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#1
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There are some fierce debaits between OOT and TP, Personally They are both great games in diffrent ways. However no one carefully looks at the comparisons between other great zelda games. So I would like to have your opinions on which game was better Wind Waker or Majoras Mask.
MY OPINION:Personally I thought both games had their ups and downs but to this day MM remains my favorite because I feel that it was the most independent out of all the zelda games so far. What do you think? |

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#5
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Re: MM Vs TWW
Ahh, another MM vs GCNZelda game thread
. I'll make my personal stands here when needed.Of course people know already MM is my all-time fav Zelda game. While TP lacked a lot in terms of depth, I'd still say it was better than WW. So my logic therefore follows: TP > WW = WW < MM
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![]() Hear Their Cries... The Wait Til Daylight Dies... And So Twilight Seize The Skies... [ML Theme Song] - [The Legend of Zelda: The Split in Time (Intro)] - [<-- Zelda: TSiT (Latest EP.)] |

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#7
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Re: MM Vs TWW
Well considering Majora's Mask felt like a better game than Twilight Princess, and Twilight Princess felt like a better game than The Wind Waker.
Majora's Mask wins hands down, it was polished, had a very twisting, weird storyline. It gave a whole new playing experience with all the masks, not forgetting you could turn into a Goron/Zora etc. Wind Waker could of easily destroyed MM if Nintendo tried. Just a few dungeons, a few more sages to unlock, larger islands and more of them with more storyline development and adjustable difficulty settings, WW would of been one of the greatest Zelda games ever. But Nintendo cut short in too many areas, and spat out Twilight Princess instead, which also feels like it cut corners. The Zelda team needs more staff or something. So at the end of the day for a 3D Zelda comparison: OOT > MM > TP > WW
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#9
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Re: MM Vs TWW
This is worthy of drawing me back in
Graphics- Keep personal opinions of the 'kiddiness' out of the equation, and WW clearly is better. It's some of the best cel-shading to date, with a wonderful sense of color and style. MM, while visually appealing, has next to no sense of originality at all. It took the OoT look and barely modified it, at the same time re-using an obnoxious amount of imagery from the original. I mean, I know it was meant to be a parallel universe of Hyrule, but there's some very apparent laziness in Termina. Majora's Mask| Wind Waker Audio- Two of the better soundtracks in the series, no doubt. Sound-effects were good, the limited voice-acting worked well where it was used, and the musical scores are both high up there. The only real problem is that they both had a couple too many remixes, but that's hardly a significant 'flaw'. And it was pretty silly of MM to use the same exact music for the Southern Swamp, Snowhead and Great Bay, but the track for Ikana Valley makes up for that (hands down, the most chilling tune in the franchise). Majora's Mask | Wind Waker (Tie) Story Sure, no Zelda story has even been great, but MM's is far more creative than WW's. It's not a bad thing that Wind Waker had the more traditional plot (and it still was pretty fresh), but Majora's Mask is one that can probably never be duplicated. It's easily one of the most unique among all video games. Majora's Mask | Wind Waker Campaign They were both very good. One thing to note on MM's part was that it was the first Zelda to really break away from chain-level design in previous titles (i.e, dungeon quest, dungeon, dungeon quest, dungeon, dungeon quest, dungeon etc.) and put in mandatory 'side-quests' to break up the repetition. However, WW took that idea more seriously and used it more frequently, often with good results, sometimes with bad. But in its defense, it changes things up quite a lot. Very rarely does the game repeat quests, making for varied gameplay that few games can match. MM, unfortunately, has the same formula for the entire campaign, for the most part. That, and it just doesn't contain as much meat as WW's did. Majora's Mask | Wind Waker Gameplay Again, a case where both did a great job. The traditional Zelda aspects were top-notch, and the newer features worked out well, such as MM's unique transformation system, and WW's more mixed campaign. Honestly, the best way I can find to compare them in hopes to see which is better is to look at the games' biggest flaws; Crappy save system and a fairly annoying time limit vs. Boring sailing and fetch-quests abound And yet, I still can't say which is better. Majora's Mask | Wind Waker (Tie) Mood ...this isn't even fair. Majora's Mask | Wind Waker Characters On a whole, WW's aren't the most memorable in the franchise, but it had a very solid cast with a lot of personality. You had your spunky Tetra, the crazed and tormented Ganon, the wise King of Red Lions, the maturing Komali, the motherly Medli, the playful and sometimes devious Makar, among several others. When it comes to MM, very few (if any), are what you could call "the complete package". The story pretty much has no main characters outside of Link, the mostly emotionless mute, Tatl, and Skullkid, who we don't see enough of. Too many of the characters that had the potential to be reknowned show up for one or two minutes, spout out a couple lines and reveal their tragedy, and then disappear for good. Others, who might have interesting personalities, play only a minor role in the game (often times, are just there for a side-quest), and have no remarkable background or motive or problem. Then there are plenty of those that are in gripping dilemmas, but have no unique character, and would they be replaced by anyone else, very little impact would be lost (Kafei and Anju). Majora's Mask | Wind Waker Enemies and Bosses A tight spot, because both did very well in this department. MM's are maybe a tad more difficult, the combat in the WW made the enemies more fun to fight. That, and from the boss perspective, the majority of the WW's are very exciting fights that require a lot of running around, often have seperate phases of the battle, and bosses with a nice variety of attacks. The majority of MM's don't have that luxury. Majora's Mask | Wind Waker Challenge Obviously, every 3D Zelda has suffered from a lack of difficulty, but WW took that to an extreme too many times. It can be said right now that it's enemies are a bit more vicious than those in other entries (MM included), but they do so little damage that you'll never be at the risk of dying. That, and the puzzles, for the most part, are very easy. MM's were much more challenging, even if they too, weren't serious. Majora's Mask | Wind Waker Side-Quests When you get a game that focuses more on side-quests than its campaign, you can be assured that it'll be awesome when it comes to the value department, and MM achieves that. While WW did have quite a few enjoyable extras (Pictograph Quest, Big Octoks, Watering Withered Trees, Decorating Windfall etc.), and it probably had the most side-content of any Zelda game, the overall quality didn't match up. Too many of these 'sidequests' were simple collection tasks or fetch-missions, whereas most of MM's had significant depth to them. Majora's Mask | Wind Waker. If you were to ask me which I think is the better game overall, I'd have to say WW by a small margin, and I'd also have to say that I personally prefer it over MM. However, it seems like a lost cause to try and figure out which is the better "Zelda" game, as they're too completely takes on the series; one is somber, one is more light-hearted, one is very unorthodox, one is fairly traditional, and so on and so forth. They're so unalike that it's very hard to compare them when it comes to which is the better "Zelda." |

