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Old 04-13-2011, 10:02 PM
GKANG GKANG is a male United Kingdom GKANG is offline

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|OT| Minecraft Project New Hyrule: Castle Town

Will do OP later, for now follow the same rules as in the official Minecraft thread.

Thread is for New Hyrule discussion only, anything else Minecraft related goes here:
http://www.zeldauniverse.net/forums/...ed-see-op.html

Anyone else feel free to add stuff to this before I do!

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Last Edited by GKANG; 04-13-2011 at 10:02 PM. Reason: Reply With Quote
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Old 04-13-2011, 10:11 PM
8bit 8bit is a male United Nations 8bit is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Suggestion:

We should be conservative with torch placement. On interiors, they should be placed sparsely, and symmetrically. On outdoor areas, they should rarely be placed at all.
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Old 04-13-2011, 10:16 PM
GKANG GKANG is a male United Kingdom GKANG is offline

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Re: |OT| Minecraft Project New Hyrule: Castle Town

Yeah, especially since both games have a relatively short day/night cycle. When I wake up I'll clear some more of the mountain over the town etc and try and replace some more white wool on the houses.
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Old 04-14-2011, 01:25 AM
Moosetracks Moosetracks is a male United States Moosetracks is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Quote:
Originally Posted by 8bit View Post
Suggestion:

We should be conservative with torch placement. On interiors, they should be placed sparsely, and symmetrically. On outdoor areas, they should rarely be placed at all.
Unless they're used to mark where to build stuff I presume?
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Old 04-14-2011, 02:27 AM
8bit 8bit is a male United Nations 8bit is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

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Originally Posted by Moosetracks View Post
Unless they're used to mark where to build stuff I presume?
Oh yeah, I dont care about spamming them while building, but remove them afterwards.
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Old 04-14-2011, 04:09 AM
Melpomene Australia Melpomene is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Argh two threads to keep track of.
I dislike you gkangy.

Also, if you want to whinge about materials. Just bloody ask If I can I will hop on and deliver the Hyrule goods. Whinging isn't solving anything.

/late reply to some people whinging.

---------- Post added at 07:09 PM ---------- Previous post was at 07:08 PM ----------

Bravo, So many portals seems kinda argh. Since I couldn't even get one to work.
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Old 04-14-2011, 04:19 AM
Sabbo Australia Sabbo is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Quote:
Originally Posted by Bravo View Post
OK so I watched Cody's video showing the Kokiri Forest, the Lost Woods and the Sacred Forest Meadow, and then I looked at the map of the server and have this to ask:

Would it not be better to use teleports in the Lost Woods, even for the correct paths? This would:

1. Make it more like a maze since you can't tell whether you've taken the right path until you've gone through the teleporter
2. Make it unnecessary to have the Sacred Forest Meadow so far North (the use of teleporters means that you could put it to the side of the Kokiri Forest, for example), thereby making more room to build Zora's River?
This was considered, but it was decided that having so many teleports just complicates things far too much. For the record, that's 33 teleport exit locations, and 26 entrance locations. Ignoring all holes underground and the bridge leaving the forest, but including the paths to Goron City and Zora's River.
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Old 04-14-2011, 04:23 AM
Sabbo Australia Sabbo is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

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Originally Posted by Bravo View Post
So is Zora's River/Domain going to fit?
Probably not.
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Old 04-14-2011, 04:36 AM
Melpomene Australia Melpomene is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

I think the zora entrance was being turned a bit to fit it. But, I'm not sure what the general consensus is on this.
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Old 04-14-2011, 07:25 AM
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Re: |OT| Minecraft Project New Hyrule: Castle Town

In the other thread, Snow Leopard mentioned that the spawn area is likely to become snowy once the next update hits; unchecked, this is essentially certain to also effect Hyrule, so my question is this: Can biomes be moved without disrupting the existing landmass within?

