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Old 09-17-2006, 12:05 AM
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Lightbulb New Screenshots and Trailer Reveal a Ton of Info!

Well, 10 new screenshots were shown at IGN, and a new great trailer.

Though old news, Iīll analize the most relevant screenshots and scenes from the trailer, I mean, the ones that gives us the best information. Ok, here we go:


The screens

Hyrule field overworld map
New:The Bridge of Eldin





This is a very important one. Obviously... because of the overworld map. This map, could be the whole field map. Or it could be just a part. As some pleople said in the other thread, this may be one out of FIVE parts of Hyrule field. I find this highly... well, surreal. Thatīs just too big. Also, take on account that Hyrule field will not be the only land in Hyrule.

I believe that there will be a forest (that will be VERY BIG, given all the fototage from there. Thereīs also the possibilitie that there will be little forsets scattered though the land), a desert, a lake, many villages and citys, etc. Just the classical Zelda environments (and hopefully new ones). So, with all these areas, I wouldnīt be dissapointed at all by this map size if the other areasīsize is as big as this field. That would even be bigger than I expected. Not expect too much, though. Iīts more probable youīll get dissapointed that way...

This map could also be multilayered, (I give Klew the credit for this theory). It not entirely confirmed, but itīs a big possibilitie. This would add a lot of depth to the exploration (and raw map size... superficial, but many seek only this in exploration and map terms).

On another thing, the style in this screen is fantastic. It mantains perfect balance in colors, the interaction between the natural things and, well, things like the bridges. I think this has been seen in almost every scene in TP. The broken bridge hanging to the river is very astounding, I bet there will be a lot of things like this.

New observation:
Look at the item assigned to "B". It seems to be a "horse shoe" shaped reed tied in some "necklace" fashion. It is the reed shown at E3 2005 to call "Epona", but transformed into an item.. It may be the new instrument in TP, though I donīt think so (and donīt want to).

New observation:
About the "multilayered map" theory, I have some thoery about it. Well: There is a river and some sort of rock down there, and thereīs no clue about that in the map, in fact that part is in black.

What bugs me about this is that there is no other empty space in the middle of any other section of the map. Wait... I have an answer. Maybe this is the only part of the map with a "empty" thingy because itīs the only bridge! (not of the game, duh. Just of the visible map) So, there is a low land AND a high land in the same section. So, all the black parts between the other sections are the lower land.

Obviously this is only a theory, as the black parts between sections may be towns, etc. But I even find that unlikely, as the black "empty" part in the bridge section of the map hintse me this. Weīll see, maybe Iīm wrong with this prediction.

*There is a new observation regarding this on the Trailer section.

New observation:
Maybe weīre going to see more things like this, like the Hawk reed, also shown in the E3 2005 demo for calling the hawk up, maked up into items. What I also wonder, is what the role of the hawk will be in TP, or if itīs going to be replaced by the boomerang (though I donīt think so). I think the hawk will have more uses other than being throwed. Maybe, in some part of the game, a spell could be casted (maybe by you), to supersize the hawk, and then it would serve at a flying ride, but in the normal world. the hawk could be for things much much different, though. But weīll see, weīll see...

New observation:
This screen has been named the "Bridge of Eldin" in this page:

http://www.planetgamecube.com/media....11449&medtid=1

itīs a cool name, it gives a very "epic" feeling to it. I wonder how this page got those names... Apparently Taoru village is now "Ordon Woods", as the "Taoru Catfish" is now named "Ordon Catfish", and this page also names one screen with this name. To check the name for each screen in the page, enter the "properties of each image, and the name is in the bottom part of the window (thatīs how I did it). Iīll analize the "Ordon Village" screen in, well, the new screen in the bottom of this analisis (Screens).


"Darknuckle" or sorta...




The developers has said that theyīre trying to make the enemy AI as realistic (and all that stuff) as possible. This fight looks really intense. That palace or anything looks as majestic as the field, and as all the things Iīve seen comming from TP lately. I think the delays where sent by heaven in the end. I donīt even want to think what we would have gotten a year ago.

Another thing is that Link appears to be doing some mighty atack, maybe a new magical atack with the sword besides the spinning slash. It looks coool.

