Quote:
Originally Posted by nikohesus Stealing means taking the product and using it, and the company makes no money, piracy means reselling and redistributing said product for the pirate's profit, while the company still makes no money. |
Would this not damage the company if, say, the game has just been released?
The OP may be talking about games that aren't able to deliver profit to their creators anymore, but even so, I'd say it should be illegal for someone to copy and distribute other people's works for their own profit. Assuming that the work is still protected by copyright.
My first point does seem to fit in a situation when a game has just been released. I guess the difference is that a 2 liter bottle of soda will always bring profit to the company, while a game may only have a certain window in which it delivers profit. My relation still works within that window. Correct?
EDIT: Also, from 8Bit's image, I am getting that while theft removes a game developer's product without giving pay in return, damaging the developer, piracy instead produces it's own copy, still leaving the copies on the shelves intact, leaving the potential for profit to the developer the same. The problem I see with that, though, is that if everyone is allowed to use ripped games, then less people would want to spend money on a game they could experience for free. Assuming that this piracy would exist for a certain game's entire lifespan, (from release to current day) it would ultimately hurt the developer.