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Originally Posted by Big Macintosh So I've now spent hours just... fusing weapons. At first I figured I would create weapons with super high bonus stats. The problem with that? It's apparently a trade-off: lots of stats means less stars in Range and Melee, and less stats means more stars. At least as a general trend, there are weird exceptions to the rule. The stats also seem to have different "weightings", as in bonuses to things like speed count for more than, say, a bonus for a status effect. Of course whilst most stats lower a weapons strength (less stars), negative bonuses will make your weapon more powerful. So you can do things like exchange Pit's defense for a greater offense, or vice versa.
Eventually someone is going to write an extensive guide on how it all works, for now it's a lot of guess work... It's particularly difficult building up stats for that perfect weapon, when you're not sure how the stats will carry over. It seems like certain weapon types will only accept certain stats, so if you want, for example, a staff with a bonus in Shot Range, you somehow need to figure out how it's going to transfer from one weapon to the next, all the way up to the staff, or then you're just going to have to rely on luck.
I might start taking down notes... (The first weapon I manage to fuse all the way past 300 turned out terrible, it has barely any damage output. It's got everything else, it just can't be used to kill anything...) |
I feel the same way. xD I absolutely cannot WAIT until a guide comes out, I want to see if there's a Medusa weapon, or if I can get Pit's gold-and-blue bow that he always has.
On a side note, ATTENTION ALL PLAYERS OF KID ICARUS!
Let it be known that there is a special weapon that will give you some insane weapons, even by fusing it with a cheap weapon. This weapon is called the "Fortune Bow". I got a Fortune Bow while playing online that had a one-star melee for stats and that was it. I went to fuse it with something in hopes of getting a better weapon, and oh lordy I did. For fusing my Fortune Bow with a one-star ranged club (forgot which one), I got a six-star ranged Cursed Palm with Paralysis +1, Walking Speed +2, Evasion +1, Backward-dash ch. shot +3, and Standing cont. fire +1. I'd say that's a pretty big jump from a one-star melee bow.
So, long story short, the Fortune Bow really does bring fortune to your arsenal.