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Double-sword techniques?
We've all (mostly all) seen the battle systems in the demo of Twilight Pricess. Blue when defensive, red when offensive, etc.... More techniques with a sword and sheild...
But will we see a new step in Zelda with a double-sword system? It's been stepped around with new swords in older games, OoT having the Master sword and Goron sword after the kokiri sword, and so on, but we have never been able to use two swords at one time. In OoT and MM, I barely ever used my sheild. Even when I had to, it was SO boring. Sure, we've been told this game will be more difficult, but surely with new sword techniques there'd be ideas for not only sheilds to be defensive but swords as well. This is sort of the opposite of in the demo when you could smash an enemy in the face with your sheild and then spin around and cut him up. So, the logical question is, sheilds are no longer only defensive, so why should swords be only offensive? Another question becomes clear at this point: Will there be a point when you can only use a sheild? Sure, it would help balance the sword change out. But now I'm getting into a theory on a theory, and I hate those. So I'll let you decide.
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#2
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Re: Double-sword techniques?
Well as we've seen from footage of TP...Link can use his shield to "bash" his emenies. So the shield can be used as "offensive". But dual swords...It would be cool. But thats not really Links fighting style. He's a Knight...Not a ninja or some skilled jump about sort of guy.
Just the way he is.
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#3
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Re: Double-sword techniques?
Well we see here to ways of attacking with both the sword and the shield but link could also use his sword to counter sword attacks just like a knight should.
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#5
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Re: Double-sword techniques?
Florentine style? Sure. I like the concept relatively better that two handed style(with the Biggoron Sword), which seemed like a close enough variant of exchanging defense for power. I think it would definitely be enjoyable. And then swords as a defense? I think that's kind of tougher to implement blocking with a sword(I wouldn't know though), but that'd be cool.
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#6
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Re: Double-sword techniques?
Well, in The Lord of The Rings (I think it was the second one, which was the only one I played) Aragorn could stop arrows a spin of his sword. He could also put his sword sodeways in front of him to block a blow with a sword. They could allow Link to do the same. Not that I'm saying they should copy that game in any way, shape, or form.
Though, yes, I think that it would be unusual for Link to fight with two swords. The closest we've come is the Goron sword, and that thing was two-handed. Still, it's not totally unheard of. If you can fight with a two-handed sword, why not two swords at once?
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#7
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Re: Double-sword techniques?
Yes, in both LotR games, if you pressed b it woud parry, which in that game was basically what you do when you have a mock sword fight. Just blocking all your enemy's blows. I don't think it would be that hard to do it in Zelda either, and they already could be...
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#9
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Re: Double-sword techniques?
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#10
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Re: Double-sword techniques?
yay, now we're getting Tales of Symphonia-ish. What else would you like in there? A chosen female who runs around screaming for love and peace while throwing chakrams? i think not. People, I'm so sick of seeing people coming up with these item ideas because they tend to NOT REALTE TO ZELDA or the ZELDA TIME PERIOD in anyway! Sure, double swords are a possilbity in the period time, but do we really need Link using two? Like, come on, that's ruining zelda as its never been done before! It's just a drastic change, Nintendo would dare not do that! Come on people! Think of somehting more simpler or something more close to the zelda/medieval theme.
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#11
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Re: Double-sword techniques?
Two Swords Link?
check this link, I have made a thread about link having two swords. I think it will depend on the game. I hope they make Link with two swords for the revolution. Imagine holding two revolution controllers and swing with it to make combats. Now THAT would be cool!!!!
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#12
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Re: Double-sword techniques?
Two swords? now how would that work on the revo controller?
But it is a good idea I shall reward you: [BABYVOICE]You want a cracker? You want a cracker? Here you go![/BABYVOICE] *Sticks a cracker in your mouth*
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#13
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Re: Double-sword techniques?
I'm not sure I was going for rev controller... I was hoping for it to be veiwed on the TP side of things.
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#14
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Re: Double-sword techniques?
Wait, won't Twilight Princess be compatible with the Revolution? At least, that was what I heard. I should look up an update on that.
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#15
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#16
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Re: Double-sword techniques?
For some reason, I've always hated the idea of dual-swords in Zelda. I have no idea why... I just hate it. So, personally, I say no.
SJ
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#17
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Re: Double-sword techniques?
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I've never once played tales of Symphonia, nor have I haerd about the gameplay. I wouldn't know how it even played. Oh, and relate is how it's spelled. If you're going to go on a yelling trip, I suggest you know your vocabulary. Plus, there are certain things that hint that Nintendo doesn't really care about the time period. I wonder what that could be? *listens to phonograph for a moment while sitting on a spinning shooting gallery stage and watching a giant clock doo-hicky that changes shape every year or so* Anyway, I listed specific things earlier that made it clear on how I think Nintendo has been stepping over it for years (Getting new swords is not only a crucial part of the game, but the Biggoron sword shows us that they have goon two-handed. Why not two swords, each for one hand?) As for your comment on "it's never been done before"... Did fishing ruin OoT? It had never been done before, yet it added a bit more fun to the play of the game. Did the idea of oracles of ages or seasons ruin OoA or OoS? Did the idea of scales that let you breathe under the water ruin OoT? Did the idea of an item that controlled the wind ruin WW? Did the introduction of the Kokiri ruin OoT? You can add further on to the list if you want. All I'm saying is, Zelda is all about doing things that it has never done before. You wouldn't want the same boring mess in each new game, would you? Would you have liked it, for instance, if Zelda never decided to do multiple consoles (Gameboy color, Gamecube, *I wish I could say CD-I*, game boy advance, etc,)? And that's my counter-arguement.
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