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Originally Posted by Abyss Master Actually, the statement was "had NO creativity", so you are at fault there. |
I "changed one word", remember?
Every game worth something required creativity, so to say that
TP had no creativity would be pretty stupid.
Quote:
Originally Posted by Abyss Master But masks were a step forward from what we saw in OoT, not an entirely new idea in its own (ergo comparable to, say, horseriding in TP - roughly the same as earlier, but with new uses applied to it). The time mechanic was an original idea, yes. |
Are you seriously comparing
MM's transformation mechanic to the Horse-riding mechanic in
TP?
If anything, it would be more comparable to the Wolf Transformation. And even then, the
MM transformation masks were used in many diferent ways, and they were actually used in ways that made them seem meaningful, and they were used far more often than the Wolf transformation in
TP. The Wolf mechanic was somewhat unnecesary (fancy jumping, lens of truth, area-of-effect attack were all the Wolf form brought in, and they weren't even used that often)
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Originally Posted by Abyss Master What does this have to do with originality? |
For Zelda, the artstyle in WW was pretty damn original.
Quote:
Originally Posted by Abyss Master But that's... irrelevant. |
I guess I'm just pissed off at
TP's overworld. WW had more in it,
OoT had a more open-feeling overworld (not being able to see the edge made it feel open) and
MM was too short to even bother with a decent overworld, and its overworld was still pretty good.
Quote:
Originally Posted by Abyss Master TP had the twilight. TP had the wolf. TP had the Twili. TP had the Oocca. TP had the Yetis (Yeto and Yeta). TP put old items to new uses. TP introduced new items. |
Let's break this down.
TP had lots of
new things, to be sure, but none of them were
original, or truly inspired.
TP didn't introduce any new gameplay mechanics, only a couple of items that were barely used.
Quote:
Originally Posted by Abyss Master |
Light World-Dark World. Where have I seen this before? Oh wait, even
OoT had something similar.
This is a story element, which had a rather negative effect on the gameplay (bug hunts, linearity). So naturally, I hate it.
Quote:
Originally Posted by Abyss Master |
... which was completely unnecessary.
Quote:
Originally Posted by Abyss Master TP had the Twili. TP had the Oocca. TP had the Yetis (Yeto and Yeta). |
TP introduced two new races? That's twice as many as past 3D Zeldas!!! OMGZNOWAI
TP IZ ORIGINAL NAO!!!!
I don't give a damn about story elements, and when people look for originality in a game, they don't look at the story.
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Originally Posted by Abyss Master TP put old items to new uses. TP introduced new items. |
But no original gameplay
mechanics.
OoT had the whole 3D thing,
MM had the whole "multiple personalities" and WW had the sailing.
And even when the items
did become original, they were so barely used it wasn't funny.
My point is, we were justified in expecting more from a game which was preceded by
OoT,
MM and WW.
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Originally Posted by Ganonslayer2000 This is what confuses me. IMO WW and TP were pretty much the same when it came to a relatively EASY difficulty for both games. Except the rabid fanboys cry and moan over TP being easy and WW just gets a free pass. Talk about double standards. With that said I'm OK with the rest of your argument. |
IMO, WW was at least twice as hard as
TP.
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Originally Posted by Ganonslayer2000 I admit TP was a bit much on the whole ALTTP/ OOT hybrid rehash. But I clearly remember that when WW came out, the whiners and complainers were clamoring for such a game. Then when they got it they still cried and moaned over something they wanted in the first place. And that is exactly why the most diehard of the Zelda fandom will NEVER be satisfied. |
The first Zelda I played was
OoT, but I was such a little boy back then, and I was scared of all the monsters, so I just left it and decided to watch my dad play. The first I actually finished was WW. The second I finished was
TP.
I played WW, and I actually enjoyed it (apart from the triforce hunt). But
TP felt like a chore to complete. I actually didn't want to play the game again.
After I finished
TP, I went straight onto
OoT from the VC (my N64 version went no-save on me). I still enjoyed it more than
TP. Right now, I'm completing
MM (but I have to finish Okami first).
As you can see, I'm not blinded by much of the Zelda fandom going around. I actually thought
OoT was a better game than
TP.