The story in WW was great. In the beginning I loved walking around Outset and getting an idea of the life Link led there. Also he had a friggin family. Except for
ALttP, which I haven't played yet up to that point, that never happened in a Zelda game before so I thought that alone was pretty awesome. I only wish we saw more of Aryll in the rest of the game. I also remember sailing off from Wndfall for the first time, and it was a pretty epic feeling. It was like you've been chained for the whole game then someone finally set you free. I could go on about the story, but generally I thought it was great the whole way through.
There's two main things I don't like about the game though. The dungeons just weren't as good as they were in other Zelda games. In other game such as
TP, there's certain dungeons I get to and think alright, I can't wait to tackle this one again. WW doesn't have that for me. It also doesn't have any bosses I really like. Just meh to ok. The other thing is that even though there were a lot islands you can explore, most aren't that great. All those Reed islands were just annoying. They wouldn't be so bad if the boat combat was a little more refined like horseback combat is in
TP, or boat/train combat in
PH and
ST. There is nothing to explore near those constellation islands, and the others are very small with little to nothing on them. A few good ones, but that doesn't make up for a lot of crappy ones. There's a few other points and nitpicks I don't like about the game, but those are the main two.
Altogether though, I think it's a great game worth a play through anytime. 8/10 when I'm feeling most critical towards it, 9/10 the rest.