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Old 01-12-2012, 02:18 AM
minervyx minervyx is a male United States minervyx is offline
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Sky Keep Temple

I liked how the temple was a puzzle in itself, and how it drew on every single concept from the previous temples. With only 8 rooms, it was a bit on the shorter side.

I would have loved to see a final boss for the temple.

My suggestion would have been, at the end, when you are about to get the third triforce peice, it would be locked. A spiritual warrior called the Guardian of Light would state that he was made by Hylia to test the spirit of the hero, and an awesome boss battle would ensue.
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Old 01-12-2012, 02:41 AM
Boxer Briefs Boxer Briefs is a male United States Boxer Briefs is offline
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Re: Sky Keep Temple

Sky Keep was great! There's never been a dungeon quite like that in Zelda before.

It was challenging, both combat-wise and puzzle-wise (I'm thinking of the robot, the room where you ride the lava platforms, and the room with the timeshift orb).

It came at just the right time too; some of the parts leading up to that point were starting to feel like a drag, so I was very pleasantly surprised when I got there.

I didn't really mind that it didn't have its own boss since the final boss fight is five minutes after you get out anyway.
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Old 01-12-2012, 08:35 PM
Zeldafreak83 Zeldafreak83 is a male United States Zeldafreak83 is offline
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Re: Sky Keep Temple

The uniqueness of the dungeon was amazing! And I didn't really mind the lack of a dungeon boss cause it was a great step towards blending game play and story.

Quote:
Originally Posted by Boxer Briefs View Post
It came at just the right time too; some of the parts leading up to that point were starting to feel like a drag
Yeah, those Tadtones just annoyed me.
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Old 01-12-2012, 08:39 PM
Twilit Mask of Time Twilit Mask of Time is a male United States Twilit Mask of Time is offline
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Re: Sky Keep Temple

I was a bit disappointed about the boss too, but then, it was right before the final boss, so I understand why there wasn't a NEED. That being said it would have been nice. I LOVED the dungeon though. I would love to see more dungeons designed with this kind of thing in mind.
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Old 01-12-2012, 09:23 PM
Deku Nukem Deku Nukem is offline
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Re: Sky Keep Temple

I think the sky keep is the one of the best dungeons in the zelda history, puzzle inside puzzles/
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Old 01-12-2012, 11:33 PM
Bill Bill is a male United States Bill is offline
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Re: Sky Keep Temple

The concept for Sky Keep was great. The tablet puzzle was something we've never seen before. I thought it worked very well the collecting the Triforce pieces.

Sky Keep continues the tradition of final dungeons that present challenges based on the experiences you endured during your adventure, with each room being based on a dungeon. This motif is logical, though I must say I'm a little tired of it; I wish Sky Keep had its own unique atmosphere rather than just a rehash, especially since the music was creepy:



However, it was slick the way they put the Triforce pieces in rooms that corresponded to the dungeons that housed the Sacred Flames (Courage in the Ancient Cistern room, Power in the Fire Sanctuary room, Wisdom in the Sandship room). It was even more slick how you had to reenter the Silent (Sacred) Realm before actually obtaining each piece. Way to pay attention to detail, Nintendo!

The room that housed the Triforce of Courage was amazing. That was one of the better battle sequences I've experienced in Zelda. The music was perfect. It felt epic. Also, the room that housed the Triforce of Wisdom featured one of the trickier puzzles in the game. That one took me a while. And I loved fighting the skeleton robot czar. Awesome.

I agree that it could have used a boss, but it's also true that the final boss was right around the corner anyway.
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Old 01-13-2012, 07:08 AM
Alyssabelle Alyssabelle is offline
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Re: Sky Keep Temple

That skeleton pirate terrified me! It's not that he scares me on his own, but I thought I was going into a room I had already visited and was not expecting THAT.

