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#1
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Any Rupee over 1! Why does the game announce you got a blue/yellow/red/purple rupee EVERYTIME you pick one up in a new dungeon, or anytime? It's annoying. I think we KNOW a blue rupee is worth 5 from playing previous Zelda games.
So what's the deal? And if there's another thread on this, by all means, tell me where, and end this one. |

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#3
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Re: TP Rupees=annoying. *minor spoilers?*
Quote:
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#4
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Re: TP Rupees=annoying. *minor spoilers?*
Yeah, that's what I know, I'm asking why.
A glitch? How? That's a pretty BIG glitch...
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Omgomg Karma made the avy. ![]() Wired made my beastly sig. I gotz connections. \\ Aeffles is my brother. :] Wired & Zeldax3: Partners in crime for life. Last edited by SuperDecimal; 01-06-2007 at 07:41 PM. Reason: Double Post |

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#5
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#7
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Re: TP Rupees=annoying. *minor spoilers?*
It does it once everytm you enter a new dungeon, and re-load the game. Refer to my post -.-
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#8
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Re: TP Rupees=annoying. *minor spoilers?*
It happens every time you turn the game off and then play again. It happens the first time you get a certain ruppee but not green ones.
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#9
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Re: TP Rupees=annoying. *minor spoilers?*
And when you enter a new area...or even the one you left...but, at least it doesn't say "hey" each time you get one. Though, it's annoying, but you can't have a Zelda game without at least one annoyance!
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whatcha think of this sig? |

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#10
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Re: TP Rupees=annoying. *minor spoilers?*
I have another question... If it's a glitch, then the game designers know about it, right? Would they be concerned about it?
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#14
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Re: TP Rupees=annoying. *minor spoilers?*
well yes.. they should tell you the first time you find a blue rupee... not not every single time.
i got so frustrated during battles when everything would stop.. just to tell me i picked up a rupee.
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#15
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Re: TP Rupees=annoying. *minor spoilers?*
Still, after the first time you find that particular rupee you should know its worth, memory takes over after that. It be horrible if all the songs in Oot were taught to you every time you needed to use them.
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#17
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