Other M's engine would be super-fun if it weren't for the average level design full of invisible walls and cinematic camera angles and extreme focus on the narrative and bland-ass music. The combat was fast-paced and fun and that had some of the funnest and coolest boss fights in the whole series and the controls lend themselves well enough to exploration and platforming during the slow parts.
Anybody who says this engine has no potential clearly did not battle with
Phantoon.
Metriod Prime had a solid run. One of the best trilogies in video game history. Either control set is wonderful and my only gripe is that 3 took on too much narrative focus and broke up the level design too much with its interplanetary travel. But it's been done to death and, frankly, I don't think it can do better than it already has. I'd play it if they made another one, I'd buy it in a heartbeat, but I don't think there's much at all new to do with it and after three and a half diverse games I'm done with it.
Anybody who's opposed to a new 2D Metroid deserves to be shot. But 2D just isn't the direction to go for a console Metroid. A new 2D or 2.5D game on the DS or 3DS? All for it. But I feel that if they made a 2D Metroid on the Wii, the controls would suffer. 2D Metroid
needs shoulder buttons to control well, there's no arguments to be had in this department. After playing Super or a GBA game, Metroid and Metroid II have terrible ****ing controls. And Nintendo's never going to make a game optomized for the Classic Controller over their beloved remote and/or nun-chuck.
Something totally new gets my vote.
The series before Prime was, more than just lonely,
scary. Metroid and Metroid 2 did it with bleak spaces and dreary music. For the time, that was enough. Super Metroid really took the cake with this, though, and for somebody who's familiar with it it's hard to think of it as a scary game but try to recall the first time you played it. The tension when you first go through CERES or the still-empty Zebes or the haunted shipwreck with no electricity is thick enough that you can cut it with a knife, and it really took advantage of Mode 7 effects to scare the pants off you with Ridley and the breaking-down CERES station, made you **** yourself when revealing Kraid's full body and Crocomire's death sequence. Fusion very effectively used chase sequences with the SA-X and gave us the Nightmare, which is still one of the most disturbing bosses I've ever encountered in a video game. Metroid used to be scary.
Echoes and Other M touched upon the old-school tone at times but still had an overwhelmingly heroic tone.
A couple years ago I played a game that felt like a natural progression from old-school Metroid. It was not open-ended but at least encouraged exploration, it was moody and unnerving with some proper-scary set pieces and effective use of graphics technology, a good many jump-scares for good measure, a dark sci-fi setting with alien monsters, and a faceless protagonist with rather iconic armor and a backstory that was largely optional. Also crazy-awesome boss fights. It was Dead Space.
The series is going in a more action-oriented direction since the first game, it seems, but the original Dead Space is a vision of what 3D Metroid could have been and what I hope it can become in the future. Lose some gore and add some exploration, a set of boobs, and an allegedly intelligent space dragon and it's what I want Metroid to become.