I call it a Darknuckle because, well, it resembles a Darknut and a Knuckle:
- Darknut: The way he moves resembles a Darknut, the fact that he wields a sword, and the style of the armor.
- Knucke: The weapon this foe wields is like a cross between Darknut and Knuckle, as the the foe itself. Itīs like a sword, and is very wide in the end, like and axe. The other thing is that every time you hit him, one part of his armor collapses. This shows the depth of detaill between TP and OoT (and any other game), because in OoT... well, you know.

New observation:
Some have said that this is the Temple of Time, or the Light Temple, and that the Light Medallion can be seen in the floor (wich IS seen), and that it hints the return of the medallions, among other things. Personally I think that itīs "Light Temple" or something. The emblem in the floor doesnīt completely have to state that there is a Light medallion (or medallions in general), I doesnīt even have to state anything related to medallions.

I think this emblem just represents the Light side (or the Light Temple and company, as the forest, desert and all that places have theyīre own emblems). The emblem in the medallion in OoT just says the it represents the Temple of Light "clan" or anything.

New observation:
There is some discussion out there, and it is about if this darknuckle is the same enemy of this other pic or not:

http://www.thehylia.com/media/albums/tp/wii_tp_2.jpg

Some say that itīs different because the armor is different, and some other things. Ok, I say that itīs the same enemy, for two reasons:

- Itīs the exact same place in both of screens, it would be illogical to fight two different foes in the same place (unless itīs some kind of arena, woch I find very unlikely, becuase of the background and emblem in the floor)

- They have the exact same armor. Yes.
If you look at one pic, the knight has a blue armor (while the other is grey), the helmet has some high thingy in itīs top (while the other doesnīt), and the visor has three lines (and the other has just one). I thought this when I first compared the screens, and I thought they were different enemies.

Now, Iīve understood what happens. For the blue armor,there is an overall blue glow in the pic, as seen in the floor compared to the one right above (someone said this, but I donīt remember who. Sorry). And for the different visor and helmet: Itīs obvious that one part of the armor falls everytime you hit this thing, and if you notice, the helmet with the thingy on itīs top falls, and the darknuckle still has a helmet on! so, that is your answer for different armor: Lots of armor!


The wolf HUD




First of all, look at the new "bubble" meter on the right. Remember that screenshot where wolf Link had a green glowing and some "light bubbles" behind? I think this (by some) explains that. Well, the ligh bubbles may be fired with the B trigger (but there is a square aside form the "B" button in the HUD. This may be the place for an item, or they just didnīt eliminated it from the wolf HUD yet). The purpose of this is totally unknown. The glowing thing in that creatureīs head from the E3 2006 trailer may hint something. They may be some anti-twilight thingies.

Another thing: remember my super-wolfy-sense theory? Well, I said that the mechanics for the sense abilities of wolf Link would be like this: On and Off. Now, it seems that the trigger for this will be the <- and -> arrows of the Wiimote (the controls for this on GC are unkown). When itīs off, youīll see some strange glowing things like in the next screenshot. When itīs on, youīll see the "ghosts" that roam in the twilight, and now, the smell effects, wich Iīll develop later. Well, now itīs obvious it will be like that, as shown in the trailer.

Another command says "Jump". Given all the auto-jumping nature in all 3D Zeldas in history, this may be some noteworthy change, though it only appeals with the wolf. By judging the scene where wolf Linkīs jumping, I would say the jump feature will be kind of automatical, though, you just press the A button and he jumps to the platform.

The last command says "dig" in the down arrow of the wiimote. I find this interesting. Maybe when you turn on the senses you can detect anomalies or something in the ground, so youīll dig and ...Boila! some hole, enemy or anything.

Well. That strange thing that is locked on is actually Midna. In the trailer Midna can be seen guiding Link through the platforms as he jumps, so this is the case on this screen. That red plants that are standing in the platforms are the "twilight babas", as seen in the trailer. For the look the twilight is giving (in terms visual display, gameplay, etc.), it seems to be a great contrast to normal Hyrule. I like that, if the gameplay becomes too monotone, I would get bored fast, and for a long time. 100 Hours of gameplay!

