I want Zelda Wii to re-invent the Zelda series in the same way Casino Royal rebooted the 007 movie franchise, and Batman Begins rebooted the Batman franchise.
Taking Majora's Mask's philosophy of trying something completely new while still being true to the spirit of Zelda (exploration and puzzles) is great, but I think a serious revamp of everrything is in order. Like I said, and TSA made an article about, Zelda, in my opinion, needs a major revamp or reboot.
It's gotten to the point where we are just playing the same adventure over and over with an added gimmick or two. The Wind Waker and Twilight Princess was basically Ocarina of Time with a few gimmicks here and there (sailing, cell-shading; wolf transformation), but they haven't really added anything truly unique or new to the series. The same can be said about The Minish Cap which is a watered-down version of A Link to the Past with an added catch--the shrinking and Kinstones. We've been, in theory, playig the same game for years.
I've come to respect Majora's Mask so much more now for what it succeeded in doing--creating a completely new experience without the aid of gimmicks to blind gamers from the fact that they are playing the same game again. The game took place in an entirely new world, the focus of the game was no longer just on dungeons, the game had a distinct moral theme, you could transform (allowing for completely new ways of gaming--a new level of platforming and solving puzzles), you had to investigate optional stories to get the full picture on the main plot/theme, you had a time system that allowed for a more lively feeling world that opened up more opportunities, and the world was no longer influenced by the middle ages. Majora's Mask had balls, and it resulting in the most original Zelda game yet; you cannot get the same experience from any other Zelda game, or game in general for that matter.
One thing that MM did do, that I don't want done in Zelda Wii is reuse Ocarina of Time's engine. Still, while MM re-used it, it perfected--mostly in combat. You were now required to use more skill in combat due to harder enemies, and because of this, you had to use all the skills that weren't needed in Ocarina of Time--side-jumping, backflipping, and various sword attacks and shield blocks. One can argue that The Wind Waker and Twilight Princess further perfected Ocarina of Time's engine (Though, I strongly disagree. I don't see how downgrading the aggressive and unpredictable nature of enemies found in MM, and even some enemies in
OoT, to be anything but a massive downgrade), so why continue to do the same thing over and over? Don't we get enough rehashes when it comes to plots and characters?
Zelda Wii should create its own engine that has no connections to the one introduced in Ocarina. Targetting will still be useful, and can be perfected with the Wii Remote, but everything else has to go. Forget the useless roll; why not replace it with a jump or dash? Revamp the sword fighting completely so it is either 1:1, or pretty darn close. If Nintendo revolutionized 3d gaming with Super Mario 64 and Ocarina of Time, they should be able to think of a completely new and better engine than one one they have been reusing since 1998.
In conclusion, I did not like that article. It's as if the author was trying to ask for something different, while still wanting to get the same thing. He says there should be another Majora's Mask type same, but also goes into how they should continue the
OoT engine, and maybe introduce Midna again (which I completely detest). So, what do I want? A reason to continue buying Zelds games--give me something completely
new!
If we keep trying to recreate the past, we may miss out on something great. And as a fictional king once said:
Quote:
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Originally Posted by Daphne Hyrule
Hope! I desire hope for these children! Give them a future! Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!!!
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