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#1
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What's up guys, ok I haven't had the chance to play TP neither for the Nintendo Wii or the Gamecube (and It'll be a long time before I get the chance....well thats if I don't decide to break into some rich folks' house and steal it but anyways), so I have 5 questions for you guys with the experience with the game. here they are:
1. Does Twilight Princess have that OoT feeling to it? ( I mean can see by the screenshots that it has a little darker and sometimes lighter feeling to it, but I don't know) 2. How big is the terrain? 3. How long is it? 4. Are the graphics good? (honestly) 5. last but not least, was turning into a wolf such a good idea? was it necessary? or would the game still be as good if thru out the whole game you played as human Link? (yes well I know that question had some bonuses lol) thank you fellow Zu Users. . |

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#2
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Re: 5 Questions About TP
[quote=WhItE_LinK;1184301]
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2) The entire overworld is probably the same size as WW's (it may be even smaller). 3) Gameplay wise? Around 20-40 hours (without side-quests) and about 50-70 hours (with side-quests). 4) The graphics are good for a GCN game and are mediocre/above average as a Wii game. 5) Wolf Link is only really needed during the first three dungeons or so. After that, his usefulness isn't that "grand" anymore. However, there are other certain areas in which you'll need to use Wolf Link's abilities (i.e. catching the poes, tracking people using Wolf Link's scent ability, etc.).
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![]() Last edited by Dark Link; 12-10-2006 at 07:50 PM. Reason: Overestimate |

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#3
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Re: 5 Questions About TP
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2. Massive, although not as big as I had been hyped up to be. The Terrain is huge from a map perspective and certainly not something I would trek through by practical means (Epona), but its map is not corresponding in the sense that most paths that make the map soo expansive are not travelled through and they are merely a small cutscene into the next zone (They are the VERY small lines that connect the land). 3. The longest Zelda game to date. Although it hardly seems long when you are playing it... time flies when you are having fun. 4. Yes and No. The character models are excellent, detailing facial expressions and emotion. Town elements such as the building design and inner refurbishing are also well done. What I disliked about the graphics were the lack of detail to larger scale elements, such as the texturing of Hyrule Field, and the surrounding walls when progressing zones. Other then that, the game's graphics kept that Zelda feel. I especially loved the Sky Spheres/Boxes (Untouchable beyond the Zone imagery), as well as the particle effects present on some of the characters and the Twilight Realm itself. Again, the game is very pretty... it is just some hardly key elements that would have required some work and some very vague textures that you come buy. 5. Link becoming his Beast Form brang about some major plot elements as well as some innovative game-play. Especially the use of Scent and the as it would seem infinite possibilities with Dig and the huge overworld. A good example of well-designed gameplay for the Wolf would be;
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#4
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Re: 5 Questions About TP
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Was it necessary? Probably not. Would the game be worse without it? Yes.
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#5
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#6
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Re: 5 Questions About TP
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As for the "feeling" you're talking about. Nothing can ever replace (in my opinion) the feeling of playing OOT for the very first time and enjoying that wonderful magnificent experience of the jump from 2D to 3D Zelda gaming. Now, TP's "feeling" compared to OOT is somewhat similar. I for one was disappointed with a lot of aspects within the game I was looking forward to. I expected too much from the game; thus my "feeling" towards TP was gravely disappointed. However, there are some aspects within TP the truly lived up for the hype. I was greatly astonished by the in-depth story of TP (while, not as good as MM's mind you; however, was much better then WW's). TP's gameplay was greatly superior to that of OOT's. The Wiimote fits TP perfectly. The gameplay is much more exciting and fun then OOT's. The downside to TP's gameplay is the the enemy AI is simpler then OOT's; and the bosses were noticeably too easy as well. There are many downfalls and achievements to TP; but I'd say GDwarf summed the game pretty nicely. "A mix between OOT and MM."
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#7
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Re: 5 Questions About TP
THe big thing about travel in WW versus TP is that you don't do much while your sailing, with the few exceptions. If you remove the sail time and put all those tiny islands in one mass, TP is most certainly larger.
There was times I'd just set sail, run to the bathroom, make a sandwhich, come back and I'm STILL sailing to my destination. In TP, I can battle on horseback, which owns. |

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#8
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Re: 5 Questions About TP
Fighting on horseback does own. Nintendo did a really nice job designing the overworld and nothing was ever tedious in TP. The tear of light quests got a little tiresome the third time around, but the development team did a nice job cutting that off after three times.
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#9
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Re: 5 Questions About TP
1. Atmospherically, I'd say the game is a mix of OoT, MM, and TWW; TWW in the sense that Link comes from a supportive community and that there is a lot of humor and craziness in TP; MM in the sense that the people in Hyrule are grounded in human emotion, that the overworld is crowded with enemies, and that there is at times a strong sense of danger; OoT in the sense that you can spend hours roaming the world and having fun doing simple things. There's no time-related pressure as there was in MM, and travel is infinitely more fun and fast paced than it was in TWW.
2. It's not ridiculously gigantic, but it's definitely satisfyingly big. Unlike TWW, TP also delivers quality with its quantity. The environments are incredible. Your jaw will drop as you enter the Twilit areas between the second and third dungeons, and as you head towards the fifth dungeon. Look forward to those parts. 3. It's the longest Zelda, but its length is compromised by its linearity. If you keep moving on to the next part of the game, as you will want to all the time, you will finish pretty quickly. The last two dungeons are said to be relatively short. There is a shortage of compelling sidequests; don't expect any sidequests of MM caliber. Don't even think of the Anju/Kafei quest, cause there's nothing like that here. There are sidequests similar to the Skultulla quest from OoT. Fishing can become incredibly addictive if you don't overlook it all the time. Take a break between dungeons to track down the biggest fish across Hyrule. 4. They're fine. If you disagree, you're spoiled. 5. The early wolf segments are excellent and very atmospheric, but possibly slightly tedious at times. The game would be worse off without them. The wolf form doesn't seem to be utilized nearly as well in the latter half of the game, excluding some parts. But if you have doubts, the wolf form is really worth it when you can run through town and terrorize the crowds of people. |

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