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  #1   [ ]
Old 02-18-2007, 03:43 PM
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TP or MM?

The debate has been raging over Twilight Princess versus Ocarina of Time for a while now, but I noticed that a debate over TP and Majora's Mask was absent. What does everyone think? I prefer MM, but it's my favorite Zelda in general. It is way harder than TP and certainly has better minigames. It could be argued that TP has a better storyline than MM.

Thoughts?
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  #2   [ ]
Old 02-18-2007, 03:47 PM
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Re: TP or MM?

TP was better then MM, no doubt about it. Its just that people whove played MM before grow more....emotionally attached to it. I liked MM better myself because it brings back happy memorys and it was awesome when I first played it!

But if you were to compare gameplay, graphics, amd fighting options, TP pwnz it!
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  #3   [ ]
Old 02-18-2007, 03:50 PM
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Re: TP or MM?

Definitely TP. MM is my least favorite Zelda game. I would be disliking the game altogether if it weren't for the awesome Ikana Canyon. That's the ONLY thing I actually loved about the game.

TP is just so freakin cool that I have a hard time turning off my GC to do something else. I felt the same way for OoT, so that game also stands as my favorite alongside TP. TP and OoT rule!
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  #4   [ ]
Old 02-18-2007, 03:55 PM
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Re: TP or MM?

MM in a heartbeat. My overall fav Zelda game.
TP just didn't deliver for me... lack of replay value, lack of NPC interaction and side quests.
MM was more dark themed as well. Better suited for me.
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Old 02-18-2007, 04:09 PM
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Re: TP or MM?

Are you kidding? MM was a horrible zelda game (in my own opinion). I was forcing myself to finish that game it just got dull fast!

TP is the best zelda game made so far and MM is no where near it!
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  #6   [ ]
Old 02-18-2007, 04:12 PM
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Re: TP or MM?

Why do you need replay value when the game takes 40 hours?
MM had little to no replay value and had such a short main quest.

The reason why it's always OoT vs. TP is because MM doesn't quite match up with the other two in regards to everything lol.

TP and OoT have way more fans and supporters and a lot of people actually loathe MM.
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  #7   [ ]
Old 02-18-2007, 04:18 PM
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Re: TP or MM?

MM > TP

People who loathe MM seriously stink.
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  #8   [ ]
Old 02-18-2007, 04:21 PM
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Re: TP or MM?

Quote:
Originally Posted by Cloaked Mystery View Post
Why do you need replay value when the game takes 40 hours?
MM had little to no replay value and had such a short main quest.

The reason why it's always OoT vs. TP is because MM doesn't quite match up with the other two in regards to everything lol.

TP and OoT have way more fans and supporters and a lot of people actually loathe MM.
This is where you're wrong .

MM has the most replay value out of any other Zelda game, FACT. The ability to travel back in time 3 days endlessly through the 3 day time limit, you're able to redo sidequests, refight bosses, and the realtime clock allows you to mess around with peoples schedules. Just the faxt that there is soooo much NPC interaction n MM compared to any other Zelda game just adds to the replay value... without even having to start a new file.

TP maybe be 40 hours long in plot, but the game BOORREEDD me afterwards. There was nothing left to accomplish afterwards, and my 2nd playthrough I had practically NO PATIENCE to play through it. I completed it as fast as possible because there was barely anything to enjoy between plot sequences. Lack of sidequests and NPc interaction, etc.

The decision between the 2 is opinion, so none can claim TP to be the best Zelda ever, nor can I claim the same to MM.
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  #9   [ ]
Old 02-18-2007, 04:32 PM
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Re: TP or MM?

Well if we are speaking generally then OoT and TP are absolutely more popular than MM.

MM takes like 10 hours to beat and then 10 hours of sidequests. You have to do this twice and then i'll have beaten TP once. If your just gonna do things over again then that's the same as making a seconf file in TP lol.

There was lots of NPC interaction in TP just not to the degree of MM.
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  #10   [ ]
Old 02-18-2007, 04:38 PM
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Re: TP or MM?

