I played it at a cousin's house quite a few years ago. I personally enjoyed it. Even though it became tedious after a while to need to look for that last banana to get to the boss, I still enjoyed being able to control Diddy and Tiny Kong.
Its one of the few games that I simply stopped playing. Around the fourth world maybe? I just can't remember.
It's all "collect this" and "find one hundred of these", and then "look! another collectible for you to find!"
It became flat out ridiculous.
DK64 was the game that finally made me get the N64, because I loved the SNES series. I have the Jungle Green Nintendo 64 system and the Jungle Green controller.
Sadly, the game sucks.
Maybe we'll get another try at the series that I enjoy more sometime in the future.
EDIT: Maybe it has to do with my individual nature. I'm a bit of a complete-freak as far as games go. I simply couldn't stand having aspects of the game left uncompleted, and I guess that helped to drive me away from the game. (I couldn't complete stuff because there were just too many things to collect...)
Thanks to Captain Cornflake for the redesign, originally Pipking's. Rules don't hurt, but mods make sure disobeying them does.|Adopted imstarbright
Yes, the game got to the point that all you had left to do was play those impossible to win mini-games that were frusterating as heck. That was the tedious part for me.
If you lost, you were pretty much thrown out of the level and you had to go all the way back to the game. It got really annoying. I remember the Pirate Water level the most. *Shudders*
Cookies to whoever can name all the Kongs in that game.
Oy... Mario 64 you had to collect stuff, Banjo-Kazooie was the same thing, but I think DK64 would have been better if it were Sonic styled. You know, a straght corse for one kong, and a battle one for the other... One thing that I truely hated about the game was that, Wrickly died.
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