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Re: What the hell do people have against Twilight Princess?
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Really can't stand TWW and TP debate, I'll just wait until the TP and Z-Wii debates come in.
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Re: What the hell do people have against Twilight Princess?
If Mario Galaxy is anything to go by, I don't think that will ever happen.
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Re: What the hell do people have against Twilight Princess?
It will. It always does. If the next Zelda ends up being even a little bit watered down, it will be compared to another Zelda that had a "fuller experience" or end up dealing with the whole "The game was too differennt and didn't feel like a Zelda game" debate. Bleugh
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Re: What the hell do people have against Twilight Princess?
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Re: What the hell do people have against Twilight Princess?
Arr, but mos' landlubbers thought th' same o' Twilight Princess (that it would be better by farrr than th' Waker o' Winds) afore it set sail. Ye've no way of knowin', me heartie, if 'twill be a treasure, or if 'twill be cast to the fishes.
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Re: What the hell do people have against Twilight Princess?
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What I meant was that I don't believe there will be nearly as many people criticizing ZWii as there were criticizing TP.
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Re: What the hell do people have against Twilight Princess?
Yeah, but you didn't change the sentence.
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And even then, this has nothing to do with "originality". Quote:
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That is, looking away from the slingshot, which really wasn't any original at all. And then we have the fact that several of the items received new, original ways of using them. The boomerang, for example, does an entirely different job from what it did in OoT. It uses wind mechanics to solve puzzles ala the bridges in the Forest Temple or putting out fires or the like. The bow received bomb arrows, which made it easier to bomb exact spots. The bomb itself saw two new incarnations in the water bomb and the bombling. The clawshot (which we can all agree is the successor of the hookshot) gained entirely new uses upon getting the double clawshots. Quote:
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And again, the wolf. Quote:
And again, exaggerations. Quote:
The difference between us is that I do not obsess about "originality" or "no story" or anything like that. And I know better than to exaggerate to get my point across.
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Re: What the hell do people have against Twilight Princess?
The biggest problem i see is the Zelda fanatics, if you didn't like TP then it's only yourself to blame. If i remember correctly Nintendo did delay TP a couple of times the fans were getting so impatient about these delays Nintendo had to release it asap. So if your complaining about the game being unpolished, guess what, it's your fault.
Another mistake i think Nintendo made was releasing the game on two systems. I understand why Nintendo released TP on the Wii since the GC was on its last legs and there was no point on releasing the game only on a pretty much dead system, especially since the Wii was coming out soon afterwards. If they dedicated TP on the Wii only and spend more time finishing the game maybe the hardcore fans wouldn't be complaining but guess what, stupid Zelda fanatics were having none of it and wanted the game asap, so the way I see it, you only have yourself to blame if you didn't like TP and feel it was rushed. |

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Re: What the hell do people have against Twilight Princess?
ohh sh**. Wall of text incoming.
I didn't change your sentence. I changed Mandrag's (?) sentence. Quote:
The gameplay which constitutes Wolf Link makes him unoriginal. Area-of-effect attack (basically an upgraded Spin Attack), fancy jumps (rather similar to the hookshot), "wolf sense" (obvious). Quote:
2. If I remember correctly, Gale Boomerang suffered from the same problem, as did the Water Bomb and the bombling. Wait, the bombling had no use. You could do whatever you wanted to do with a bombling with a normal bomb. 3. Whoo! I used wind to solve wind-related puzzles! Why can't we solve something more original with wind, such as earth-based puzzles? 4. The Slingshot. And even if they were original, the fact that they were hardly used indicates a lack of original puzzles which used the items, which is still a lack of originality. Quote:
You're just taking very minor technicalities and using them to make the "Twilight" (sounds REALLY fanfic-y) seem more original. Quote:
2. Well, I guess you could say that the transformations were unnecessary in MM to be able to do all of those things. But then again, the things that Wolf Link offered to the gameplay were so minor that they could have been replaced with items. The transformations in MM were used so much, and they did so much, I think it would have been far more convenient to keep them as mask transformations. Plus, everything that the Masks allowed Link to do followed more coherent themes (Deku, Goron, Zora). Therefore, the MM masks were more necessary than the Wolf Transformation. Quote:
Wait... I wasn't disproved. The Gale Boomerang was hardly used for more than to turn a couple of fans and transporting bomblings through the air. No. TP was not a bad game. However, it was overwhelmingly disappointing, for a game that was preceded by OoT, MM and WW.
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Re: What the hell do people have against Twilight Princess?
I like Twilight Princess... Ocarina of Time also won a game of the year award back in 1998!.. The only thing is.. I don't like it better than OoT or MM, Why? I don't know.
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Re: What the hell do people have against Twilight Princess?
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Also, don't try to be unprofessional and start going at the word "twilight" just because there're some ****ty vampire books out there. Quote:
Honestly, are you looking only at what's necessary? Because that's got to be boring. Quote:
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You're aware that you use the boomerang after the temple too? Honestly, when did you last play the game?
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Re: What the hell do people have against Twilight Princess?
@ OP
Simple. Zelda fans don't treat Zelda titles as video games. They treat them as some form of art, firstmost. That's why the most common complaints about TP revolve around its characters, the story, the atmosphere, the theme, the linearity etc. That's why the majority of gripes that Zelda fans have with an entry to the series is something related to the abstract, that it doesn't have a certain 'feel' to it. This is the same fanbase where you'll find TP being criticized as 'having no soul' or being a rehash in some regards, yet they could care less that arguably more than half of MM's visuals were ripped directly out of OoT. Go figure. |

