Being forced to grind just to survive. I normally survive on quick wits, judicious use of weaknesses and item timing. Being forced to grind when that fails just irks me.
Originally Posted by Persona 4 Golden
In a wooden shack during a snowstorm...
Naoto: Whoa, S-Senpai...!? *shuffling of clothes* What're you doing...? That... You should stop doing that. I-I mean, this is hardly an ideal location to be trying this...! *gasps* Stop, before you go too deep!
I think the thing that annoys me the most in games is dealing with glitches that don't allow you to move. I was playing a VS game in Left for Dead and we almost made it to the end. All we had to do was get out of an elevator and make it to the safe room. Sadly, the game decided to randomly put obstacles in the way that made us unable to get out of the elevator. A smoker couldn't pull us out, we couldn't crouch and walk out, and there was no way for us to move the obstacle (a generator?) out of the way.
I don't really hate many things about video games, so I'll try to make a short list;
- Kids between the age of 10-13 on Xbox Live
- Attentionwhores on Xbox Live
- Car-related quests/missions in a game that has little to nothing to do with cars
- Timed quests/mission
- Repetitive combo's that only require you to smash X until the enemy is dead
- Dialogue that gives you choices but it all ends the same way anyways
- Usage of same enemy, but in different color and maybe a tad harder
- ♥♥♥♥ed up camera controll
- Long, boring and sometimes hard sidequests/missions that gives you almost nothing in reward
- Same quest/mission, different location
- Bad graphics unless the game is actually old, whats the new games excuse?
- Games that are too long
- Games that are too short
- Games with bad voice actors
- Games with bad ending
- Stupid side-characters that you HAVE to visit often to progress the game
- Easy final bosses that gives you NO challenge
I know I am new in Fire Emblem but how you move the characters. I know that's the point in the game, but it gets annoying from time to time. You want to move to this one spot and you end up ending 3 or 4 turns.
So, yesterday I just beat Dead Space 2 on Hardcore difficulty mode for the first time, where you are restricted to 3 saves throughout the entire game, and dying puts you back at your last save point. This game usually takes me 8-9 hours to complete, so any setbacks can be quite bad if you don't already have a good idea where you're going to save at.
After beating Hardcore, some cool items are supposed to be unlocked for use in subsequent playthroughs: another suit, and a seriously overpowered, but hilarious, weapon. The weapon is called the "Hand Cannon", and it's in the form of a red foam sports hand (with index finger pointing). It doesn't fire anything visible, and the player character says "Bang!" and "Pew pew pew!" when he "fires" the weapon. It can shred almost any enemy to pieces in just one hit.
The only problem: someone at EA hates PC players. EA has made the PC version of both main Dead Space games inferior to the console versions. In particular, there's this really mean bug in the PC version of DS2 that hasn't been patched and probably never will be: unlike the console versions of DS2, where what I said about unlocking the HC and the suit is all true, the PC version's save counter, or something related to it, is screwed up. Unless you start and complete the game on Hardcore in a single session (including without going to the main menu), you get no special reward for completing the mode.
So, yesterday I beat the game on Hardcore for the first time, and I saw, also for the first time, that I should consequently be getting this hilarious, overpowered weapon for subsequent playthroughs. Well, I started a new game... and there was no weapon. Today, I rectified that situation. Yes, I went through the entire game in one session, though there was one major pause during that time (for sustenance). In the end, I got the prizes, and the HC was worth it. But I HATED, HATED, HATED not being able to use my computer for anything else for 8-9 hours. Fortunately, I only had one death, or else it would have taken me longer and pissed me off more.
tl;dr: I hate when publishers and/or developers screw up one version of a game so that its players need to put a ton more effort into something than players of the other versions do.
For those who don't believe me about unlocking the HC and suit on the PC version of the game: while it isn't proof that I unlocked it, you can go look at my Steam pictures for proof that said items can be obtained on the PC version. Some people have uploaded unlock-enabling save files to file-sharing sites, but I decided to prove my skill (and patience, and lack-of important-things-to-do... -ness), as I love this series. My Steam name is "DeinGesicht".
So last week I finished the main story of Xenoblade.
What annoys me is the lack of other games out there that offer the specific combination of enjoyable things that Xenoblade offered. What annoys me even more is the fact that my midyear holiday is coming up when this is happening.
Put more broadly, I hate it when I play a game which creates hunger in me for similar experiences, only to never have that hunger satisfied.
When you don't like a game that everyone else loves, and get attacked for your unpopular opinion.
When people (not you, deimos) act like this is an issue when they go to a forum specifically for the game they don't like.
If they don't like the game, okay, but do they need to seek out the forums of games they don't like and say so in an environment anyone should be able to work out would contain an above-average population of people who do like the game?