That reminds me of another controversial opinion. Deus Ex and the newer Human Revolution are both extremely boring. As in, not one single engaging detail. I honestly haven't got a single idea how people could stand to play the first one, let alone get excited for a sequel.
Video games aren't dramatic. That "drama" is just more paint.
well yeah but I didn't know we were going into some existentialist philosophy class here. of course the drama is extra paint. paint is important. some people like orange bathrooms some people like green bathrooms. I like brown bathrooms (you can probably guess why).
---------- Post added at 05:37 AM ---------- Previous post was at 05:36 AM ----------
of course, a bathroom works without paint. but it won't cover it up when you get poo on it. Do you understand what I mean?
a video game works without music but it won't cover it up when you get poo on it.
---------- Post added at 05:43 AM ---------- Previous post was at 05:37 AM ----------
whoawh let me slow down here a minute. Get this poo talk out my mouth. Okay.
What I am saying here is that just because something is unnecessary does not mean it does not have a huge affect on the finished product. the unnecessary and superfluous-to-the-ends-of-just-making-Pong components of what we get in the end, they are every bit a part of the video game as every line of code written for it. It is a part of the game. It helps set the mood and atmosphere. It is all part of the package, all part of how the developer of that game wants you to feel when you play their game.
While there's no doubt it's the hardest Zelda game, Adventure of Link is not as difficult as everybody says.
This is the laws of physics and anthropy, you know, you just put it all together for the bowl, mix with a wooden spoon (make sure it's made of wood), I don't know, kick it for about three or four hours and there you go bing bang there's a duck. You can call it Mike if you want.
In the past decade, yes...this is most definitely true. In the old days, Square was pretty damn cool. Making decent games with pretty cool stories and junk. Nowadays? Nah. Now its like "how angsty can we make the protagonist? How stupidly complicated can we make a battle system? How many zippers and belts can we put in character design?" No one Monolith Soft went "You guys can go eat dicks." D:<
Enix was pretty cool at one time too....
I'm not really a fan of SE, but I agree.
The one thing that does annoy me with SE is their current status with Final Fantasy.
I'm not a fan of FF but it annoys me in general when it feels as if the developers purposely ignore the fans. That's what it seems like SE is doing with FF.
honestly sometimes I think developers confuse non-linear gaming with just being lazy and having everything be vague boring and general enough so it will all fit together eventually. Totally unrelated, does anybody here know that game Final Fantasy X-2?
FF13 is seriously one of the worst RPGs I've ever played. I couldn't even finish it. The game practically plays itself for you (lol auto battle) the pacing was just horrible.
I thought it was so bad that I don't even take interest in the series anymore after that entry.
I don't doubt that the new one is an improvement, but KH2 was an improvement over kh1 and that game sucked too.
(lol don't use it). Obviously the game'll play for you if you hit "auto battle". -__- If you want it to be more challenging, select the abilities for yourself. The pacing wasn't horrible; I don't know what you're talking about. The story is one of the best parts of the game. They're regular people who have been branded outcasts. They all have problems of their own, and we see this (Sazh's depression; Vanille's bubbly, cheerful demeanor masks her inner sadness) throughout the story. I also can't take your criticism seriously, since you "couldn't even finish it".
---------- Post added at 02:16 PM ---------- Previous post was at 02:14 PM ----------
Originally Posted by Ty
Non-linear, but still nothing to do. If there's not going to be anything to do, might as well keep it linear, really.
Right, because chocobo riding, tons of secret areas, treasures and 64 missions is nothing to do.
"What do you want from me?!"- Vanille, Final Fantasy 13.
It is not controversial opinion that the game is pretty mediocre. It's not a horrible, face-clawing game by any means.
I did like the game (played it twice), there's the option to disable the auto-battle from showing up at all. That shouldn't be a problem. Using auto-battle and then complaining is like willingly cutting yourself and complaining that it hurts and that someone is making you do it.
It wasn't the best jrpg ever. It was an alright game that could've used a lot of improvements.
(lol don't use it). Obviously the game'll play for you if you hit "auto battle". -__- If you want it to be more challenging, select the abilities for yourself. The pacing wasn't horrible; I don't know what you're talking about. The story is one of the best parts of the game. They're regular people who have been branded outcasts. They all have problems of their own, and we see this (Sazh's depression; Vanille's bubbly, cheerful demeanor masks her inner sadness) throughout the story. I also can't take your criticism seriously, since you "couldn't even finish it".[COLOR="Silver"]
Of course, the only sizable defense one could bring up or the sake of FF13 is the melodramatic (stupid) cut scenes ....because why else would you play FF? For a good RPG gaming experience? Heavens no.
"Moms are tough."
I actually did quit hitting auto-battle after a while and the game still sucks. I only mentioned it in my previous posts just because I find it hilarious that the feature exists in a game that -plays it self before the player even starts using auto battle-. The game rewarded nothing but mindless offense regardless of if you were using auto-battle or not. There was almost no reason to ever do anything else but attack.
But regardless, your defense on this subject brings me to a certain thing about gamer logic that makes very little sense.
That is the act of criticizing another player for using an option that the game makes readily available for you as a means to finish it. It's not like using auto-battle is cheating, nor is the game even remotely "challenging" without the use of it.
Well, at least it wasn't for me.
FF13 is the product of what fans have allowed modern day square to become; a company that sells their product by using things like visuals and "deep story telling" to excuse uninspired and shoddy game design. I played the game for hours and I still wasn't having fun. So why the hell would I -logically- finish it?
Oh, but my opinion on a game is invalid because I didn't play the ENTIRE thing. Despite playing it enough to get a feel for the game design and decide if I liked it.....no, had to see the credits roll for my opinion to count. Right.
lol "I don't take you seriously, here's my response to you!"