Quote:
Originally Posted by Cloaked Mystery View Post
MM takes like 10 hours to beat and then 10 hours of sidequests. You have to do this twice and then i'll have beaten TP once. If your just gonna do things over again then that's the same as making a seconf file in TP lol.
Not exactly. Starting a new TP file means you have to go through the linear plot again before having complete freedom of yourself.
In MM, even after you complete the game, sure rebattling bosses and redoing sidequests is like starting a new game, except you have massly more freedom in doing whichever one you want to do first. Redoing some of the sidequests also gives a dfferent surprise than what it does the first time, so there's a plus. TP's just far too linear to explore anywhere near the freedom MM gives. A complete lack of sidequests just makes TP more plot-based than anything else. Playing through TP just for that get's boring, especially since (IMO), TP's plot isn't all that great .

Quote:
Originally Posted by Cloaked Mystery View Post
There was lots of NPC interaction in TP just not to the degree of MM.
There was barely any NPC interaction in TP. Most of which was all in Castle Town. Wow... very widespread isn't it? You hold no argument here
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Old 02-18-2007, 04:38 PM
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Re: TP or MM?

Well. You could proberly tell by my sig. Mystic Link had a point about replay value; MM has stunning depth that begs you to go further and keep you comming back. Aswell as that MM oozes npc interaction and just has alot of soul imo.
I loved TP too but for me MM just has 'something'.
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Old 02-18-2007, 04:41 PM
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Re: TP or MM?

I liked majora's mask my fave are in order windwaker,majora's mask,Orcarina of time could change wen i play tp though.
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Old 02-18-2007, 04:47 PM
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Re: TP or MM?

Quote:
Originally Posted by Mystic Link View Post
Not exactly. Starting a new TP file means you have to go through the linear plot again before having complete freedom of yourself.
In MM, even after you complete the game, sure rebattling bosses and redoing sidequests is like starting a new game, except you have massly more freedom in doing whichever one you want to do first. Redoing some of the sidequests also gives a dfferent surprise than what it does the first time, so there's a plus. TP's just far too linear to explore anywhere near the freedom MM gives. A complete lack of sidequests just makes TP more plot-based than anything else. Playing through TP just for that get's boring, especially since (IMO), TP's plot isn't all that great .
Plot isn't that great? Coming from someone who likes a game with absolutely no plot. Oh no the moon is falling whatever shall we do lol. TP really isn't all that linear, you can go and ride and play mini-games, find ghosts and bugs whenever you want. In MM rebattling bosses would be good if the bosses were fun in the first place. Freedom in MM? That stupid time thing made it so if you wanted to do something you'd have to be there at that time lol like waiting for the mayor's office to open. That's not freedom that's more like an open prison.

Quote:
Originally Posted by Mystic Link View Post
There was barely any NPC interaction in TP. Most of which was all in Castle Town. Wow... very widespread isn't it? You hold no argument here
There are people to talk to everywhere in TP: death mountain, kakariko, zora's domain, castle town and Ordon village. in MM there are also only 5 places to talk to people. So your argument is unfounded lol.
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Old 02-18-2007, 05:02 PM
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Re: TP or MM?

Quote:
Originally Posted by Cloaked Mystery View Post
Plot isn't that great? Coming from someone who likes a game with absolutely no plot. Oh no the moon is falling whatever shall we do lol.
No plot? Obviously you haven't played MM long enough to understand the feel of danger and suffering throughout the world as a menacing moon closes in on you. What hope is there but a courageous boy out from knowhere to awaken the 4 compass gods and put an end to the mask that threatens th destroy all.

Mabe it's not a plot that you like, and that's an opinion, but if you're gonna turn it down that way, you must be a TP fanboy only looking to win an argument.

Quote:
Originally Posted by Cloaked Mystery View Post
TP really isn't all that linear, you can go and ride and play mini-games, find ghosts and bugs whenever you want.
Do you even know what linear is??? Start the game over again, and look at all of the sequences you have to go through before you get ANY sense of freedom. Stuck in Ordon Village for 2 days, breakthrough the Twilight, stuck in Ordana til you beat the Temple. NOW you can go to Hyrule Field... BUT WAIT! Another cloud of Twilight stands before you... gotta find those bugs again... yadayadayada. Basically the game follows one straight line, and you're forced to go through all these sequences without much freedom, atleast until you clear all of the twilight, which could still take a while.

