Quote:
Originally Posted by Jodd One of the fundamental concepts in a game is it's risk/reward system. It's what makes the game interesting. High risks should have high rewards, and low risks should have low rewards. Alternating between high- and low-risk situation sets the game's pace.
Fallout 3 HAS no risk. You're just constantly rewarded. The worst thing that can happen is that you'll get bored of pressing F5 before you undertake any sort of action. After about 30 minutes of play, I realized the easiest way to get anything done in the game was to press F5, try it, and then load again if it failed. It's the same with Oblivion. Making money is as easy as F5-pickpocketing until you've stolen every item in the game. Hacking computer terminals or picking locks, F5 until you get it right. If you die, don't worry, you probably hit F5 8 seconds ago, just go back. There's absolutely no risk in the game, it's just reward, and it gets boring after about 2 hours. |
I found it pretty tough at parts on the Very Hard difficulty, although I agree with you to an extent. Deathclaws are a joke if you have the dart gun. But Romaer Feral Ghouls and Albino radscorpions are seriously difficult, as are the swampfolk from Point Lookout. There's no way you could've found that easy.
That's a half decent point unlike the quicksave one, because, I don;t know of a single player game in the last ten years on PC that doesn't have a quick save feature, so if F3 is broken, all single player PC games are. Secondly, that doesn't undermine there seriously amount of detail put into the Fallout world. It's such a glib reason, I don't even know where to begin.
Feel like you totally miss the point of playing games.