EDIT: Also, regarding the above image(s)... I can see my house from up here! :D

(And I think either moving the Sacred Forest Meadow or placing a teleport for the river are the best ideas.)
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Old 04-14-2011, 07:37 AM
Melpomene Australia Melpomene is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

I don't know, but personally the castle seems too far right. Looking at the actual map makes it seem ok but the space between there and the forest is very small, looking at it by eye.

If we move the forest, (a pain in the ass) to put zoras river. Wont we end up having to move it for kakario?
Because where you have drawn them living side by side harmoniously, is probably unrealistic considering how big they have to be.

It's probably best to have Zoras river accessed through a portal, so we have space for kakariko and death mountian, and space for zoras river, zoras domain and jabus lake and the ice cave, fairy cave elsewhere.

Did I make any sense.

---------- Post added at 10:37 PM ---------- Previous post was at 10:34 PM ----------

Also, if you look at how big Kokiri forest is compared to the space between the castle and forest, it will only just fit (seeing as how kakariko is bigger. Leaving no zora space.
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Old 04-14-2011, 07:43 AM
Melpomene Australia Melpomene is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Quote:
having a teleport there instead of simply walking to the next bit might be a bit jarring, but that's about it.
We can have portals.
Not teles, Portals.
So, it is kinda like just walking through. Just with a bit of that good old lag.


We should finish one area first. <__<
But my best bet is portal to Zora stuff, kakariko where it should be.
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Old 04-14-2011, 08:31 AM
Sabbo Australia Sabbo is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Quote:
Originally Posted by Bravo View Post
Well, these are things that you guys are going to have to look at and decide, yeah. Judging by the earlier map:



...it would seem that there is space since although Kakariko is LONG, it's not that WIDE and so you could stretch the stairs that lead from Hyrule Field to Kakariko; stretch them JUST enough that Kakriko is far enough back that the path near the back leading to Death Mountain goes AROUND Hyrule Castle (as in the diagram), where a lot more space suddenly opens up.

I'm just thinking in terms of what you wanna be able to see when you're near the top of Death Mountain. Seeing Zora's River stop at one point and suddenly reappear somewhere else isn't something you wanna see.


In any case, that was all I wanted to say. Figured it was worth bringing up. Whatever you choose to do, good luck!
Now that I actually look properly, that map isn't as good as it looks; the stairs leading up to Kakariko bend 90 degrees to the right, pointing at Zora's river. The other map is more accurate in this regard.

---------- Post added at 11:31 PM ---------- Previous post was at 11:27 PM ----------

I just realized another possible compromise: Angle the entire Lost Woods - bar the room with the bridge out of the forest, for which we'd either have a double of or a teleport portal for - and Sacred Forest Meadow 90 degrees to the right. I think Zora's River would then be able to fit properly.
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Old 04-14-2011, 08:51 AM
GKANG GKANG is a male United Kingdom GKANG is offline

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Re: |OT| Minecraft Project New Hyrule: Castle Town

Don't know how late I am here:

1: I know it seems stupid to say this but generally; don't use Hyrule maps to judge whether something is going to fit. In Minecraft we have to build towards north, east, south and west, while a ton of Ocarina of Time obviously goes out on angles between 90* and 180*. Bravo I'm not saying that this means Zora's River will fit, because clearly it won't from the current entrance, but just for reference. Our entrances throughout New Hyrule that would normally come out at diagonals in Ocarina will have to be edited so they come out at 90*'s.

2: As for Zora's, 8bit's idea is best (being Bravo's 3+4.) We want the map to be as user friendly as possible, so that when people download it they can fully enjoy it without the use of mods and so on. This brought us to the conclusion of (where absolutely necessary) having tunnels that start from the original entrance leading all the way to the new entrance of an area which would allow full modless exploration of the world. On top of this though, we'd stick invisible teleports at either end of the tunnel (positioned much like the suggestion for Lost Woods), so that people who are exploring on the server have the added advantage of SUPER QUICK REALISTIC TRAVEL SPELLS. It's the best of both worlds and the mods that are used aren't even apparent in the downloaded version of the map.

