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  #21 (permalink)   [ ]
Old 03-27-2006, 09:37 PM
Kakori United_States Kakori is offline
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TWW was complete

I do belive that TWW was a complete game. I do not belive that the Triforce hunt near the end of the game was put in the game just to add time. I think Nentendo would rather delay a game than relise it incomplete. However I gess that you would have to ask Nentendo to know the truth.
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  #22 (permalink)   [ ]
Old 03-27-2006, 10:06 PM
Master of ALttP United_States Master of ALttP is offline
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Re: Wind Waker wasn't fully complete?

Quote:
Originally Posted by Kakori
I do belive that TWW was a complete game. I do not belive that the Triforce hunt near the end of the game was put in the game just to add time. I think Nentendo would rather delay a game than relise it incomplete. However I gess that you would have to ask Nentendo to know the truth.
I already tried saying that. It didn't work. The game was pushing the deadlines, and Aonouma had to approve of the crappy Triforce quest. Yes, the game was complete, but did it feel complete to you?
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  #23 (permalink)   [ ]
Old 03-27-2006, 10:50 PM
Unit7 Unit7 is a male United States Unit7 is offline
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Re: Wind Waker wasn't fully complete?

To me it just seemed way to short, fun but short.

I wish they could have added those 2 temples.
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  #24 (permalink)   [ ]
Old 03-28-2006, 04:28 AM
e_alert Australia e_alert is offline
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Re: Wind Waker wasn't fully complete?

I loved The Wind Waker, personally. I'd have liked the proper Ice and Fire Temples, and the proper Triforce Quest, but it was still a fun play, if a little tedious at times.

It's main flaw was that the islands were too small, and too many. Fewer, larger islands would have been much better. Outset should have been one of the smallest, but it was one of the biggest.


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Old 03-28-2006, 03:24 PM
Polychrome United_States Polychrome is offline
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Re: Wind Waker wasn't fully complete?

Quote:
Originally Posted by Shiek 84
I can't speak for everyone, but I think you're delusional. I am not a huge fan of Wind Waker fan, and it has very little to do with me trying to maintain my maturity/masculinity. After all, I play games like Mario, Animal Crossing, and Pikmin, and, if the games didn't suck so much these days, I would have no problem playing Pokemon.
I'd say it's mostly a subconscious thing, however, I still believe the point was made. Like it or not, there was a good deal of whining and screaming when the first trailer hit, and like it or not, most of the whining about it was over Nintendo supposedly "ruining" the series by making it "kiddie". And all this whining came purely from the art style. Most of the complaints I've seen have been, and still are, on the art style. This from fans of a series in which the first design of the main character looked like a plush doll.

Quote:
Just for fun, I think I'll assign percentage points as to why someone might like WW:

40% fanboyism, 30% brand loyalty, 15% Nintendo told you it was innovative, 9% rebellious/trying to be different, 5% you're comfortable with your masculinity, 1% you can see the world through the eyes of a child!

Sure, my stereotyping is just as ridiculous as yours, but at least I'm not being serious. Do you even realize that (aside from pulling random numbers out of nowhere) you left absolutely 0% for people who legitimately dislike the game?
Look, dude. I have nothing against you. But please understand, the fact that you took that part of my post serious and went off the deep end about it makes it look like you *do* have something to prove.

90% of all statistics are made up on the spot after all. *snickersnort*

Oddly enough, Wind Waker was probably the first Zelda game I had any real exposure to. Saw my fiance play it last fall, and loved what I saw. (Didn't start playing any of the games until this year.) However, I'm the type of person that likes to see multiple artistic interpretations on a single subject. Probably part of being an art major...

However, over the years (and over many fandoms), I've noticed this general fear that people have over something they like looking "kiddie". So they attempt to legitimitize it somehow. Something comes along that kills this legitimization, and the fans rebel. I'm not delusional, just observant.
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  #26 (permalink)   [ ]
Old 03-28-2006, 08:28 PM
Lonepichu United_States Lonepichu is offline
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Re: Wind Waker wasn't fully complete?

Quote:
Originally Posted by Neo
The one thing I DID hate was the IMPOSSIBLE EASINESS!!!!!!!!!! It is friggin IMPOSSIBLE to die! I tried to kill myself and I FAILED! Man...
XD obviously you never tried to make the huge black pig mad, then try and get it to fall off of the huge cliff on Outset. I got killed trying to do that, but then again, I was being stupid ^^;

Zelda also killed me. I had stupidly forgotten to refill my bottles with fairies, and she ended up shooting me instead of ganondorf every FRIGGEN time, and she killed me.



Oh, and about his facial expressions on Ice Mountain or w/e it's called. He uses them in the Wind Temple too when he's sliding about in the wind at the end of the dungeon.

WIndwaker fan, it was the memorable charcters that won me over ^^;
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  #27 (permalink)   [ ]
Old 03-30-2006, 05:37 AM
Mikshe Mikshe is offline
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Re: Wind Waker wasn't fully complete?

I liked it alot (just finished it today, in fact) - but I have issues with it. It was too easy, for one. Before WW, OoT was the only videogame I'd ever finished. That was out of pure love and commitment. I only died twice in WW, and it only took me two tries to beat the final boss. Now, I'm not that great a gamer, so this is really saying something.

I also prefer the more realistic graphics, if only because of the colour choices - they were a little bright. Not a big issue, but one thing I loved about OoT was the environment and the intense feeling in it.

I did love the WW facial expressions, though. And the Rito. And the Rito music.
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Old 03-30-2006, 05:47 AM
Darmani`s Ghost Belgium Darmani`s Ghost is offline
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Re: Wind Waker wasn't fully complete?

