As appealing as it seems to try to rationalize and generalize fanbase processes in order to analyze where exactly the new games stand in relation to the others, the fact is, there are
way too many little incidents at work that makes what the OP is trying to say always will happen far too much of a simplification; the infamous "Zelda Cycle", in other words.
For one, things will always be the most heated when a new game has just come out. That should be obvious. But having the heated debates die out shouldn't necessarily be an indication that people have all of a sudden warmed up to the game; I'd say it's more due to the fact that people who didn't like the game too much simply loss interest in even discussing it.
As the OP pointed out, most threads of WW,
MM, etc. end up as essentially praise-threads for the game these days, but does that mean that everybody has suddenly fallen in love with the games they once bashed? That seems a bit too far-fetched. I think it's more rational to say that most of the people who would bother to discuss those game frequently 10 plus years after they came would be people who always liked them. Those games still have haters, and you will see them pop up in discussions from time to time even today, but for the most part, they just don't really care about those games anymore.
Now, I'm not saying that everybody's opinion is set in stone right from the start. There are instances where people probably
did warm up to the game over the years, and came to appreciate the positive aspects of it. In the case of WW in particular, the artstyle was probably the most heated topic when it first came out, but something as peripheral as a game's artstyle is probably something that
would die down in debate naturally over the years. In fact, any
other complaints about WW that have more to do with the core game, such as the incompleteness of the main quest, the Triforce Quest, and the unmemorable dungeons, are very much still common sentiments that you can still see even today.
In the case of
MM, I can't really elaborate that much, since I wasn't around the internet when that game first came out (and I didn't even get into Zelda until around 2002-ish), but I think for that game, it had more to due with how much of a radical departure it was so suddenly after
OoT masterfully set up the 3D Zelda formula that initially turned people away. Think about it: after the game that many considered to be the most revolutionary of all time, you would think that the sequel would pretty much use all the groundwork it laid.
MM did do that to some extent, but suddenly you also have a time limit, only four dungeons, a huge emphasis on sidequests, and the new mechanic of transformation masks. Again, I wouldn't be able to say if people actually bashed that game when it first came out, but I can easily see how it may have turned people away. Something that is as radical of a departure from the norm as
MM was was bound to take a while for the appeal to sink in for many people.
Now, for
TP, I think it's what most goes against what you've been trying to say, Thegargoylevine.
TP hate is still very much around. On this forum in particular, we actually had to make a separate "fan club" thread for it that specifically didn't allow haters to post dislike for the game. Yes, it's not as heated as it was when it first came out, but bringing it up is sure to let the negative view points start to come out of hiding again.
TP certainly isn't going to be seen as a "cult classic" anytime soon. The game has very dedicated lovers, but is otherwise seen with general apathy among others. The thing with
TP is that, unlike WW with it's artstyle or
MM with it's departure from the norm, there really isn't anything about it that is going to allow people to change their minds over the years. If you liked it when it first came out, you probably still like it today. If you hated it for it's barren overworld, wolf mechanic, and boring introductory segment, you probably still think that way today. There might be
some cross over of opinions over time, but not that much, and especially not enough to justify believing the "Zelda cycle".
And that brings us to
SS. This observation is purely anecdotal on my part, but it's something I think is worth pointing out: I really don't see people talking about this game anymore. I don't know if that should be normal considering it's been out for about 5 months already, but I thought interest on both ends died out pretty quickly. I don't know; maybe it's just me.
Anyway, just like with
TP, I don't see this game being seen as a classic over the years.
SS has even more aspects about it that doesn't really allow for "warming up" to it.
Nobody likes the handholding, slow text, and some other controversial gameplay segments, like the tadtone hunt. Those opinions aren't going to change ever. And on top of that,
SS has the disadvantage of fully embracing motion controls. People who love the controls (as I do) will see that as the highlight of the game, but there are people who just will never give motion controlled gaming the time of day, for various reasons.
And, there's the other group of haters who feel like the game is the epitome of everything that is wrong with the franchise in general. That linearity and story has taken over freedom and exploration (completely true, by the way). Those people, like myself, are most likely to be the ones talking about the gradual decline of the franchise that mostly started with WW, and the ones wanting a re-start of the series.
SS has several things working against it; you can pretty much split the haters into groups depending on what it is they dislike about it. And I don't really see any "
TP fan revenge" either. Yeah, some people who love
TP hate
SS for whatever reason, but I don't see that as a big enough phenomenon to warrant pointing it out. People who hate the linearity in
SS aren't likely to be the biggest fans of
TP either, after all.
Also, as Durgey pointed out, the fact that there even has to be a fan backlash to these games to begin with is indication that something is wrong. WW's backlash should tell Nintendo to stop messing around with something as meaningless as artstyles, for example. For games from other franchises, like the Mario Galaxies, the amount of hate they get isn't nearly enough to be worth pointing out in comparison to the praise they get. I don't really see "hate" for the Mario series and backlash for each new game. The only other recent game I can think of from Nintendo that had a huge backlash was for Metroid Other M, and everybody could have seen that coming from a mile away.
Zelda's backlash to each new release really isn't that common. When I go visit forums/threads for other franchises, such as the big releases of last year such as Arkham City, Skyrim, and others, sure there's some negative viewpoints, but for the most part, it's discussion among people who are all loving the game. With Zelda, we get fan battles. Everytime. Maybe you could just shrug it off and say that we're a bunch of weirdos, but considering the fact that Zelda encompasses such a wide amount of gameplay areas, and also the fact that it
has changed over the years in what it emphasizes, for better or for worse, then these "battles" start to make sense.
Well that's my long attempt to explain fanbase reactions to the past decade of Zelda games. You can obviously debate anything I said. But the real true indication of whether
SS is successful or not is with sales. That's hard to do since finding out North American sales has become such a pain in the ass and mostly relies on guesswork. The game didn't do well in Japan, that's for sure, and I think the latest we have from Nintendo in NA is that it reached one million in sales sometime in January. Nintendo hasn't really brought it up since then, and instead focuses on the good sales of the 3DS, Mario Kart 7, and Super Mario 3D Land everytime their reports come out. I don't think the fact that they don't bother to brag about
SS anymore is a good sign. If that's true, then the direction
SS has took the series certainly isn't appealing to the majority of gamers, and Nintendo needs to think hard about whether they should continue going the way the series is.