CHA-CHING!


EDIT: Remember that we can't build on 45*s. There's no possibility of angling anything currently built (or at all, really), because besides the fact that we'd have to delete the entire area; doors wouldn't work, every wall would be ridged, can't make squares. It'd just be an utter mess. Hence building to only N, E, S, W.
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Last Edited by GKANG; 04-14-2011 at 09:00 AM. Reason: Reply With Quote
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Old 04-14-2011, 09:11 AM
8bit 8bit is a male United Nations 8bit is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Quote:
Originally Posted by GKANG View Post
2: As for Zora's, 8bit's idea is best (being Bravo's 3+4.) We want the map to be as user friendly as possible, so that when people download it they can fully enjoy it without the use of mods and so on. This brought us to the conclusion of (where absolutely necessary) having tunnels that start from the original entrance leading all the way to the new entrance of an area which would allow full modless exploration of the world. On top of this though, we'd stick invisible teleports at either end of the tunnel (positioned much like the suggestion for Lost Woods), so that people who are exploring on the server have the added advantage of SUPER QUICK REALISTIC TRAVEL SPELLS. It's the best of both worlds and the mods that are used aren't even apparent in the downloaded version of the map.
That was my idea?

I think I was talking about tunnels for the young hyrule/old hyrule. For kokiri forest/lost woods/deku tree, other people were saying that we could make Zora's River fit if we just jimmy the entrances slightly, making the map slightly inaccurate, but not in a way that would be visible without actually measuring block by block against the original game.
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Old 04-14-2011, 09:19 AM
Sabbo Australia Sabbo is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

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Originally Posted by 8bit View Post
That was my idea?

I think I was talking about tunnels for the young hyrule/old hyrule. For kokiri forest/lost woods/deku tree, other people were saying that we could make Zora's River fit if we just jimmy the entrances slightly, making the map slightly inaccurate, but not in a way that would be visible without actually measuring block by block against the original game.
I would attribute the idea to you as well. I remember you mentioning it regarding the Lost Woods/Zora's River connection.
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Old 04-14-2011, 09:19 AM
GKANG GKANG is a male United Kingdom GKANG is offline

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Re: |OT| Minecraft Project New Hyrule: Castle Town

If it can be done by shifting things along by 10 blocks (which sounds unlikely but prove me wrong pls) then that'd be great. Otherwise, what I posted above would be the best plan of action if the space allotted to an area was being brutally raped by the neighbouring areas. I mean, thats a better plan than working anti-clockwise and staggering every area in the world.
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Old 04-14-2011, 09:32 AM
Goron__Elder Goron__Elder is a male Canada Goron__Elder is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Can someone tell me why moving the lost woods is such a big deal?
Can't Toho just copy and paste it?...
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Old 04-14-2011, 09:40 AM
GKANG GKANG is a male United Kingdom GKANG is offline

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Re: |OT| Minecraft Project New Hyrule: Castle Town

We've also from the very start wanted to keep as true to the game as possible. We'd only be moving the Lost Woods so that Zora's would fit in the right place, but now the Lost Woods needs a tunnel and teleports to it. Either way you have one area in the right place, one that needs a tunnel. The way I see it, we might as well keep what we have now that's currently in the right place just where it is, and do the teletunnel (COINED) for Zora's. Kakariko and onwards should fit in the right place too if we do that, with no danger of Zora's clashing with it.
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Old 04-14-2011, 09:43 AM
Sabbo Australia Sabbo is offline
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Re: |OT| Minecraft Project New Hyrule: Castle Town

Quote:
Originally Posted by Goron__Elder View Post
Can someone tell me why moving the lost woods is such a big deal?
Can't Toho just copy and paste it?...
He could, but the problem is when you want to rotate something to a degree not 90, 180 or 270.

And regarding the Lost Woods specifically, another problem lies in that it connects to the Kokiri Forest in two different places, as well as to Hyrule Field once.
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