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Originally Posted by Bravo Gen 2 introduced genders, breeding, held items, the Sp Att/Sp Def split, 100 new pokémon, 2 new pokémon types, happiness, new attacks, new HMs allowing for new ways to explore, weather conditions, time of day, and more. None of which would have been possible if they had had to have proper battling compatibility with Gen 1. Just the introduction of any one of these, like breeding, would have completely changed the nature of the game forever. The introduction of all of them is the reason why Gen 2 is the most popular.
Gen 3 introduced abilities, berries, 130-ish new pokémon, new attacks, new HMs, double battles, forms, and more. Again: not possible if they had considered compatibility. The introduction of abilities ALONE changed the game drastically. Wobbuffet wasn't even really a contender until he got Shadow Tag.
Gen 4 made moves physical or special on an individual basis and not on the basis of type, introduced new abilities, 110-ish new pokémon, new attacks, Global Wifi battling and trading, etc. The physical/special redistribution entirely changed the gameplan for many pokémon. Beforehand, there were many pokémon who had great stats but their movepool didn't allow them to avail of them and STAB at the same time.
Gen 5 has introduced very little by way of new mechanics save for the Dream World and the unpopular rotation battles/triple battles, which is why it's been relatively disappointing. |
Of all those, I concur that held items and abilities also added a lot to the dynamics of the game in the same way that the two new types did.
But the mechanics have always stayed true to their core. All these things you mention are indeed notable additions, but that's also all they are - additions. The mechanics of the game are still the same they've always been - catching, training, battling and trading Pokémon. Elements like breeding and abilities are only enhancements made to these mechanics, they never changed any of them.
I'll be the first to say that the mechanics of Pokémon have certainly gotten better, that's definitely true, but they're still the same mechanics.
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Yes it will, but the kind of content that they usually introduce for sequels/third editions is usually only cosmetic and gimmicky and gets abandoned in the next gen.
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Not that I neccessarily agree with the "gimmicky" part, but so what? Pokémon Yellow was entirely based around cosmetic and "gimmicky" updates from Red and Blue, and it turned out pretty well.
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In the cases of most of those games (Emerald, FireRed, LeafGreen, HeartGold and SoulSilver), they included pokémon that had, since Gen 2 was utterly incompatible with Gen 3, been unobtainable or only obtainable through the GameCube games or store events. People were re-catching the Smeargles and Charizards that hadn't been available in Ruby, Sapphire, Diamond or Pearl.
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Well, to be honest only Mew, Lugia, Ho-Oh and Celebi were still unavailable by ordinary means when Emerald finally came along, and that's a number I can count on one hand. And HeartGold/SoulSilver only gave us two of those.
Mind you, I'm glad we got HeartGold and SoulSilver, but that's kinda my point; even if they didn't really have anything groundbreaking about them, even if they didn't really open up for a whole bunch of previously unobtainable Pokémon like FireRed and LeafGreen did, they were still welcomed and enjoyed. Above all, they were convenient and comfortable.
Maybe that's also something that can make for worthwhile Pokémon games.
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Crystal, Emerald and Platinum succeeded because they were building on games which had already, and because they were individual games in which you got the legendaries from both other games (meaning that a lot of people held off getting the other ones in order to get these "definitive versions". B&W1 barely had enough new about them to warrant ONE extra version, let alone two. They also all pushed the envelope in terms of graphics (Crystal and Emerald were both the only versions of their Gens to have animated pokémon sprites, and Platinum went kinda 3D when you ventured into Giratina's world). One would assume that if Nintendo were going to try and push the graphics on B&W2, they'd, y'know, use the 3DS.
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This part is just about entirely subjective, and I need to remind you once again that neither you or I know anything about this game except that there are two new formes for Kyurem based on Zekrom and Reshiram. We don't know what is going to change from Black and White, what's going to stay the same, which Pokémon will become available, what Pokémon will become available, and so on. Given the trend that we've seen with Yellow, Crystal, Emerald and Platinum, I think we'll get something much more worthwhile than just a new storyline and other trainers to fight, and the fact that they're making it a direct sequel - and another duo, at that - is enough to tell that this is already beyond traditional boundaries.
On the subject of graphical improvement, I think Black and White covered most of that by having sprites that would now constantly move, and a constant "3D" world that puts Giratina's world to shame. They honestly don't
need to push it any further. That'd just be progress for progress' sake, and that alone does not warrant the jump to 3DS hardware which would cost a lot more and put a big wrench in that whole compatibility thing that's oh so important for games like these.