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#4
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Re: Amazing game graphics
That's normal mapping, actually. And yeah, I've seen the video of the tech demo for the Unreal Engine 3, but I never realised that it was this good looking...absolutely insane. I can't imagine how much better it'll look in 2006 (or is it 2007?) when the engine (and most likely game) is finally released. Plus, we won't be getting 25 frames per second with that anymore.
Agonizing, UT2003 was recognised and highly esteemed for its graphics, as was Unreal II: The Awakening. ![]() |

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#5
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Re: Amazing game graphics
>>>>>>That's normal mapping, actually.
I'm positive that it's bumpmapping. The actual geometry of that model is actually somewhat low (at least compared to a DOA3 model for example). They first use an extremely high poly model (1-3 million polys or so) seen here ![]() and they texture it then they reduce the base model's polys to 5,000 or so as seen here, ![]() Then they use the texture map that was made for the highpoly model, and use it on the low poly model to achieve a level of detail that would not normally be possible. The end result is quite impressive. ![]() |

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#6
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Re: Amazing game graphics
It looks like someone forgot to brush his teeth... tsk tsk tsk. When mom tells you to brush up, now, don't complain (instead of fighting aliens and monsters, they should make a video game where you fight gingivitis!)!
Graphics are continually getting better, and just looking more and more amazing all the time. The problem with video games is that we always get "yesterday's" graphics because it takes time to make a game, and of course, because most people don't have top graphical ability computers.
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#7
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Re: Amazing game graphics
Yes, and that's what normal mapping is. It's basically the same as bump mapping but gives the illusion of a model having actual sides, rather than just impressions. For instance, you could have a vent with ribs which appear to cover each other as you move up and down (as seen in the tech demo), but it's all in the normal map, not the actual polygonal mesh.
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#8
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Re: Amazing game graphics
The skeptic in me always wonders how reliable pre-rendered shots are for bump mapping over detailed models... but these do look pretty legit. Looking closely at the edges the sharp corners become a bit more apparent. The true test is always how well the bump mapping compensates in real-time at a variety of angles.
I've never been a big Unreal follower, partly thanks to my limited up-to-date PC gaming, but I seem to recall it being claimed that the new engine would be old-hardware-friendly? That adds additional support for these being bump maps, making for far easier transition to older hardware than polygon-scaled models. Without bump mapping it probably won't be pretty on old hardware, but almost certainly as pretty as possible. ![]() So yeah, that's some damn nice bump mapping and texture mapping in general. It's difficult enough producing seamless UV textures for low-polygon models along, and good bump mapping on top of that is such an enviable art. As if I needed more excuse to upgrade my computer. ![]()
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#9
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Re: Amazing game graphics
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Thanks to Captain Cornflake for the redesign, originally Pipking's. Rules don't hurt, but mods make sure disobeying them does.|Adopted imstarbright |

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#10
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Re: Amazing game graphics
>>>>>>The problem with video games is that we always get "yesterday's" graphics because it takes time to make a game
Uhh, not really. You can look at say Doom 3 which is comming out soon, and no one would consider that "yesterday's" graphics because no game has come out that looks nearly as good as that. Just because upcomming games that haven't even been released yet look better doesn't mean the games that are just comming out right now look like garbage. >>>>>>>Looking closely at the edges the sharp corners become a bit more apparent. The true test is always how well the bump mapping compensates in real-time at a variety of angles. Yes, you can notice some slight blockiness when looking at it's silhouette, but it's really nothing compared to games in the past. The poly counts of the models are greater than Doom3's or any other FPS that came before it. No, it can't produce the insane 300,000 poly models of DOA3, but only 2 chars are on the screen at once in that game. But there's more to this game than staring at a single model, lighting, architexture, the enviroment, shadows, and physics make up a BIG part of the very robust Unreal Engine 3. Also once you are playing this game in motion, it's hard to notice such blockiness. Ofcourse when you are staring at a still image of the model, these flaws become more apparent. Last edited by Lengis; 05-25-2004 at 08:24 PM. |

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#11
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Re: Amazing game graphics
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#12
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Re: Amazing game graphics
i agree. but think, how real would it look real-time when the STILLS look so flawless. the possibilities are mind-blowing. imagine a zelda game with these graphics...
*drools*
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#15
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Re: Amazing game graphics
Nice. Good luck to the person who can spit up the price for a computer good enough to run this. I sure don't even afford upgrading my RAM, and there comes the question why most great PC games never make it to the consoles, so we can just buy a game without having to worry about how speed, video card, processor, etc.
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#17
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Re: Amazing game graphics
Yes if you want the graphics card to cost more than the console itself. and you want years more work making single games, the next generation of home console could defenitly hand that. In other words, not a chance.
They look amazingly detailed. Unfortunately I'm not one toever have the hardwre to make that run or the computer dedicated to gaems. |

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#18
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Re: Amazing game graphics
um, do you know anything about hardware and software developtment? Supposedly the next gen consoles will all have multiple processors to spread the load around and eliminate the need to have one super fast processor, that and consoles usually enjoy the convenience of a video processor more advanced than what is currently going to be out at the same time for PC. At the rate things have been going, the next consoles should be at least 5-10x more powerful and a whole lot more flexible than the current generation.
Companies usually lose money when selling just the console hardware as they depend on the huge profits made from the games sold (disc based games are incredibly cheap to mass produce and when they are sold for $50 a pop retail...) |

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