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Originally Posted by MYK1217 I'll buy that clunky controls is what made the older Zelda games difficult, and I'm not asking for that. I just want alittle more of a challenge with the enemies and bosses. The enemies rarely pose a threat to you. Aside from Ganondorf on horseback, none of the boss battles were a bit challenging. |
I found Darkhammer to be very challenging. And while not a boss battle, I've never had more difficulty in any Zelda game than I had fighting four Darknuts at once in the Cave of Ordeals.
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Originally Posted by MYK1217 If the game was a satifying challenge for you, fine, great! But it wasn't for me. |
It wasn't a satisfying challenge for me, either, except for the parts I just mentioned and the Ganondorf horseback battle. I merely said it's kind of dumb to complain about the difficulty when no 3D Zelda game before it has been very difficult.
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Originally Posted by MYK1217 Also, it's laughable how you try to prove this game "creative" by saying "Uhh, you get to be a wolf." Give me a break. There was hardly anything unique to the series other than the wolf transformation. |
Oh, no. You did not just say "other than." I really hate when people say "other than" or "aside from" on these forums. It just shows you're completely ignoring a major point for the convenience of your own argument.
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Originally Posted by MYK1217 Sure, there were some neats enhancements, like the sword skills, sword use on horseback, and the double hookshot, but was there really anything that new? |
It doesn't have to be new. Innovation is not what makes a game great, it's the gameplay. And in relation to gameplay and exploration,
TP delivers far more than any 3D game before it, except maybe for Wind Waker, depending on your opinion of sailing and the Great Sea in general.
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Originally Posted by MYK1217 It was same same tired format! You're in Hyrule. |
Duh. It's a Zelda game. Seriously, how the hell is this a flaw? Does the fact that you're in Hyrule affect how the game is played at all? No, it doesn't. Would Majora's Mask be any less enjoyable if it took place in Hyrule instead of Termina but kept all the unique characters? No, it wouldn't. Even if
TP takes place in Hyrule, it looks totally different from any way we've seen it before.
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Originally Posted by MYK1217 You play through three temples, get the Master Sword and play a few more temples. |
The way this is handled in
TP is totally different. The three temples you play through in the beginning have nothing to do with unlocking the Master Sword, and the final 5 dungeons have nothing to do with Sages. Here's the basic premise. Find 3 items because an imp tells you to and you have to save your friends. Get the Master Sword to save yourself because Zelda is gone and you're the only hope left for Hyrule. Zant tried to turn you into a wolf and stole your helmet. Go kick his ass and then deal with his daddy.
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Originally Posted by MYK1217 Ganondorf is there. Zoras are there. Gorons are there. It was just another Zelda game. |
Of course it was a Zelda game. That's a flaw? Are Zelda games not supposed to be Zelda games? If so, then what the hell are they supposed to be?
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Originally Posted by MYK1217 Also, don't talk to me about "staples" in the Zelda series that are must-haves. Majora's Mask didn't need all of those "staples" and it was an amazing game. |
I was under the impression that Majora's Mask not only had Zora's, but Gorons as well. Not to mention the fact that it reused almost all of
OoT's characters.
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Originally Posted by Double A FOR GOD'S SAKE, Wolf Form wasn't creative. |
Says you.
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Originally Posted by Double A It was a new skin with a couple of rehashed moves stuck on. |
That's what a transformation is, genius. And I fail to see how wolf form's moves were rehashed. Name one thing in any previous game that was like digging and the Dark Energy Attack. And don't say "Megaton hammer" because digging isn't a weapon, and don't say "Spin attack" because the Dark Energy attack isn't even remotely like any spin attack.
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Originally Posted by Double A If you ask me, more creativity went into making the moves look new rather then actually designing them. |
Then you'd be dead wrong, as I explained above.