Calendar Awards Members List FAQ
Advertisement

Reply
$ LinkBack Thread Tools
 
  #1 (permalink)   [ ]
Old 02-21-2012, 11:10 AM
Flovnat Flovnat is a male United States Flovnat is offline
Goron
Join Date: Feb 2012
Location: In the sky
View Posts: 200
Question Why the Mirrored World?

I've been wondering this for a while, why did they mirror the world in the Wii version of Twilight Princess. I know that they did to make Link left handed, but couldn't they have just mirrored link, and not the entire world? It just doesn't make sense why the developers would have done that.
Is there another reason that they mirrored it for?
Reply With Quote
  #2 (permalink)   [ ]
Old 02-21-2012, 11:36 AM
Brad Brad is a male Sweden Brad is offline
(Nice Dream)
Send a message via Skype™ to Brad
Join Date: Nov 2009
Location: Connecticut most of the time
View Posts: 3,609
Re: Why the Mirrored World?

Instead of flipping the character model of Link, which would then necessitate changes for animations such as opening doors and attacking, the developers decided to simply flip the world due to their time constraints.
__________________
Reply With Quote
  #3 (permalink)   [ ]
Old 02-21-2012, 11:50 AM
Eternal Legend Australia Eternal Legend is offline


Join Date: Jan 2008
Location: Hombre's world
View Posts: 15,969
Re: Why the Mirrored World?

What Abbey Road said.

It's just quicker and more effective to flip everything instead of Link. Plus it would have cost less too instead of going back into the game models and changing everything around to suit Link being "flipped" for the Wii version.
__________________
sig/avy by me.

Last Edited by Eternal Legend; 02-21-2012 at 11:51 AM. Reason: Reply With Quote
  #4 (permalink)   [ ]
Old 02-21-2012, 11:51 AM
Flovnat Flovnat is a male United States Flovnat is offline
Goron
Join Date: Feb 2012
Location: In the sky
View Posts: 200
Re: Why the Mirrored World?

I don't understand how flipping the entire world is faster then flipping just the one character. Actually, they didn't even have to flip all of his animations, just some of them. Why would it matter what hand he used to open a door?

It just doesn't make sense to me. If I knew more about game programming and what-not, It might make a little more sense.
Reply With Quote
  #5 (permalink)   [ ]
Old 02-21-2012, 11:53 AM
jameslieb1 jameslieb1 is a male United States jameslieb1 is offline
Hylian
Join Date: Feb 2011
View Posts: 633
Re: Why the Mirrored World?

The game was originally designed for Gamecube, and of course to continue tradition they had Link left-handed. However, when they decided to make it for Wii as well, the problem arose that Wii was righty-based, so in order for the game to play fluently, they had to make Link right-handed. However, this would mean they would have to redo all of the animations involving Link. (ex. Without redoing the animation, when Link slashes an enemy with his sword, the enemy would act as it was hit from the opposite side that it really was.) So it was a lot easier to just flip the entire game. Call it smart if you want, call it lazy if you want, but it's what Nintendo thought was the best way to market the game.
Reply With Quote
  #6 (permalink)   [ ]
Old 02-21-2012, 11:55 AM
Flovnat Flovnat is a male United States Flovnat is offline
Goron
Join Date: Feb 2012
Location: In the sky
View Posts: 200
Re: Why the Mirrored World?

Quote:
Originally Posted by jameslieb1 View Post
The game was originally designed for Gamecube, and of course to continue tradition they had Link left-handed. However, when they decided to make it for Wii as well, the problem arose that Wii was righty-based, so in order for the game to play fluently, they had to make Link right-handed. However, this would mean they would have to redo all of the animations involving Link. (ex. Without redoing the animation, when Link slashes an enemy with his sword, the enemy would act as it was hit from the opposite side that it really was.) So it was a lot easier to just flip the entire game. Call it smart if you want, call it lazy if you want, but it's what Nintendo thought was the best way to market the game.
Oh, that explains it a bit more, thanks.

I think they should have just made everybody play with the wiimote in their left hand.
Reply With Quote
2 people liked this post: Lazara the Last, VizardJeffhog
  #7 (permalink)   [ ]
Old 02-21-2012, 01:09 PM
Pseud O Nym United States Pseud O Nym is offline
Light Spirit
Join Date: Feb 2012
Location: The Twilight Realm
View Posts: 3,052
Re: Why the Mirrored World?