New observation:
This will be regarding the Jump feature on Wolf Link. Iīll explain further the way I think it will work, as some people didnīt catched the whole thing. The Jump will be still automatical. It will function like this:

You reach some place where there are some platforms, and then you will be able to start the jumping sequence. Midna will go out (or whatever), and move to the first platform, and will be locked on (thatīs why there is an arrow in Midnaīs head in the pic). The "Jump" display will appear with the A button assigned, and then youīll have to press it to jump. Wolf Link will automatically jump to the platfrom where Midna is, youīre not going to do anything else, heīll just jump precisely into the platform. Then Midna will move to the next platform, and so on, guiding you though the platforms while you just press A. This can be appreciated in the trailer.

Hope that clarified things. Personally I donīt like this automatic jump thing, I would like it more to be manual jumping. Maybe there are some parts where the jumping is manual, but I doubt it.


Glowing freekas




The first thing Iīll point out is that there is no bubble metter. The reason? Totally unknown. It may be because itīs earlier in the game, or becuase the bubbles can only be used in certain parts.

The design is of this place is great. The guys at nintendio are really inspired to make this the greatest game of history. This may be the big town shown in the E3 2006 trailer, it seems to be a huge place and with lots of people.

Well, these green lights mark the place where the people ghosts are, while your senses are off.
When you turn on the senses, theyīll become visible, and maybe you can talk with them and anything. This opens a lot of possibilities to the sidequest and all of that.

Imagine you talk to a ghost, and promise he says that if you save him, heīll give you something. Then, when you free that part from the twilight, you talk to that person and receive your price. Thatīs just some tiny example. I wonder if these people now that theyīre infected, they seem to act very normaly in the trailer.


The Twilight from outside




Well, obviously Iīm talking about that huge black cloud in the back. As I predicted before, the exploration of the land will be afected by some parts infected with twilight, and that those parts would be seen as black clouds (like that one). I believe that the path that leads to the infected zone resembles the one at the E3 2005 trailer where Link transormed into a wolf, apparently for the first time. This may hint something.

Well, thatīs the importance of this screen. Other thing is that Linkīs side when aiming is now the opposite, given the change of hands. Maybe they indeed turned the whole game around, but I still doubt it.

And, the thing that sayīs survey...I have no idea

New observation:
Well, this is some tiny update, as now I know that the "survey" thing in the screens means that, to move the camera while aiming, youīll have to move the stick in the nunchuk (for the Wii version. Iīm sure the GC version will be the same as OoT, MM and WW). As Iīve never played it, I can say nothing, but TSA did. It seems that this new control for aiming is much better than the one at E3 2006.

First of, becuase of the new B trigger, instead of the arrows. And, the survey thingy, at E3 2006 you had to move the aim to one edge of the screen to move the camera, but now, with the stick, it seems more accurately and easy to control.

Oh, and Iīll call the twilight infected zones the "Twilight Clouds".


The Master Sword




Well, obviously the biggest information on the screen is the Master sword. Though we already knew that it would appear in the game, we didnīt knew itīs look in poligons (and also in terms of size, the details, and all that stuff). As always, the style and light effects are astounding.

Other thing to point out, is the place where it lies. Itīs like a mix between a temple and a forest. Very appealing and inspiring.

Now, this is very important: If we look closely, TP is mixing a lot of Zelda games and adding on itīs own. The most explicit things are the field and map distribution from OoT (wich I believe will be similar to TP), the huge world from WW, hopefully the depth in MM, among other things. As Iīve never played ALttP (wich is a shame. Itīs the fisrt virtual game I will be buying...), I canīt find any ressembleance (duh). Sure, while playing the game we will notice a ton more things like these.

Iīve found some other hidden mixes between games with a TP touch. Fisrt, the Darknuckle. Itīs a effective mix between the Darknut from WW and the Knuckle from OoT. It combines the gameplay elements of each incarnation of the "knight", the Darknut one being itīs agility (wich is not confirmed to be, but supposing it is) and the need of sneaking to his back or head, and the Knuckle one being itīs strength (given the nature of the Darknuckleīs weapon, I do think itīs very powerfull) and the need to break his armor to reach the body, while giving him speed and making him a worse threat (wich I believe will also occur in TP).