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#10
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MM or WW? (battle of the inverse double-letter names)
Wow. That's an amazingly in-depth mental battle you were suffering from, Mirren.
I feel horrible for doing this, but I'm afraid that I'm going to have to steal your format. It is pretty fantasticularlicious. (Hooray, I made a word) I would have to say that in terms of... -PLOT- Although MM was rather off-track and it is possible to remove it completely from the series without almost ANY damage to the timeline whatsoever, it really had a truly moving storyline and, if the characters had been a little more deeply involved in the game, it would've been a true epic in terms of plot. Windwaker, on the other hand, had a truly unoriginal plot. Although most gamers go into the Zelda series looking for some opportunity or another to kick Ganon's ass, this game conformed too much to the other games to be taken seriously as anything but an RPG. The only difference from WW and the other games (excluding MM, of course), is that Hyrule is ultimately destroyed. Or at least, it appears to be. Even something that most people consider to be unique, the fact that Link wasn't in posession of the Trifore 'til very near to the end of the game, was actually forcibly torn from the hands of the original The Legend of Zelda for the NES. (shameless sales pitch: For The Legend of Zelda for NES and many more ROMs and Emulators, visit http://www.emuparadise.org) In short, WW was seriously lacking in terms of a convincingly original plot. This one goes to MM. -CHARACTER DEVELOPMENT- Majora's Mask, although truly the most original Zelda game since the first one, was severly lacking in character development of any kind except for Link and The Skull Kid (who even then wasn't really dealt with nearly enough). The characters definately had potential, that's out of the question, but they were not delved deeply enough into to obtain their true emotional beauty. Windwaker definately had lots and lots of character development, and many of the characters evolved during the course of the game, such as Komali, and Tetra. Score one for WW. -THE FINAL DIE- Although my categories weren't as detailed or as numerous as Mirren's, there's one thing that really turns the tides in my mind. Now, I'm not a very emotional man, but MM's storyline was really very truly emotionally moving. During my younger, more... emphatic (read, emo) years, I actually cried while taking in the grandeur of Majora's Mask. THAT, ladies and gentlefolk, is what makes a good game. That, and Cel shading sucks. |

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#11
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#12
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Re: MM Vs TWW
I used to completely hate Wind Waker, but now I appreciate it a lot more. Anyways, I still perfer Majora's Mask over it greatly. I think MM had a better plot (best in the series), more memorable characters, a darker mood, better sidequests and minigames (of coarse), better dungeons (by far), better music (for the most part; though, WW does have some great tunes), better gameplay overall (transforming, more challenging etc.), and the game never slowed down the way WW did.
Here is how I grade the 3D Zelda games: Ocarina of Time: A+ Majora's Mask: A The Wind Waker: B- Twilight Princess: B+
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#13
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Re: MM Vs TWW
I loved TWW alot. It was a really great game IMO. Although, I also loved the amazing in-depth sidequests in MM. I, with a friend, did all the sidequests in the bombers notebook and loved it. However, when I played it by myself and did the Water Temple I got all the way to the boss and then the time reset on me. The time kinda ruined the game for me and I have yet to beat it. I'll give it another try when it is downloadable in the Wii shop. I love MM even though I had a bad experience with it. But I think I like TWW better. Although I appreciate MM for all it's uniqueness. =) Can't wait to get ahold of it and master it. =D
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#14
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Re: MM Vs TWW
I like them both. At first, I was going to say MM, but when I actually started to think about it, I dunno...
They are very different games, so it's almost impossible to actually compare them to each others. tWW had better graphics and bigger world (like they always temp to have when moving from a console to the other) but somehow I didn't personally like the kiddy-ego. In M'sM, the temples sucked, rly. But at the other point, I just loved all the side-tasks and the storyline. Somehow I adore that how brave Nintendo was when they made tWW into that what it is now. Rly rly brave action! M'sM had a wonderful idea of making a 'side dimension' to Hyrule. It was just awesome when you getted the great "ah!" feeling when you see some familiar faces. I cant rly say which one is better, I rly can't. That's just impossible to me. I love and hate them both in my own way. |

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#16
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Re: MM Vs TWW
Quote:
Dude, the three days thing was to give you some sort of handicap. If you can't beat one of the temples in three days, then you're a complete and udder noob. Second, MM took longer for me with all the side quests then the WW. And lastly, there is such a thing as grammar. ![]() |

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