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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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PC RULES CONSOLES SUCK 8BIT WAS HERE
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
To get rid of something you have to do it in the first place.
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![]() 2009:Lost Planet 2 - Assassins Creed 2 - Legend of Zelda: Spirit Tracks - New Super Mario Bros. Wii - Borderlands 2010: Sin and Punishment 2 - Mario Galaxy 2 - No More Heroes: Desperate Struggle - Mass Effect 2 - Dead Rising 2 - Alan Wake - GTA IV: The Ballad of Gay Tony - Crackdown 2 - Splinter Cell: Conviction Now Playing:StarFox Adventures - Modern Warfare 2 >>>>>http://octopusjournal.blogspot.com/<<<<< I make games and sprites sometimes! Have a look! |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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I'm sorry if this is obvious, but I don't have a PC capable of playing recent games, so I don't know much about it.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
LAN Play?
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
Local play is much better than online. It should always receive priority. This is why I support Nintendo's general direction. They're a bit misguided by not embracing online as much, but a focus on local play is at least a decent excuse when a lot of games today are losing local multiplayer modes. Hell, even The Conduit, a Wii game, supported online but not local. It's a disgrace.
In this day and age, I shouldn't have to choose one or the other anyway. Regardless of the system or the game, all multiplayer modes should have both local and online capability, with very few exceptions. Again, I'd take local over online any day of the week, but having both would be best.
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Currently Playing: New Super Mario Bros. Wii |

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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
Its only better if you have the time to get 3 of your friends together at your house. That is next to impossible for me, since none of my friends live close enough to me.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I enjoy alot the new super mario bros DS,but i will wait for SMG2, i think that SMG2 deserve more my money.
NO MORE HEROES 2, METROID OTHER M,SUPER MARIO GALAXY 2. I'm not a hardcore gammer, im fine with 3 wii games per year.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
Fair warning: I am about to defend Waluigi.
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To my understanding, it went something like Luigi = Ruiji Wa = "bad" Warui = "someone who is bad" Waruiji = warui + ruiji = "bad luigi" In English it's just awkward. I also have to say that he just plain makes me laugh. Have you seen those intro videos for games like the GameCube Mario sports games (particularly Power Tennis and Golf, the Camelot games)? He and Wario make a hilarious pair. His voice cracks me up too, as does his apparent attitude (which at this point is only revealed through said intro videos and his body movement). He also kinda looks like the Snidely Whiplash/Dick Dastardly type of villain, which walks a fine line between stupidly cliche and humorous, but I find it humorous. I dunno, I just like him. The fact that he's so hated makes it even better. Quote:
EDIT: Maybe the cheating thing came from this: Quote:
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
LAN play has been around longer than the console, as a concept, has existed.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I don't like the aesthetics (polygons over sprites, annoying music, rehashed level themes and character designs), but the game play looks like zany fun.
I expect it to sell well due to the halo effect; that is, there are no other worthy games releasing, so . . . do the math. On Waluigi: He is a pretty terrible character, but Tonchiki just made me think of something . . . His name is probably supposed to be Waruigi, but the English translators probably assumed the Japs meant Waluigi. (Recalls A Christmas Story, fa ra ra ra ra, ra ra ra)
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Maybe because online play is strictly "Hardcore" territory. Quote:
Not to mention that they've only shown a few levels, so the level themes might not be rehashed.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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What the ♥♥♥♥? Galaxy's Thwomps had the best design, and the NSMB/SM64DS ones were nice too. This is just such a massive step back.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Omg, totally outta left field.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
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Besides, if anything, this shows NSMBW's appeal toward the nostalgic gamers.
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Re: The New Super Mario Bros. Wii Thread of Great Level Design *CLAPCLAPCLAP*
I'm really starting to get hyped for this game, slowly but surely. When I first saw it E3, I was a bit underwhelmed because it looked like a straight port from the DS game (with four players, of course). Now that I've seen more footage and heard more things about the game, though, I must say that I'm pumped. Greater difficulty? Check. Oozes nostalgia? Check. Mario platforming perfection + multiplayer? Check!
And a 96% from ONM is nothing to sneeze at. They're (usually) pretty tough graders, so I'm looking forward to checking out some of the other reviews for the game to finalize my purchase.
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