Another one may be the place from the screen above where the Master sword lays. In OoT, it was a temple, and in ALttP it was a forest (I donīt remember how I know it...), so there is amix between art and overall style. And not olny for the place, but the game is like a big mix.

It is perfectly mixed, though, so itīs an homogen mix. So, the elements in it are hardly seen. Wich gives us... the best Zelda ever! and the best game ever...

New observation:
If I remember correctly...at the end of OoT the Master Sword was leaved in the chamber of time, behind the door of time, in the temple of time. If TP is after OoT in the timeline (as Miyamoto stated, TP is some decades after OoT), then, I suppose that nobody moved the Master sword from itīs pedestal.

So, itīs still in the temple of time. If we look at the screenshot and at the video, the place where the MS lays is like a forest, much like in ALttP. But there is also a temple, well, the ruins of it.

I believe that this ruins are from the temple of time, and the forest has already reached that part of the land. If this is true, then the original Hyrule castle from OoT may also be hidden deep into the forest, and maybe itīs in a twilight cloud.


And most impotantly: The Twilight Seed




This is undoubfully the most important one. I believe that the thing Midna is holding in her hand is, indeed, a Twilight seed. It expels black squares (wich are abundant in the twilight), and Midna looks at it with hate (or confusion...). If this a twilight seed, then itīs obvious that itīs the source of it. So, as with medallions, maidens, and all that collectible stuff from Zelda, I believe that now youīll have to retrieve all the twilight seeds to free the land from twilight.

Another thing to point out is that, theyīre outside of the twilight. And... Midna is in her fisical form. This gives us many answers, and many questions. Fisrt of all, this may hint that Midnaīs real form is... well, that one. She doesnīt change at all in twilight. I repeat the word hint, thatīs a very wild guess. This thing also hints that she may not be an enemy of the twilight... this opens up many, many questions.


New observation:
Klew made a point: that the rectangles were not comming from the seed, but comming into it. If the rectangles are comming into the thingy, then itīs not a seed... it is a container. Maybe this thing is like the energy who-knows-what from Metroid Prime Echoes (the blue glowing sphere that provided you with the ability to steal the energy from the evil energy projectors or whatever, donīt remember any name).

What I mean is that, in every infected zone youīll have to reach the core, and absorb the twilight into that thingy. Of course the thingy could be just a seed as I explained in the post, but this is supposing that the squares comes into it, not from it.

New observation:
This is the same place where Link finds the Master Sword, this may be some important part of the story, seems to be deep into Lost woods or some other forest (oh... appears to be some interesting part of the game). I mean, Link gets the Master sword, and finds a twilight seed. Oh... this thing maybe hints us that they had the seed from some time ago, and they kept it. Why didnīt they destroyed it? Maybe they will transport it to somewhere for still unknown resons. Maybe this is another hint that Midna is not so good after all. Maybe this is too much thinking, but weīll see what happens...


New: Ordon Village




If PlanetGamecubeīs titles for theyīre screens are real, then we can get many things from this "Ordon Village" Screen.

First of all, we now know that the name of "Taoru Village" has been now changed to "Ordon Woods", a better and more serious name for forest (and "Taoru" means "unidentified" in japanese too... but well). We know that this is Taoru Village becuase in a recent video from Game Trailers the "Taotu Catfish was now called "Ordon Catsifh", so we can assume that this place is, in fact, Taoru renamed.

I wonder if this will be the name for the village, or the name of the forest where the village resides (wich I find likely). Maybe the village will be called "Ordon Village", but maybe the name Ordon woods is for the town specifically (wich is not known, but maybe some will say the town IS Ordon Woods.

Second, if this screen is indeed "Ordon Woods", then...
Some people said (some time ago) that the almost desertical village shown in the E3 2006 trailer (where the two kids where being chased by the boars) was, indeed, [u]the new Taoruīs (now Ordon) new look.

