Quote:
Originally Posted by Tigerboi quite fitting that you put that in quotation marks because by that logic you can say that the first set of zelda's except zelda II were all the same game. they weren't, for the record. |
ALttP introduced puzzles to Zelda, did it not?
Original enough for me.
Not sure bout
LA, maybe you could mention that it had a completely different setting and that it brought Zelda to a handheld.
Quote:
Originally Posted by Tigerboi By the same logic, mario 3 is mario world. |
... okay

.
Unless Mario World introduced something original to the series, the people comparing SMB3 and SMW are justified (they're on two different consoles goddammit) and I have nothing to say.
Quote:
Originally Posted by Tigerboi So you're pretty much saying that every zelda should have it's own gimmick. Because, honestly, that's all the masks were. That's all the wind in WW was. |
Without these "gimmicks", every 3D Zelda would just be another
OoT. I don't want to buy the same game over and over again.
Plus, if they gave the gameplay a bit of a makeover, as well as orchestrate the music and come up with an original story (involving Ganondorf as the antagonist, cuz I wanna

), I wouldn't see them as "gimmicks".
Because, in all honesty,
TP just felt like another
OoT. All it needed was
one "gimmick".
Quote:
Originally Posted by Tigerboi Well, you know, TP had a few two. All of which were never done before in a Zelda game. |
What? Horse fighting? Unless you felt like goofing off in Hyrule Field, Horse Fighting wasn't used very often. Besides, it's not like Horse Fighting was wildly original, you could shoot arrows from your horse in
OoT/
MM.
Spinner? I can count the times it was used outside of its dungeon on my hand.
Dominion rod? Used a couple of times outside the ToT, most of them were for the same thing.
Ball-and-Chain? Used to smash ice. That's it. I'd say that it wasn't particularly effective in combat, but all the enemies took forever to decide to attack you could probably load the Ball-and-Chain, miss, load it again, and hit the enemy with it because they were so goddamn slow!
Double Clawshots? I'll give you this one because the DCs were easily my favourite item in all of the Zelda series. But they were still hardly used.
And even then, these are
just items.
TP didn't introduce new gameplay (like its 3D predecessors). You could say that
TP lacked originality in the gameplay department because of the low number of original puzzles that used these original items.
You call them "gimmicks", I call them "shreds of originality".