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Re: What the hell do people have against Twilight Princess?
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Re: What the hell do people have against Twilight Princess?
It'd be nice see another move in the series. I'm not the typical OoT fanboy lashing out of TP, I'm just saying Zelda would do rather nicely with an orchestrated soundtrack.
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Re: What the hell do people have against Twilight Princess?
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And direct sequel or not, it was artistically uninspired. No reason why they couldn't have come up with unique models. I mean, if you find that excuse legitimate, that because it's a direct sequel they can cut a gigantic corner development wise and just reuse exactly what was out of the last game, it's a perfect representation of what's wrong with hardcore Zelda fans.
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Re: What the hell do people have against Twilight Princess?
It was hardly an issue, though. Termina is often considered to be a parallel universe, isn't it?
Character models aside, the rest of the game looked fantastic. |

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Re: What the hell do people have against Twilight Princess?
Yeah, because the N64 totally wasn't near the end of its lifespan, and the dev team definitely wasn't under time constraints that caused them to reuse models to have more time to develop the actual game. Most definitely true.
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Re: What the hell do people have against Twilight Princess?
Okay, I'm about to debunk every single possible complaint about TP.
The overworld was empty- Complete BS. In OoT, the overworld was severely lacking in enemies, especially during adult Link's quest, and there wasn't a SINGLE overworld puzzle. TP fixes both problems. WW was also pretty empty. It's not original enough- OoT=ALTTP in 3D. MM=OoT with a time limit and newer masks. WW=OoT on a boat with a new art style. Every single game in the series since ALTTP has fed off a previous game's success and gameplay, so this complaint about TP being "unoriginal" is hypocritical and stupid. Also, the Wii's controls and the wolf form, both of which greatly affect gameplay, have never been used before in a Zelda game. Not to mention the fact that OoT's Z-Targeting was very inaccurate and clunky at times, the time limit of MM only limits freedom of exploration, and WW's sailing is a general pain in the ass. And if Zelda Wii is any indication, TP did indeed revolutionize the series, by introducing it to the Wii's controls, while Zelda Wii will improve upon them. Ganondorf feels tacked on at the end- ALTTP did the exact same thing and yet gets absolutely no criticism for it. This is because nostalgia blinds people to the truth and forces people to address only the flaws of newer games while making them completely forget the flaws of newer ones. The gameplay sucks- Combat has never been more fluid and varied, projectile aiming has never been more accurate, horseback riding has never been more fast-paced and expansive, even allowing you to use your sword this time while allowing you to fight mounted enemies any time you want later on, fishing is much more diverse and fun, the overworld has never been more full for its size in a 3D Zelda game, and no other Zelda game has had as many minigames. It feels fanficky- What the hell does this even mean? The people who make this complaint themselves don't even know. Their only explanation for this is "It just feels that way." A totally invalid complaint for that reason. It has "no soul."- You mean the "soul" that's actually just nostalgia? People who make this complaint completely choose to ignore the relationship between Link and Midna, Link and the village children, Midna and Zant, Zant's very unique and original personality change, the cinematic cutscenes, which you can skip, by the way, so don't make any BS complaints about the cutscenes, Zelda's mourning, and of course, the dark atmosphere of the story. It's too easy- No Zelda game since ALTTP has ever been truly difficult. OoT's only difficulty comes from the clunky combat, I never once died or ran out of time in MM, and WW is just as easy as TP. In fact, the console franchise's only difficulty seems to stem from control limitations. LoZ- You could only stab directly in front of you in 4 directions and could only move on a grid formation. AoL- It's a sidescroller. ALTTP- The only notable exception, where the game has updated controls while at the same time having updated difficulty. OoT- Clunkiness, limiting one's ability to dodge attacks. Especially bad while using jump-attacks. They're very slow, and if you miss, which happens very often, you will continue to jump in the wrong direction if you use it again until you manually turn Link back around to face the enemy. MM- Better controls and gameplay than OoT, and so I never died once. The time limit didn't really add any difficulty because you merely have to plan ahead and be smart, and only really limited your freedom to do whatever you wanted. WW- Only slightly more difficult than TP because of the amazing gameplay, with the exception of sailing. TP- Much more fast-paced action with tons of new ways to kill enemies, making you nearly invincible. Bashing TP's easiness is the equivalent of bashing it for having good controls. People hate the complaining about TP because, for one thing, every flaw in TP can be applied to a much greater extent to any previous game in the series, and because the definition of a "bad game" has become so ridiculously skewed and exaggerated that people automatically label a game as "bad" as soon as they find a flaw or are the least bit disappointed. Some games are just not the right games for some people. But the fact that these people automatically label the game as "bad" is why people detest haters so much. The fact that you do not like the game does not make it bad. The fact that a game does not really revolutionize the franchise does not make it bad. The fact that the game contains elements you don't particularly like does not make the game bad. A "bad" game is a game that's almost unplayable because of poor gameplay, is just horribly boring, or has very cheap difficulty where the AI cheats and the game decides when you fail rather than the decision being left to the player. That's what a bad game is, and TP does not in any way fit that description.
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Re: What the hell do people have against Twilight Princess?
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And, for the record, MM was released for the first time on May 27th, 2000. Gamecube was released for the first time on September 14th, 2001. It came out a whole ****ing year and a 3 months before the 64's lifespan was officially over. Lots of other games come out at the 'end' of a console's life cycle and show way more effort put into them than that. And I quoted "end", because a year and 3 months before the next gen is not the end of a lifespan unless you really want to stretch that terminology. |

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Re: What the hell do people have against Twilight Princess?
@Link92: XD From now on, when these threads show up again, I'm going to quote everything you just said. =] Also, I couldn't agree with you more about everything.
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