I like Hyrule without the mirroring. It seems more natural that way.
Did the mirroring of TP inspire the mirroring of the Master Quest in OoT3D?
__________________
Reply With Quote
  #8 (permalink)   [ ]
Old 02-21-2012, 01:14 PM
Eternal Legend Australia Eternal Legend is offline


Join Date: Jan 2008
Location: Hombre's world
View Posts: 15,969
Re: Why the Mirrored World?

Quote:
Originally Posted by Pseud O Nym View Post
I like Hyrule without the mirroring. It seems more natural that way.
Did the mirroring of TP inspire the mirroring of the Master Quest in OoT3D?
They made "mirrored levels" in Mario Kart Double Dash which makes it a lot harder if you've memorised the levels off by heart and stuff.

I think they probably used that concept for Master's Quest in OoT3D instead of TP's mirrored version.
__________________
sig/avy by me.

Reply With Quote
  #9 (permalink)   [ ]
Old 02-21-2012, 02:01 PM
Gilgameš Gilgameš is a male Finland Gilgameš is offline
The King in Yellow
Join Date: Feb 2012
Location: North
View Posts: 330
Re: Why the Mirrored World?

Mirroring is an old habit in racing games -- I have fond memories of Diddy Kong Racing way back when, and I don't know if it was the first either.

As for OoT Master's Quest, my quess is they did it just because they could. Flipping gives a surprisingly different feel to the game, and is also easy to do, I reckon.
Last Edited by Gilgameš; 02-21-2012 at 02:01 PM. Reason: Reply With Quote
  #10 (permalink)   [ ]
Old 02-21-2012, 02:19 PM
last nights pizza last nights pizza is a female Australia last nights pizza is offline
Scrapbook inhabitant
Send a message via Skype™ to last nights pizza
Join Date: Dec 2011
Location: Adelaide goes okayy
View Posts: 187
Re: Why the Mirrored World?

Quote:
Originally Posted by Gilgameš View Post
Mirroring is an old habit in racing games -- I have fond memories of Diddy Kong Racing way back when, and I don't know if it was the first either.

As for OoT Master's Quest, my quess is they did it just because they could. Flipping gives a surprisingly different feel to the game, and is also easy to do, I reckon.
I've done a bit of game art before, mainly the 3D modelling part of it and flipping everything at once is much more easier then going in and editing bit by bit. If Nintendo were going to flip just Link and re-arrange everything to make Link right-handed, it would be almost like creating a whole new game. That's how I see it anyway. .__.
__________________

formspring | twitter | last.fm
(≧∇≦)/
Reply With Quote
  #11 (permalink)   [ ]
Old 02-21-2012, 02:47 PM
TheGhostOfMandrag TheGhostOfMandrag is a male United States TheGhostOfMandrag is offline
Powerless to Resist
Join Date: Jul 2008
Location: By the pinky.
View Posts: 8,872
Re: Why the Mirrored World?

It's not ALMOST creating a whole new game. It's ALMOST altering all of the animations of the protagonist, altering some enemy animations, and also a couple of 3D models while literally the whole rest of the game remains exactly the same.

Maybe it makes you do your job twice and puts a speck on the programmers' tables but everybody else can go home.
Last Edited by TheGhostOfMandrag; 02-21-2012 at 02:47 PM. Reason: Reply With Quote
  #12 (permalink)   [ ]
Old 02-22-2012, 12:16 PM
Flovnat Flovnat is a male United States Flovnat is offline
Goron
Join Date: Feb 2012
Location: In the sky
View Posts: 200
Re: Why the Mirrored World?

Quote:
Originally Posted by TheGhostOfMandrag View Post
It's not ALMOST creating a whole new game. It's ALMOST altering all of the animations of the protagonist, altering some enemy animations, and also a couple of 3D models while literally the whole rest of the game remains exactly the same.

Maybe it makes you do your job twice and puts a speck on the programmers' tables but everybody else can go home.
This is what I was thinking. Even though it might be a little harder, I think that in the long run it would have been better. I would have like it if the Wii version wasn't mirrored.
Reply With Quote
  #13 (permalink)   [ ]
Old 02-22-2012, 02:44 PM
The Baton of the Wind The Baton of the Wind is a male United States The Baton of the Wind is offline
Master Shortpants
Join Date: Oct 2011
Location: East USA
View Posts: 1,809
Re: Why the Mirrored World?

Because the Gamecube version was left-handed Link, and to compensate for Link having right-handed they flipped the world so that everything was on the same side of the sword.