Now, (if the nameīs correct) we know that the village in wich the game starts, Ordon Woods, will not be that desetic place, but this bright forest we see in the screen (itīs not bright in this screen, but in another one from the past months in the same place). From this we can assume, that obviously the desertic place shown to us in the past trailer was another town, and the kids were there, and the boars. Many things can be supposed from this, like the kids following Link to a certain part in the story, and also the baddy boar club following them. But Iīll stop there.

The last and more irrelevant thing we can see is that Wolf Link is grunting (or sorta) to a close enemy. Weīre seeing a lot of interaction between the characters with the environmebt and the context. In the snowy scene shown in the trailer, Link and Midna jump scaried where the "white wolfos" (or anything) atacks them by surprise.

Weīve never seen something like this in a Zelda game. I wonder how, many, details, weīre going to see in TP. In all the interviews the developers say that the amount of detail put into the game is astounding, and some even doubted if so many detaill was necesary. Astounding. I still believe this will be the best game ever developed, and the best achievement in videogame history (in many terms).


*The Trailer part will be shown in the post below, as the damn thing can only handle 11 screens per post...
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Last edited by MadCucco; 09-27-2006 at 07:13 PM.
  #2   [ ]
Old 09-17-2006, 12:06 AM
Why not?
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Join Date: Apr 2006
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Re: New Screenshots and Trailer Reveal a Ton of Info!

And now, the Trailer

Well, the trailer just showed some new things, and support many information from the screens...


Field



This is the bridge seen in the first screen in the Screens part. Many have said that, given the size of the map, Hyrule would be relatively small. I donīt think so. By looking at the size of the bridge and itīs representation in the map, Iīd say Hyrule field is HUGE. Even if itīs not multilayered. Also take on account that the raw size is not so important, the content is. The detail is. The feel it gives is.

New observation:
In the scene from wich the above pic was taken, there are some purple birds or something, and Link is trying to kill them.

First of all, I donīt know if you remember the "Guay" from OoT, but you are looking at theyīre return in TP. Theyīre the anoying purple birds at Lake Hylia, Lon Lon Ranch at night, Desert Collosus, and others.

And the second thing, it seems to me that there is a LOT of these freekas flying there. And this could be two things:

1. The scale of TP is huge, and it is reflected in every side of it.
2. It is some kind of minigame, like "Kill all freekas before I hit the ground after jumping off the bridge and recieve big price!" or something like that, or "Ohh! kill the birds, I canīt cross the bridge to sell my sssuper secret merchandise at the Market (to you)!!!" Just two thoughts.



Just look at this... and at the above postīs first screenshot.

New observation:
This little screenie helped me create my siggy... :p

New observation:
I thank CrazyStarWar for this observations, as he actually, well, noticed it. And for the pic.

If you look at the image below, youīll see that the same map from the first pic (from Screens) is on it, but... the black "empty" space of the bridge section where Link is, is gone.

http://img.photobucket.com/albums/v3...tarwar/map.jpg


CrazySWīs interpretation is that the first map (the one with the empty space) shows the black area becuase the part where Link actually is leads to a lower land section. What I find incoherent about this is that I canīt find any route to the land down there. My interpretation is that the blank part is showed because you are actually that part is in your vision range. But... as you can move the camera farther, you would be able to see that part anyways, so maybe Iīm incorrect about that.

As I have doubts about both interpretations, I canīt predict anything. Discussions may support one idea, but for now Iīm not sure how that function of the map works. This supports the idea that the Hyrule field map is multilayered, with a Low Land and a High Land, I believe. More than that would be much, but I hope they pull more than two layers. Hope, but donīt expect to. And two is enough.

New observation:
In the sunset pic right above, there is a small bridge. If you remember that (relatively) new pic of Hyrule field (the one on TwilightPrinceīs siggy), Link is running through a bridge identical to this one. It may be just a recycled model for another section, but it has the same characteritics (the river below it, and a field with tress in front of it)

This may hint that this is near the castle, but not Hyrule Castle. It doesnīt seems like it. Nothing too relevant, but weīre knowing some hyrule field geography. Wait... I donīt want that! Thatīs why this is on Spoilers. Big ones, indeed!


