Quote:
Originally Posted by Tigerboi Of course, the only sizable defense one could bring up or the sake of FF13 is the melodramatic (stupid) cut scenes ....because why else would you play FF? For a good RPG gaming experience? Heavens no.
"Moms are tough."
I actually did quit hitting auto-battle after a while and the game still sucks. I only mentioned it in my previous posts just because I find it hilarious that the feature exists in a game that -plays it self before the player even starts using auto battle-. The game rewarded nothing but mindless offense regardless of if you were using auto-battle or not. There was almost no reason to ever do anything else but attack.
But regardless, your defense on this subject brings me to a certain thing about gamer logic that makes very little sense.
That is the act of criticizing another player for using an option that the game makes readily available for you as a means to finish it. It's not like using auto-battle is cheating, nor is the game even remotely "challenging" without the use of it.
Well, at least it wasn't for me.
FF13 is the product of what fans have allowed modern day square to become; a company that sells their product by using things like visuals and "deep story telling" to excuse uninspired and shoddy game design. I played the game for hours and I still wasn't having fun. So why the hell would I -logically- finish it?
Oh, but my opinion on a game is invalid because I didn't play the ENTIRE thing. Despite playing it enough to get a feel for the game design and decide if I liked it.....no, had to see the credits roll for my opinion to count. Right.
lol "I don't take you seriously, here's my response to you!" |
I never said using auto-battle was cheating. But you can't complain about it when you're given the option to not use it.
What's uninspired about the game? The story, setting, and characters are completely original, free of bull♥♥♥♥ cliches that the old Final Fantasies have used for hundreds of years.
You're damn right I don't take you seriously, since if you thought the game was easy, you probably didn't get past the sixth chapter. Fine, saying that you need to beat the game to understand it is untrue, but all of your concerns, like how the game was uninspired, too easy and that it played for itself, are invalid since the game shows marvelous worlds, bosses that require strategy to beat, at about fourteen hours in. The characters develop and show their weaknesses throughout the story; you can't rush it.
Uninspired? Shoddy game design?
And I obviously said the only thing I care about are the graphics and storytelling, right? Never mind the 6 unique roles for all 6 characters, the hundred accessories, weapons, and ugprading. Never mind enemies like the Raktavija that don't take damage from any attacks, all you have to do is hit auto-battle to win, right? I'd like to see you hit auto-battle and win a battle in Chapter 11.