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Originally Posted by GKANG 1) I'M CHEATING, POWER ABUSE. It seems that the wooden pickaxe is used for creating portals or something, since it kept saying "Point 1 - Set". So yeah, I spawned a stone pick because I'm a hard bastard. |
Wood pickaxe is the portal wand, yes. I can change it to something else (wood axe, maybe?), but I figured, "Pshh. Nobody uses the wood pickaxe." Therefore, I left it (since that's the default tool). When I spawn tools for myself, I usually make the iron ones, 'cause I remember that the shovel is 256 and the pick is 257.

That said, I don't do it all the time.
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Originally Posted by Snow Leopard Don't know whether this would be feasible or not, but maybe ZeldaUniverse.net could host the server in the future? The URL doesn't have to be secret anymore so that could work if the servers can cope with it.. |
Well, this V
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Originally Posted by Lysis ZU's servers have enough trouble hosting the forums sometimes, I don't think they could manage a Minecraft server alongside. |
ZU's hosting is fundamentally different from my website & minecraft server. Yes, they're both servers, and I believe they both run some variation of Linux. (Mine is CentOS, I don't remember what
ZU's is.) The difference is how the hosting is managed.
ZU is a web hosting package. Yes, it's a dedicated server, but the control for the server, as well as its system resources, are all geared toward website management.
The hosting I have for minecraft is a VPS (Virtual Private Server), which mostly just makes it so I can go on the hosting company's website, say I want an additional 10gb of ram and quadruple the processing time (power), and it happens right away. The other thing that makes it different is that I am in complete control of everything on the system. That is essential.
It would not be cost-effective to have the minecraft server be on
ZU's server. A redirect could be set up on, say, mine.zeldauniverse.net that would point to tohopekaliga.com, therefore allowing people to use that address instead... but I've been lazy and haven't set that up.
There are servers out there that have a dozen people online at slow times...so it
is possible to have high-traffic Minecraft servers...It would just cost me probably $60-$100 a month. Maybe more. I honestly have no idea how resource use would scale up with high traffic.
(Though, on the subject of resource use, Minecraft is vastly more efficient with the two worlds connected like they are now than it was with them completely separate.)
Also, I looked at that NPC plugin... It's a shame you can't arbitrarily specify skins. If you could, that'd be awesome. As it sits now, it's just somewhat interesting.