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Re: What the hell do people have against Twilight Princess?
Don't see the problem. Zelda frequently uses the same characters, and since MM ran on OoT's engine, why make new models?
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Re: What the hell do people have against Twilight Princess?
Because it looks uninspired. Since it, well, is. No creativity involved, no effort in the labor that is development.
According to the Zelda fans, it would be a "no soul" situation.
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Re: What the hell do people have against Twilight Princess?
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Also, anyone who says Majora's Mask has "no soul" is on my list of people to throw off a building. Call me crazy. |

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Re: What the hell do people have against Twilight Princess?
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And, really, the imagery go a long way to creating a feel and a style for just any visual entertainment. |

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Re: What the hell do people have against Twilight Princess?
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Also, I don't know about you, but for me Majora's Mask had a very different feel from OoT. The visuals definitely have something to do with that. I'd also like it to be known that I do not consider TP to be a bad looking game by any means. Aside from a few ****ed up looking character models and a slightly dull color palette at times, it's a pretty great looking game.
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Re: What the hell do people have against Twilight Princess?
It kept the game from looking as good as it could've, so it definitely detracted from the experience and when viewing it as a video game, it's a clear flaw.
And yes, my point was that Zelda fans are morons. Morons with double standards who have ludicrous expectations about the games, because they don't treat them as the media that they are.
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Re: What the hell do people have against Twilight Princess?
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Edit: This is oddly civilized.
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But I also recognize the medium that the games are, and expect certain things to take priority over the narrative, the message, the characters and such. There are other mediums better suited to meet those needs should a Zelda game not satisfy me in those regards. Quote:
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Re: What the hell do people have against Twilight Princess?
These debates are just a huge evil circle. Someone starts by either going "TP sucks" or "TP is awesome," then someone says the opposite, and people just keep going. I have no idea how many of these threads this forum has seen.
Why can't we all just get along? |

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Re: What the hell do people have against Twilight Princess?
There is nothing wrong about "copying" an old gameplay. I mean, wouldn't it be sad if you never ever again would be able to play a game like OoT? A new Ocarina of Time was exactly what I wanted as a Zelda fan. Although TP doesn't have the same feeling and atmosphere as OoT, i really like it.
Now I can't describe how much I would love too see a Zelda like Majora's Mask. But it feels like that they won't be able to accomplish the same atmosphere in this game either. I don't know what it is, but there is a certain feeling you get when playing OoT and MM, a seemingly unrepeatable one.
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Re: What the hell do people have against Twilight Princess?
I didn't hate TP, but I didn't like it much, either. My reason is that...not only did the hype ruin it, but I couldn't grasp the same traditional Zelda feeling like I could with most of the other games, and to this day, I still don't know why. I know Twilight Princess was suppose to be a different game, yet it had some similarity to a couple others (ie: OOT and ALTTP), and it still felt that something special was missing from it.
That may be a stupid reason for some of you, but that's the truth and I'm sticking with it. |

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Re: What the hell do people have against Twilight Princess?
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I think I'm going to have to edit this post because I'm on my phone. I'm really sorry ZU, but the mobile doesn't really help in using the internet.
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Re: What the hell do people have against Twilight Princess?
Meh, I liked TP. I was quite shocked when I saw on the net that is bashed by fans, when critics said it was one of the best Zelda games made. Huh. Wonder whats with the the contrast
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Join the League of People who Appreciate TP http://www.zeldauniverse.net/forums/...-princess.html |

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Re: What the hell do people have against Twilight Princess?
Bah! I cant be bothered responding to Abyss's wall of txt (partly coz I'm on my psp when I'm supposd to be studyin) so I'll just say this:
To me, one of the most important things about a game is its originality. Now TP wasn't a bad game, but IMO it had less originality than OoT, MM and WW. I find TP disappointing because it was the fourth 3D Zelda, yet it did not show more originality than its predecessors, when it should have. I am not affected by nostalgia nor did I even see the TP trailers before I got the game.
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Re: What the hell do people have against Twilight Princess?
The game suck. Simple as that. It can't compare to the ones before it. The general level of the games have been going down regularly but took a huge leap in TP that's all. It can be a beautiful amusing game but not enough for a Zelda game. I do like parts of it but it's not a "real" Zelda game that could be ranked with it's predecessors.
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http://www.youtube.com/watch?v=FDNSY...e=channel_page
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Re: What the hell do people have against Twilight Princess?
I have to admit, I'm getting a little sick of the constant Twilight Princess bashing - especially since it is so at odds with the general consensus (outside of these forums, that is) that Twilight Princess is an excellent game.
For instance, let's take a look at some professional reviews of the game: IGN AU rating: 9.6 Quote:
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- 38/40 from Famitsu - 10/10 from Game Informer - 30/30 from Electronic Gaming Monthly - 9.5/10 from Nintendo Power - 5/5 from GameSpy. Finally, according to Metacritic, it has an average rating amongst professional reviews of 95%. When you consider scores like these, the overwhelmingly harsh criticisms levelled at the game on this forum, including statements like "it's not a true Zelda game", begin to seem rather ludicrous. I'll freely acknowledge that Twilight Princess is not perfect - but I still cannot think of it as anything but a fantastic game, and a worthy Zelda title.
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Re: What the hell do people have against Twilight Princess?
Bull****. TP perfects the classic Zelda formula, especially where gameplay is concerned. Explain.
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-------------WW/PH--ST ----------- / MC--OoT ----------- \ -------------MM--TP--OoX--FS/FSA--ALTTP/LA--LoZ/AoL Quote:
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Re: What the hell do people have against Twilight Princess?
How does it perfect the classic Zelda formula? It's almost exactly like ALttP and OoT, like nothing is different.
![]() I'm not saying this as a bad thing (not saying it's a good thing either), but I mean, it definitely didn't do any perfecting. Hell, Twilight Princess's "dark world" can't even compare to ALttP's, and ALttP is getting up there in age now. |

