Okay, I'm about to debunk every single possible complaint about
TP.
The overworld was empty- Complete BS. In
OoT, the overworld was severely lacking in enemies, especially during adult Link's quest, and there wasn't a SINGLE overworld puzzle.
TP fixes both problems. WW was also pretty empty.
It's not original enough-
OoT=
ALTTP in 3D.
MM=
OoT with a time limit and newer masks. WW=
OoT on a boat with a new art style. Every single game in the series since
ALTTP has fed off a previous game's success and gameplay, so this complaint about
TP being "unoriginal" is hypocritical and stupid. Also, the Wii's controls and the wolf form, both of which greatly affect gameplay, have never been used before in a Zelda game. Not to mention the fact that
OoT's Z-Targeting was very inaccurate and clunky at times, the time limit of
MM only limits freedom of exploration, and WW's sailing is a general pain in the ass.
And if Zelda Wii is any indication,
TP did indeed revolutionize the series, by introducing it to the Wii's controls, while Zelda Wii will improve upon them.
Ganondorf feels tacked on at the end-
ALTTP did the exact same thing and yet gets absolutely no criticism for it. This is because nostalgia blinds people to the truth and forces people to address only the flaws of newer games while making them completely forget the flaws of newer ones.
The gameplay sucks- Combat has never been more fluid and varied, projectile aiming has never been more accurate, horseback riding has never been more fast-paced and expansive, even allowing you to use your sword this time while allowing you to fight mounted enemies any time you want later on, fishing is much more diverse and fun, the overworld has never been more full for its size in a 3D Zelda game, and no other Zelda game has had as many minigames.
It feels fanficky- What the hell does this even mean? The people who make this complaint themselves don't even know. Their only explanation for this is "It just feels that way." A totally invalid complaint for that reason.
It has "no soul."- You mean the "soul" that's actually just nostalgia? People who make this complaint completely choose to ignore the relationship between Link and Midna, Link and the village children, Midna and Zant, Zant's very unique and original personality change, the cinematic cutscenes, which you can skip, by the way, so don't make any BS complaints about the cutscenes, Zelda's mourning, and of course, the dark atmosphere of the story.
It's too easy- No Zelda game since
ALTTP has ever been truly difficult.
OoT's only difficulty comes from the clunky combat, I never once died or ran out of time in
MM, and WW is just as easy as
TP.
In fact, the console franchise's only difficulty seems to stem from control limitations.
LoZ- You could only stab directly in front of you in 4 directions and could only move on a grid formation.
AoL- It's a sidescroller.
ALTTP- The only notable exception, where the game has updated controls while at the same time having updated difficulty.
OoT- Clunkiness, limiting one's ability to dodge attacks. Especially bad while using jump-attacks. They're very slow, and if you miss, which happens very often, you will continue to jump in the wrong direction if you use it again until you manually turn Link back around to face the enemy.
MM- Better controls and gameplay than
OoT, and so I never died once. The time limit didn't really add any difficulty because you merely have to plan ahead and be smart, and only really limited your freedom to do whatever you wanted.
WW- Only slightly more difficult than
TP because of the amazing gameplay, with the exception of sailing.
TP- Much more fast-paced action with tons of new ways to kill enemies, making you nearly invincible. Bashing
TP's easiness is the equivalent of bashing it for having good controls.
People hate the complaining about
TP because, for one thing, every flaw in
TP can be applied to a much greater extent to any previous game in the series, and because the definition of a "bad game" has become so ridiculously skewed and exaggerated that people automatically label a game as "bad" as soon as they find a flaw or are the least bit disappointed.
Some games are just not the right games for some people. But the fact that these people automatically label the game as "bad" is why people detest haters so much. The fact that you do not like the game does not make it bad. The fact that a game does not really revolutionize the franchise does not make it bad. The fact that the game contains elements you don't particularly like does not make the game bad.
A "bad" game is a game that's almost unplayable because of poor gameplay, is just horribly boring, or has very cheap difficulty where the AI cheats and the game decides when you fail rather than the decision being left to the player. That's what a bad game is, and
TP does not in any way fit that description.