The game that would've been.
So I'll begin with the cons:
- Too much sea. Not that it was too big but rather the lack of land was resented here in a special way. Also, that the sea was fishless was to point something else. Emptiness. So not that much fun until you found some Big Octo. Which leads me to the next.
- Tiring travel. Traveling on the boat could be very tiresome and very boring if it were for long distances. Maybe the occasional suken treasure if it wasn't some cheap, useless stuff. Also, probably the worst part, you can't sail and shoot the cannon at the same time
- Short quest. More dungeons than
MM but in spirit not long enough than them
-Easiness. Probably more on the bosses than on any other enemy.
- Link's face. I'm talking when he's just still. Just staring at the nothingness, all lifeless. Also, the art design looks much cooler than the graphic design. The eyes were just too pointy, Shaman-King teeth (yuck), and awful lips. Anybody else looked much better than Link......when in lifeless mode I just explained.
- And probably the worst, most disgraceful thing on any Zelda game, *Ganondorf's voice*. Don't believe me? Just compare it with
OoT's. I win.
Now the pros:
- Majestic graphics. Nintendo was not the first one to have used cell-shading. The quality poured in the graphics, however, showed why Nintendo is truly an artist. Not kiddie stupidity like many claimed. It was purely marvelous. From a shining clear sky, to the waining sunset, the dark nights, the deep dungeons, this design brought one thing: life. Just gazing at the horizon from atop Outset Island until the sun went down to lurking into the frightful corridors of Earth Temple until the epic final battle. It wasn't dull, opaque or "computer-like". It was truly a MasterPiece on its own.
- Animation. So we had paint that looked that it was alive, now spelled it into motion and it's just breathtaking. From the smooth flow of the grass to the thrilling action of the battles and the excellent cinema displays. Truly fantastic.
- Great quest. Even though short, the quest stands on its own. Each dungeon it's challenging on its own, you always go on around without pressure or forgeting what to do next. The subquest also add a bit for fun. In all, enjoyable.
- In-depth story. Going a step further of
MM,
TWW's story is by far the most well developed Zelda plot you will find until now. Fun, intriguing, amazing, emotive and Zelda.
- The Music. Almost partly orchestrated, the music is something the Zelda has always excelled at, with wonderful new themes to the never-old-fashioned classics. Beautiful, outstanding, deep, and never queer.