Quote:
Originally Posted by Cloaked Mystery View Post
Rebattling bosses would be good if the bosses were fun in the first place. Freedom in MM? That stupid time thing made it so if you wanted to do something you'd have to be there at that time lol like waiting for the mayor's office to open. That's not freedom that's more like an open prison.
It is fun, it beats re-entering some random place in TP battling enemies that constantly respawn.
The time schedule is a minor thing. It shows you don't have the patience to wait 1 minute or so (for every hour in-game) just to waut for an event sequence to begin. Besides, this only affects certain sidequests relating to deep scheduled NPc characters. The freedom is still quite wide, even without the sidequests.


Quote:
Originally Posted by Cloaked Mystery View Post
There are people to talk to everywhere in TP: death mountain, kakariko, zora's domain, castle town and Ordon village. in MM there are also only 5 places to talk to people. So your argument is unfounded lol.
Wow, again you don't know what I'm talking about. NPC interaction isn't "simply" talking to some random person getting only 1 line out of them . NPC interaction relates to how close the main character can get to the NPc through the plot, or how they're deeply related to your sidequests.

Every area in MM had plot interacted NPC's, as well as sidequest involvement. TP though was mostly plot interaction, very little was based in most of the areas, excluding Castle Town, Ordon and Kakariko.

Get your arguments straight next time.
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  #15   [ ]
Old 02-18-2007, 05:15 PM
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Re: TP or MM?

Quote:
Originally Posted by Mystic Link View Post
No plot? Obviously you haven't played MM long enough to understand the feel of danger and suffering throughout the world as a menacing moon closes in on you. What hope is there but a courageous boy out from knowhere to awaken the 4 compass gods and put an end to the mask that threatens th destroy all.
Yes that's quite epic Most people don't even seem to think it's going to fall. It's obvious that a world slowly being overtaken by twilight and a princess surrendering to some unknown 'king of the twilight' is more epic. I hope you will not disagree.

Quote:
Originally Posted by Mystic Link View Post
Mabe it's not a plot that you like, and that's an opinion, but if you're gonna turn it down that way, you must be a TP fanboy only looking to win an argument.
I never said I didn't like it but it's not as epic as the one in OoT and TP. pffft you seem like a MM fan-boy to me lol.

Quote:
Originally Posted by Mystic Link View Post
Do you even know what linear is??? Start the game over again, and look at all of the sequences you have to go through before you get ANY sense of freedom. Stuck in Ordon Village for 2 days, breakthrough the Twilight, stuck in Ordana til you beat the Temple. NOW you can go to Hyrule Field... BUT WAIT! Another cloud of Twilight stands before you... gotta find those bugs again... yadayadayada. Basically the game follows one straight line, and you're forced to go through all these sequences without much freedom, atleast until you clear all of the twilight, which could still take a while.
Yes and being forced to be a deku-scrub for THREE days is so much better. Trapped in clocktown with no sword and nowhere else to go. Not to mention the overly repetitive gameplay. Oh a dead person, 'plays song of healing', ugh not another dumb mask. The bland overworld map. Wow four areas in four directions how original . And how long do you have to wait to get that horse?

Quote:
Originally Posted by Mystic Link View Post
It is fun, it beats re-entering some random place in TP battling enemies that constantly respawn.
The time schedule is a minor thing. It shows you don't have the patience to wait 1 minute or so (for every hour in-game) just to waut for an event sequence to begin. Besides, this only affects certain sidequests relating to deep scheduled NPc characters. The freedom is still quite wide, even without the sidequests.
Minor? lol definitely not. Imagine nearly being done a dungeon and then the dam moon crashes into the earth and you have to do it all over again. lol if I start the game I have to wait like 6 minutes before I can speak to the mayor and that is ridiculous.

Quote:
Originally Posted by Mystic Link View Post
Wow, again you don't know what I'm talking about. NPC interaction isn't "simply" talking to some random person getting only 1 line out of them . NPC interaction relates to how close the main character can get to the NPc through the plot, or how they're deeply related to your sidequests.
I'm sorry I thought talking to people was an interaction. lol Well the Hylian resistance group, the children and the zora mother and child were all quite significant NPC each helping the main plot quite effectively and provided a player <-> character emotion.

Quote:
Originally Posted by Mystic Link View Post
Every area in MM had plot interacted NPC's, as well as sidequest involvement. TP though was mostly plot interaction, very little was based in most of the areas, excluding Castle Town, Ordon and Kakariko.

Get your arguments straight next time.

I never said TP had more side-quests and it's pretty obvious that it doesn't. And as far as I cans see you are very confused about MM. A lot of what you accused TP of doing, MM does as well.