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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I disagree. It's not as good as simply using the classic controller, but at least it's better than turning the remote sideways.
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Immortal Child If you'd like a pdf of Hylian Dan's excellent article, you can download it at the above link. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I agree that the CC should be supported, if only because the D-Pad is pure bliss. I definitely do not enjoy using control sticks to move characters on a 2D plane.
That said, I have no qualms with using the Wiimote on its side. I did that for Mega Man 9 and it was absolutely perfect.
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Currently Playing: New Super Mario Bros. Wii |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
Not counting smash, I'm not that fond of analog sticks in 2D games.
Meh, I probably get used to the controls like in SPM and WL after a while.
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Currently Playing: SSB, Mario & Luigi Superstar Saga, tLOZ: Links Awakening DX The SSB group. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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SMB1 made do with 6 buttons. I think NSMBW will survive, since it has 7 accessible buttons and a couple of motion gestures. Quote:
But I still think that it's an incredibly small issue to make a fuss about. People who complain about the Wiimote being turned sideways obviously didn't appreciate the original SMB. Quote:
And who exactly is "local and online play equally important" to?
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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|| == == || The Wiimote D-Pad is quite thin, and less finger friendly, like this: Code:
| -- -- | Now, while I played a NES when I was about 5-6 at my cousin's house, he was very young at the time too (8, iirc), and we had one of the NES Easy Grip things, that you attached to the right side of the NES. They had really big, easy to press buttons. I used it all the time when I played AoL, and SMB1 (he didn't have the original tLoZ, it was a while before I played that). However, I did try it without that once, and I appreciated both games far less. So, no, I did appreciate it, however, it was much less frustrating to play when I had a controller that was comfortable in my hands, responsive, and easy to use. It's the same reason I still use a DS Phat, I cannot stand the Lite, it feels too "flimsy" and doesn't sit right in my hands. Quote:
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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In my experience, the motion control lag is negligible (sp?), and the button lag is pretty much non-existent. Quote:
You still haven't explained why they should improve it to the liking of the "hardcore" audience (please, Crab, pretend that I'm using my interpretation of the word).
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
It's easy to make online compatible for both. Simply give people ranks based on their win ratio/score/etc, and match people against other people of around the same rank. Hardcore players get matched against hardcore players, and casuals get matched against casuals. Everybody is pleased, the programming is very simple and basic and consumes very little space, etc, etc. Casuals are pleased because they can play friendly matches with other casuals that are mostly about just messing around, and hardcore players can beat the ♥♥♥♥ into each other with fireballs. To this day, I'm honestly surprised they didn't do that with Brawl.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
And? Console online gaming has been around since at least '96. It's not like there wasn't a clear history of what to do and how they could do it. Brawl's online was just pure developer laziness, and lack of willing from Nintendo to provide dedicated servers.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Wiimote-only play can be sort of annoying, however, when the Wii Motion Plus is involved.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I play SMB3 pretty smoothly with the Wii remote, so I think I'll be fine with the controls on this one.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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There can't be 1,2,3 and 4 buttons, that would throw off the symmetry of the Wiimote, which should only be thrown off by the Directional-Pad.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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"Online isn't mainstream enough to do more than what Nintendo have already done for online."
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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I say that it wouldnt. If it could, Nintendo would have done it by now. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I was wrong. There is no nunchuck support.
http://www.officialnintendomagazine....e.php?id=12639 Quote:
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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I say it would. Nintendo just hasn't done it because they like to cut corners and put as little effort as possible into vending their wares. |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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They have racing in Mario 64. Does that make it a racing game? Wii Sports is a party/local-multiplayer game. So is Resort. I don't see much more than a "hardcore" minority using the online if it was implemented in those games. Quote:
And whos to say that they aren't already putting effort into their games? Can you honestly tell me that their recent first-party "hardcore" games (sans TP) had little effort put into them?
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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