The game kind of came out at an awkward time, anyways; where they were still making some Gamecube games. I'm glad they released it on Gamecube now, so that's one less game with right-handed Link.
__________________
---Hyrule Historia Translations - Japanese Text Included---

Top 10:
1) Wind Waker............................................. ......6) Spirit Tracks
2) Skyward Sword............................................. .7) A Link to the Past
3) Minish Cap............................................... ......8) Four Sword Adventures
4) Phantom Hourglass........................................9 ) Zelda I
5) Adventure of Link.........................................10) Ocarina of Time
Last Edited by The Baton of the Wind; 02-22-2012 at 02:45 PM. Reason: Reply With Quote
  #14 (permalink)   [ ]
Old 02-22-2012, 04:03 PM
Flovnat Flovnat is a male United States Flovnat is offline
Goron
Join Date: Feb 2012
Location: In the sky
View Posts: 200
Re: Why the Mirrored World?

I still think they should have just made everybody play with the wiimote in their left hand. It would keep Link left handed, and people could adapt to having their controllers switched just fine. Some games, each time I play, I'll hold the wii remote in a different hand, and it works just fine.
Reply With Quote
  #15 (permalink)   [ ]
Old 02-22-2012, 04:07 PM
Eternal Legend Australia Eternal Legend is offline


Join Date: Jan 2008
Location: Hombre's world
View Posts: 15,969
Re: Why the Mirrored World?

Quote:
Originally Posted by Flovnat View Post
I still think they should have just made everybody play with the wiimote in their left hand. It would keep Link left handed, and people could adapt to having their controllers switched just fine. Some games, each time I play, I'll hold the wii remote in a different hand, and it works just fine.
I would find that a bit awkward to be honest.

Have you tried putting the nunchuck in your right hand and using the Wii remote in your left hand? To me it doesn't feel right and you'll start shaking the nunchuck as though the Wii remote is there instead.

It's a pity that left-handed people have to suffer with right-hand Link, but most of the population anywhere are right-handed.
__________________
sig/avy by me.

Reply With Quote
  #16 (permalink)   [ ]
Old 02-22-2012, 04:21 PM
The Author The Author is a male United States The Author is offline
The Transcedentalist
Join Date: Oct 2011
Location: Faron Woods (Twilight Era)
View Posts: 108
Re: Why the Mirrored World?

Quote:
Originally Posted by Flovnat View Post
I still think they should have just made everybody play with the wiimote in their left hand. It would keep Link left handed, and people could adapt to having their controllers switched just fine. Some games, each time I play, I'll hold the wii remote in a different hand, and it works just fine.
For some people, adapting to their left hand isn't as easy.

If you don't like the flipped Hyrule, then stick with the GCN version.
That's what I have.
__________________
Reply With Quote
  #17 (permalink)   [ ]
Old 02-22-2012, 10:38 PM
Flovnat Flovnat is a male United States Flovnat is offline
Goron
Join Date: Feb 2012
Location: In the sky
View Posts: 200
Re: Why the Mirrored World?

Well, I am left-handed, so I guess it's less weird for me or something, whatever. I guess we'll just have to stick with mirroring the world.
Reply With Quote
  #18 (permalink)   [ ]
Old 02-23-2012, 06:24 PM
1984 1984 is a male United States 1984 is offline
Daccus Illuminatus Misericors
Join Date: Jul 2010
Location: 'merica
View Posts: 6,436
Re: Why the Mirrored World?

I'm using a cheat for the game to mirror it back to the original, and I don't see a point in mirroring it. Since the controls involve waggling the Wiimote instead of 1:1, it isn't as hard when controlling Link's left hand with your right. And using other weapons just involve moving a cursor around the screen, which could be done with any hand.
__________________
Reply With Quote
1 person liked this post: Uncle Baggins
  #19 (permalink)   [ ]
Old 02-23-2012, 08:43 PM
Daring Do Daring Do is a female United States Daring Do is offline
Send a message via Skype™ to Daring Do
Join Date: Dec 2011
Location: The jungles of Equestria
View Posts: 605
Re: Why the Mirrored World?

Im a lefty and lefty Link seems way more natural, and since I didn't want to blow the cash on a wii back then when they were the brand new thing, I got the gamecube version. although I did pick up a wii copy of TP for $20 in December and its just wierd. everything seems forced when they try to mirror it. They delayed the game for freaking ever for other stuff, why not just delay it another couple weeks to get only Link turned around?
__________________
Intrepid Equine Explorer Extrordinaire
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Advertisement

All times are GMT -5. The time now is 05:49 AM.

Copyright © 2013 Zelda Universe - Privacy Statement -