This is, essentially, a "quality or quantity" question.
Dragon Age: Origins takes the cake in terms of quality; the gameplay remains strategic throughout, the dialogue system is wonderfully in-depth, the character development is top notch, and the whole thing is a very polished, cinematic experience. With that said, since it's a more plot-driven game, it isn't jam-packed with content like Bethesda's RPGs are (However, if you're like me, you'll feel driven to play through the game more than once, playing as various characters).
Oblivion, on the other hand, is the "quantity" option. There's a ****load of stuff to do (And near-endless entertainment comes with it if you decide to mod the game); however, the gameplay often devolves in to mindless hacking and slashing, the character development is nonexistant, the character models are ugly, the dialogue system is terrible, dungeon environments quickly grow stale and repetitive, there are bugs everywhere, the lack of voice-acting variety will begin to irritate you, and there is little actual
role-playing involved (The odd choice in the progression of a questline here and there doesn't count, neither does the fact that you can completely avoid the main quest and goof off/do sidequests (That isn't role-playing; it's just choosing which content to experience)). With that said, Oblivion isn't a
bad game; just a severely flawed game that really is a prime example of quantity over quality.
---------- Post added at 03:46 PM ---------- Previous post was at 03:43 PM ----------
Quote:
Originally Posted by Red But, Dragon Age has this spark about it that I can't quite place. Maybe it's all the Tolkien-esque racial attributes (dwarves had huge beards and battle axes, elves were tall and mystical, etc). ? |
Most of the elves in Dragon Age: Origins were dirt poor and lived in the slums, treated as second-class citizens. The Forest Elves were more Tolkienesque, yes, but they were far less in count.