I know that tech will probably never be implemented [QUOTE]I dont know if that tech exists or ever will, My point is though thats the kind of tech a game like skyward sword needed to work really really well [Quote] It was more wishful thinking on my part of what a legend of zelda game that forces you to swing your arms around should be like. Doesnt have to be magnets or dangerous gravity defying super computers
Its just when I hit that huge bokgoblins shield I would have loved if my wii remote stopped dead in front of me, and if I sliced through him, then I would follow through with my swing. Its extremely dissatisfying to constantly be flapping away at an enemy and getting no physical feedback. Its more straining on the arm too cause your own muscles must stop your arm after you swing and then retract it back.
In a way windwaker allowed me to emerse myself more into the game with the lock on sword swings because they were button inputs, my finger physically touched and clicked a button and I got a satisfying response, but in skyward sword you swing through air, no physical feedback, and so a dissatisfying response. Donkey Kong rolling when you press a button=fun/Donkey Kong rolling cause you shake the wii mote=not fun.
After all that babbling incoherently my point is skyward swords motion controls bug people because of the lack of physical stimuli (as well as the buggy nature of wii motion plus) an option to play traditionally should be implemented in future games in my opinion, as the current motion set up is far from perfect. Allow people to choose their own poison rather than forcing them to use a control set up that some people find distracting and annoying.
PS: I Love skyward sword and actually liked the percision of wii motion plus and thought it controlled well enough, I just understand when people say they didnt like the controls.