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Re: What the hell do people have against Twilight Princess?
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MM did pretty much the same thing. Easy warping, smaller overworld but also very diverse. It's well layed out and easy to work with. OoA/S had the ever expanding overworld formula perfectly. You need item A to get to point B and each screen was fun. TWW the overworld was far more expansive than TP. Every island had something or other. Admittedly some were a bit weak, and sailing could be boring, but it still provided a fun experience. Plus with the treasure charts, you could alway take a break. TP's overworld was not as expansive as TWW, but it was by far emptier. Sure you could run around and shoot stuff, but what for? The mini dungeons were a nice effort but felt slapped together and were just a matter of go down path A then B then C then D. Anything more involved was just a slightly harder version of a dungeon you've already beaten, and by slightly harder, we're talking from 3 year old can do it to 5 year old can do it. Quote:
OoA and OoS, two of probably the most original Zeldas in the series. Between their multiple uses for data sharing, amazing storyline, and awesome items, they stand as two of the most original and best Zeldas ever. If you're going to go around calling MM unoriginal, I'll have to go around calling you retarded. The entire idea of a timelimit, the storyline, the bombers notebook, everything. It was displayed in an entirely new way. TWW's artstyle is enough to set it apart. It went with something that never wasn't safe. They re-invented the whole idea of how a serious game can be shown. Then there's the relationship between Link and Tetra, and so on. Everything was displayed in a new way. TP is the ultimate in a safe game. They stuck to the most conventional means. Start off in a forest village ala OoT, land is being thrown into shadow ala ALttP, go through the first three dungeons: forest fire water, then there's a quest change, throwing the world into shadow realm ala ALttP, TP does not do one thing that isn't safe. They even went back and tacked on Ganondorf to the end. Quote:
ALttP worked in Ganon seemlessly, giving appropriate backstory for Aganihm, an appropriate setup and everything. Quote:
Now for the flaws in gameplay: the camera went a bit wonky at times. The magnet boots would at times just randomly decide 'hey lets go the opposite direction of the analog' and stuff like that. Quote:
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OoT Water temple, need I say more? Ok, I will anyways. OoT Ganon's Tower OoT Spirit Temple OoT Shadow Temple OoT Every other dungeon OoT's minigames All of those alone are harder than the entirety of TP and that's just one game. MM Water Temple MM Pirate fortress MM Minigames MM Water Temple Boss MM Getting the fierce diety mask MM Anju and Kafei MM Stone Tower Temple Two games down -note I won't even go into the 2D games despite the fact that their puzzles are a great deal harder. TWW... every dungeon In all of these games, there were moments where I actually had to think. Looking around and figuring out solutions. TP it was just... I have the perfect vid for this: http://www.youtube.com/watch?v=mMRRsph1Gx8 Even if it is an OoT spoof, the ending gets the point across. Now, one thing I didn't mention in any of these was combat. Yet that's another thing they all get added to the list. It takes three darknuts in TP to beat me. 3 of the hardest enemy. OoT bosses were actually worth fighting. MM's too. TWW had intuitive combat, but it wasn't always just given to you, oh and here's something really important: THE ENEMIES DID MORE THAN 1/4 OF A HEART DAMAGE Seriously, how can you expect anything of a challenge from a game that gives you 12 hits from the start and an autoshield, and enemies that aim for said shield? It should be easier to take damage. I have a HARD TIME DYING in that game! Quote:
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Boring, not challenging, enemies suck Cheating AI makes games more fun. Hence Mario Kart being so insanely popular. Fact is AI cant rationalize. They follow algorithms. If they cheat it gives them the edge to compete with rational human beings. TP does fit your description of a bad game. When it comes down to it, a good game is something you'll want to play again. TP doesn't have that appeal to me. Hence bad.
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