase Mii demo we saw last year.
Originally Posted by Count Arganan
Great men are defined by their ability to make the most of any situation that confronts them!
Originally Posted by Syrenne
Your idea of greatness is making stuff up as you go along
It seems like a stand in for Wii Sports and Wii Play. Games released around the console that can show off what can be done with it. Fair enough, the games look somewhat fun and could probably give a fair few hours. I think it looks like slightly more serious than the 'Wii' games and may have some decent content, I certainly hope each mini-game has several different game modes. I hope it gets released with the console or with an extra control or gamepad or something.
WW-esque Zelda enemies fit the Battle Quest quite well.
As for extra games... I see a yoshi egg symbol so... maybe an eating game or something? There has been a few fun mini-games games along those lines in the past.
No warp star symbol for kirby... darn.
All in all it looks like a fun light title, original or not.
Please refer to me as 'Blake' it seems more personal without the G, thank you in advance.
I'm assuming they're going to talk more about the Wii U system at a later date. Nintendo Land seems to be the main focus of the roundtable. While I like the idea of the game, I feel like they could be spending more time talking about how the console works in depth.
Apparently, there will be a system in Miiverse to avoid spoilers. Looks like we won't have to worry about that.
The Verge: "People posting can mark it as a spoiler or people reading can flag stuff as a spoiler for Nintendo to review."
Merlin's hairy tit, Nintendo Land looks incredibly boring for anyone over the age of 12 from what they've shown so far. It's pretty much Mario Party minus the boardgames and the hilarious rage inducing "♥♥♥♥ you over nigga" spaces and mechanics. The Luigi's haunted house minigame looked almost like a multiplayer Pacman game.
Also when they showed the whole chat and draw stuff feature you know people are going to draw dicks. Dicks everywhere.
Like the other posters on this thread, I have no clear cut opinion on this. I'm probably gonna play it once or twice, then just let it collect dust while the other(and to me more interesting games) games get attention.
Some of you guys act like this is supposed to be some full fledged 40 hour game. It's supposed to be like Wii Sports. You play just so you can have a bit of fun. The Nintendo fan will like the references and themes, the ease of access will allow grandparents/parents/little siblings to play, and everyone will be entertained by the gameplay.
If Nintendo successfully markets this like they did with Wii Sports I definitely see it doing just as well.
If it's bundled with the system/a controller/or a budget title, I look forward to it and will probably have an absolute blast with it and my friends. Because last gen, Wii Sports/Resort was just as much fun if not more than any core title.
But if they expect me to pay $50+ for this...piss off, Ninty.
There's a difference between simply being innovative and being creative, and Zelda is a completely creative series