I loved this dungeon. I really enjoy those puzzles so it was definitely a good change of pace (in a way).
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Old 01-13-2012, 08:36 AM
Harp Ballad Harp Ballad is a female Harp Ballad is offline
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Re: Sky Keep Temple

Sky Keep was very unique and challenging! I had fun switching and figuring out which room went where. I thought it was pretty neat for the whole temple to be in your hands (or on the tablet, for that matter) for you to find a way. I also loved fighting that robot pirate again. The music playing in the background added more feel to the battle, and to me gives something like a Spanish kind of theme.

Upon getting the last piece of the Triforce, I thought he would face another boss when he reacted while in the Silent Realm. Looks like he just returned to the normal world with all the pieces of the Triforce.

This temple was brilliant, and something new.
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Old 01-13-2012, 09:30 AM
The Doctor The Doctor is a male United States The Doctor is offline
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Re: Sky Keep Temple

I loved Sky Keep. One of the best dungeons in the whole series. Just the fact that you actually get to take the physical and whole Triforce was so cool. The puzzle was a great way to mix things up though. When I first went inside, I expected it to be like the Tower of the Gods from TWW, but it was even better and more
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Old 01-13-2012, 02:43 PM
LuminaForce37 LuminaForce37 is a male United States LuminaForce37 is offline
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Re: Sky Keep Temple

I really enjoyed the concept of a puzzle within a puzzle dungeon. It really tested your brain to figure out if you could make the connection. I expected it to be more tedious when changing rooms (kind of like the Isle of Songs puzzle...) but it turned out quite fluid with a little bit of planning. I also enjoyed the rooms relating back to past temples. My favorite part was how, in order to get the Triforce pieces, you had to demonstrate one last time your power, wisdom, and courage. the Wisdom puzzle was trickier. The Power dungeon was... well, idk. But the Courage piece had you fight a series of difficult enemies. No puzzles involved. Just courage. I wouldn't have minded a final boss of the temple. Not one that was too difficult, but a rite of passage.
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Old 01-18-2012, 01:06 AM
Pikminmaniac Pikminmaniac is offline
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Re: Sky Keep Temple

I absolutely loved this temple. It's debatably the best dungeon in the Zelda franchise. It contains the toughest puzzles in Skyward Sword, is a puzzle itself, and forces you to switch and use allof your items extensively in almost every one of its 8 rooms. Phenominal!
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Old 01-18-2012, 02:34 AM
Darth_Ghirahim Darth_Ghirahim is a male United States Darth_Ghirahim is offline
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Re: Sky Keep Temple

Sky Keep was a great idea for a dungeon, but it felt too short and thin. It wasn't very dense, but i understand creating a dense, intense dungeon in that manner would've been very difficult.
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Old 01-18-2012, 10:13 AM
DasGroose DasGroose is a male Canada DasGroose is offline
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Re: Sky Keep Temple

Agreed about having a boss.

Maybe one that has parts of each of the previous bosses
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Old 01-18-2012, 11:15 PM
DaronB DaronB is a male United States DaronB is offline
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Re: Sky Keep Temple

I'm glad it didn't have a boss because you pretty much went straight into a boss battle after it was over. Your reward for getting the Triforce was only getting one wish on it and then having it backfire anyway!

But, I loved it! Awesome idea for a dungeon.
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Old 01-19-2012, 01:57 AM
Yoshirama Australia Yoshirama is offline
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Re: Sky Keep Temple

It was a very interesting idea for a temple, most of the other temples are the same.
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Old 01-19-2012, 06:09 AM
Fatal Fatal is a male United States Fatal is offline
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Re: Sky Keep Temple

I liked Skykeep. Could've used a boss, though. Dark Link would've been great.
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Old 01-19-2012, 11:52 AM
Milliontown Milliontown is offline
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Re: Sky Keep Temple

Liked the idea of moving the rooms around, but I expected a bit more from a final dungeon. I get the symbolism behind having the rooms correlate to places in Hyrule, but it didn't really make a lot of sense.
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