I have read somewhere that nintendo was planning to make 8 dungeons for each triforce shard. But because they have rushed, they didn't put that anymore.
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Old 03-30-2006, 04:42 PM
Nessy United_States Nessy is offline
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Re: Wind Waker wasn't fully complete?

I really liked Wind Waker, but it was way to short and felt, well... lacking. I really they could have added the two dungeons they scrapped; it would have made it longer. another problem I had was the easiness. I played through the entire game and NEVER DIED!!!!!! Right now, I just got Oot for GCN and I've died around 5 times, already, and I just got the master sword. Another part I didnt like was the friggin triforce hunt. Really, I got to that, and it got so boring that I stopped playing it for about 5 months. I really wouldn't have mind if it had gotten delayed if they had made it harder and longer.
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  #30 (permalink)   [ ]
Old 03-30-2006, 09:42 PM
Bill Bill is a male United States Bill is offline
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Re: Wind Waker wasn't fully complete?

Quote:
Originally Posted by Polychrome
I'd say it's mostly a subconscious thing, however, I still believe the point was made. Like it or not, there was a good deal of whining and screaming when the first trailer hit, and like it or not, most of the whining about it was over Nintendo supposedly "ruining" the series by making it "kiddie".
"Kiddie". People have a right to think it is "kiddie." It does not mean they're insecure. You don't have to praise Nintendo just because they're different. If you would prefer a realistic style (and many, many people know they do) then you should be able to say so without Nintendo fanboy elitists claiming you're an ignorant casual gamer and that cel-shaded graphics are revolutionary.

What makes me disappointed is that these people didn't stick to their guns. They allowed their opinion to be swayed.

Quote:
And all this whining came purely from the art style. Most of the complaints I've seen have been, and still are, on the art style.
This may be true of the population in general, but not on ZU.

Quote:
This from fans of a series in which the first design of the main character looked like a plush doll.
Bad point. That was a primative 2D NES game. Not much better was possible. Some claim that WW returned the series to its roots, but who's to say Zelda wouldn't have been realistic from the beginning had the hardware been capable? I believe it is necessary to separate the 2D and 3D games. 3D Zelda's roots are OoT, and they utilize an appealing realistic style more suited to a 3D environment.

Quote:
Look, dude. I have nothing against you. But please understand, the fact that you took that part of my post serious and went off the deep end about it makes it look like you *do* have something to prove.
I don't know, but that part of your post did seem pretty serious to me. There's no way of proving it though, so you can play the misinterpretation/damage control card without fail. Works every time.

Oh, and I don't believe that I ever denied trying to prove something, so that is pretty random. I also wouldn't say I went off the deep end, and I don't see where you could arrive at that conclusion, considering that it is near impossible to decipher emotion over a computer. All I did was contrive random stereotypical facts that hold an equal amount of credibility to your own. As in none.

Quote:
However, I'm the type of person that likes to see multiple artistic interpretations on a single subject.
Good for you. I doubt many care. They just want the best experience, period. I'm not going to pop in WW and think, "Wow, this game just inspires me like none other, so vivid, so expressive, so . . . so . . . magical! My life will never be the same!"

I continue to believe that while WW's graphics are fine, they're vastly overrated and over talked about. After all, the gameplay is where it fails (to excel that is--still much better than most games). Ironically, WW's visual controversy helps cover up all of the other blemishes.

Quote:
However, over the years (and over many fandoms), I've noticed this general fear that people have over something they like looking "kiddie". So they attempt to legitimitize it somehow. Something comes along that kills this legitimization, and the fans rebel. I'm not delusional, just observant.
You're more mature than the majority. Just remember that.
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  #31 (permalink)   [ ]
Old 03-30-2006, 09:53 PM
Marshmallow Moo Marshmallow Moo is a female United States Marshmallow Moo is offline
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Re: Wind Waker wasn't fully complete?

The story of the WW was great, but the game itself was... incomplete.
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  #32 (permalink)   [ ]
Old 03-30-2006, 09:58 PM
Master of ALttP United_States Master of ALttP is offline
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Re: Wind Waker wasn't fully complete?

Quote:
Originally Posted by link_is_my_luvr
The story of the WW was great, but the game itself was... incomplete.
True, it was a very good story. What made it so great was the fact that it was a story that hasn't been done very often. Hyrule was like Atlantis in Wind Waker. It was an ancient world, sunk beneath the waves by their own power. Ah... The irony.
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  #33 (permalink)   [ ]
Old 04-07-2006, 01:41 PM
iEye United Kingdom iEye is offline
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Re: Wind Waker wasn't fully complete?

I agree, the WW did seem a bit holey. The islands were too spaced out, and some were too small. I think the cell shading looks really good, but the sea made cell shading look bad.

But overall I think it's a quality game, and I loved the feel of it. The animations were brilliant, and although graphics weren't realistic, physics and emotions, and sense of atmosphere certainly were. I really like the game, and I've been feeling like having a fourth play-through.
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  #34 (permalink)   [ ]
Old 04-12-2006, 06:50 PM
Klew United_States Klew is offline
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Re: Wind Waker wasn't fully complete?

The game was surely incomplete. Yes, they nailed the atmosphere and art direction and basic storyline, but the story itself was underdeveloped and the characters not as fleshed out as they could have been given a longer or more involved game.

I think we can all agree that WW was rushed and though technically finished, wasn't really.

The thing that gets me is that the storyline, the plot and essence of the adventure were epic. Legendary. And the game didn't do much with that. Great concept, sub-par execution (for Nintendo--still beats the daylights out of 90% of the other stuff out there). Think about how much we know about Ariel? Or Link's Grandma/past/friends for Outlook? I wanted to know about Tetra and her relationships with her pirate friends, etc. etc. I wanted to know about Ganondorf and his historical rise to power. It could have been epic in execution. In that respect, it was "kiddie."

But it was still an awesome game.
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