Darknuckle



This is just an intense fight with the "darknuckle", where the dash atack where Link jumps and hits the enemyīs head (taken from WW) is shown. The reason for that name "Darknuckle" is explained in the first post.


Wolf jumping



In this scene wolf Link is jumping from platform to platform, while guided by Midna. It seems that the jump mechanic will be automatical. Just press A, and heīll jump to the platform. A "twilight baba" (wich is like an infected deku baba) can be seen atacking wolf Link in some part.

New observation:
Attributed to CrazyStarWar too.
If you look at the map, there is some gate like shaped form highlited. This could be the all new icon for the Dungeonīs entrance (wich is more probable than anything). It could also be the new Bossīs icon (the gate to the boss. Not probable though) or something else (...no).

New observation:
At first glance, the map appears to be some overworld passage, because of the shape of the roads and such. But with the "Gate" Icon thingy, it appears to be a Dungeon. If this is indeed a Dungeon, it reveals that there will be Twilight Dungeons (though totally expected), and that the design for the dungeons have suffered some changes (or improvements, more likely).

This dungeon seems very natural, not made by some people or the like. This hints us that there will be unusual and varying dungeons, differing from the "temple" like design from all past Zeldas. I canīt wait to venture through the dungeons!


Flying Twilight ride!



This is some interesting scene. The black creature in the center is actaully a ride for Wolf Link. If it is what Epona is to Link, is unknown. If you can fly freely anywhere, or if itīs linear (like in Starfox), is also unknown. Wolf Link can be (hardly) seen hanging from the creatures legs, and Midna mounting the creature.

New observation:
Well, the other (and more) important thing I noticed while viewing the video, is the map in this scene. The thing is, that the shape of the map really resembled a main overworld road, covered with Twilight. And... look at the speed with wich the Link arrow (the yellow one) advances though the map (not appreciated in that screen...DUH!). Given the speed of the creature (wich seems to be very fast, it can be noticed when flying above the bridge), Iīd say that the road os HUGE.

Also, if you look at the fisrt screen of my analisis, there isnīt any part in the map that resembles the one in that scene... so... maybe the "entire overworld map", is not entire at all

But, this road could also be from the Gerudo Valley. Now that I think about it, Gerudo Valley is more probable than the main overworld (by this I mean Hyrule Field). As we donīt have any way of knowing the speed of transportation (regarding the Link arrow to the map) through the Hyrule Field map given to us, the size is unknown (even if you calculate the lenght of the bridge with the map representation, the perspective and size of the objects may trick the eye).

New observation:
Iīve noticed something quite interesting... Just watch the trailer in the scene were Link is riding the creature. When he almost reach the bridge (or little time before boosting), something happens in the two large pillars more far away.

I remember someone saying that the creature fires something out of itīs mouth. I never found any button saying this, but I noticed some explosion that appears in the creatures "mouth"... but I watched closely, and I found out that there was another explosion in the right pillar... the pillars were exploting!!! Just watch for yourself. Iīm tired of taking conclusions, so Iīll stop here.

New observation:
Also attributed to CrazyStarWar.
Blue water can be seen in the map, so know we know that there is poisonous and clean water in the Twilight. Iīm sure there will be poisoned water in the normal world. Nothing too big, but something more to the analisis.


WOLFY-SENSES



This screen shows how the sense screen is displayed. The colors change to a greenish tone, and the vision range is decreased dramatically. In this screen some ghost soldiers are shown, apparently nobody notices Linkīs presence. The reason of this is unknown, maybe they exist in another dimension or sorta. If this is the case, all the senses thing may go beyond the normal senses... this may be some mysterious sixth sense...

By the look of the sense screen, it seems that the normal mechanics for the "sensing" thing will be like this:



This is some snowy place, where the snowfall is so thick, that you canīt even see the horizon, itīs like running in a white screen without direction. Now... the only thing you can do is turn the senses on... so...



Tadaa! some red path appears in the snow, for you to follow. This may be the representation of a scent, I canīt imagine it being anything else. As you can see, the vision range is now too small. The white glow thingy seen there represents an enemy, that cannot be seen with the senses on. So to defend from this white wolfs, you have to switch again to normal mode

As you can see, only certion things can be seen while in sense mode, and other things while in normal mode. So, I believe that to advance through the twilight, youīll have to constantly swipe between sense mode and normal mode. Normal mode to see the enemies, see the place where you are, and have a large vision range. Sense mode to track all the smells, see the invisible things, finding holes, etc.

And finally, another Twilight cloud



As seen in the upper left part of the screen, there is a castle engulfed in a twilight cloud. This is a clearer shot of how a cloud of these is. Itīs more orange than black, given the new color saturated look of the twilight. The way it engulfs the castle looks very mysterious (or sorta) and perturbing.

Though nothing unexpected, This hints that there will be many castles throughout the game. This may be Hyrule Castle, given itīs size and shape.

_________________
_________________
_________________



Well, thatīs it. I hope you enjoyed reading through it. And... at least readed the whole thing. I put a lot a effort into it. It wasnīt completely made for discussion matters, itīs purpose is to analyze the new information given to us this last time before the holy release. But of course, feel free to discuss anything... no, better give youīre opinion.

*Now, there are some more theories and observations from discussions, just scroll and see for yourself. But, I will be updating the post with the most relevant new observations (not just mine), It will be like:

New observation:

Bla, bla, bla.
__________________


~
Who never fails is who never tries.~
My PH code! Add me! (but PM first): 3523 0204 9351
~
Siggy and avvy made by me...~

Last edited by MadCucco; 09-26-2006 at 05:57 PM.
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  #3   [ ]
Old 09-17-2006, 12:15 AM
Old Skool Zelda fan
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Re: New Screenshots and Trailer Reveal a Ton of Info!

I'm impressed at how well that was put together Madcucco and btw I did "readed the whole thing".
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Old 09-17-2006, 12:17 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Quote:
Originally Posted by AndyZX View Post
I'm impressed at how well that was put together Madcucco and btw I did "readed the whole thing".
Yay!
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Old 09-17-2006, 12:19 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Nice post cucco. I see that parts of the map on that one screen have little juts that point out. This must lead to other areas. The northern and southern part have these juts.
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Old 09-17-2006, 12:22 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Very nice observations, thans alot for posting them. . I jus have a few things to add. In the twilight seed pic, you'll notice that it is in the same area you get the MS as seen in the newest trailer.

and the darnut one, if you look at the other pic there is of the darknut fight, you can see that th design on the floor looks like the light medallion from Oot, this could men that it is in the light temple perhap?

and in this pic, if you recall the ending of Oot when it zooms in on the pic of the MS in the temple with the three windows behind it, then you'll notice this is the exact same screen, just that the temple apeers to be in ruin.
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Old 09-17-2006, 12:24 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Oh!!! I forgot the master sword... Iīm sure you donīt care if I take it and edit my post...
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Old 09-17-2006, 12:25 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

I'm pretty sure thats the ruins of the Temple of Time too.

And looking at that pic made me relize theres a IGN.com watermark on my avatar...I gotta crop that thing out.
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Old 09-17-2006, 12:25 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Link pulls the master sword out in that same temple he fights that darknut correct? Which is that same place as the screen you just posted? Hard to tell because the pic actually looks like it's outside, but it's actually in a temple ruins.
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Old 09-17-2006, 12:27 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Quote:
Originally Posted by TwilightPrince1 View Post
Link pulls the master sword out in that same temple he fights that darknut correct? Which is that same place as the screen you just posted? Hard to tell because the pic actually looks like it's outside, but it's actually in a temple ruins.
no, i think they are two different places, the darknut being in the light temple and the sword being in the temple of time from Oot.
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Old 09-17-2006, 12:33 AM
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Re: New Screenshots and Trailer Reveal a Ton of Info!

Quote:
Originally Posted by Freedom G View Post
no, i think they are two different places, the darknut being in the light temple and the sword being in the temple of time from Oot.
Yea I think the Temple of Time is completely ruined. But when Link pulls out the sword something strange happens when the fog rolls in and the scenery starts to change but then we don't get to see what happens. Maybe the Temple magically reappears, I hope it's to be continued in another trailer.
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Old 09-17-2006, 12:47 AM
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