Quote:
Originally Posted by Feline Witch Kee Something |
Sup?
Quote:
|
The sword is used for the majority of every Zelda game. Just not to the extent in Skyward Sword. The Skulltulas are an extremely rare enemy, so I don't think you can use them as an example, and to me they are a step in the right direction. I would have liked a few more "smart" enemies in the game like that. I just got sick of the Bokoblins very quickly.
|
Skulltulas didn't seem extremely rare to me, but if that makes them not count, then I guess the only enemies
TP has are Bokoblins and Deku Babas.
Anyway, I think you're completely missing the point. Skyward Sword's main new feature is the 1:1 sword fighting, so it's no surprise that there will be more focus on the sword. The thing is that even though the sword combat has much more depth and gives the player more control, there are still other ways to take out enemies--just as much, if not more variety in ways to take out enemies than past Zeldas. Just because there is more to do with the sword doesn't mean the bombs no longer work--in fact, they are the ideal way to destroy Deku Babas and Chuchus. They are also quiet effective against Bokoblins; it's just more fun to use the sword because
SS gives you more control.
If
SS did not offer more swordplay, then it would have been a complete copout for a Motion Plus Zelda. If anything, the sword should have been used even more (or enemies should have been made much tougher).
Quote:
|
If the Bow is overpowered... well take away some of its power and put it in the game earlier. But I don't think the Bow is that much more overpowered then it has been.
|
Haha... no matter what, you are going to find things wrong with
SS.
Yes, the bow is as strong as it was in
TP, and it was EXTREMELY overpowered in
TP as well. It makes the slingshot useless. Thankfully,
SS was more balanced and offered better trade-offs (slingshot is super weak, but it can stun enemies and it's much quicker to control; the bow is slower, you get it later in the game, but it's very powerful).
Quote:
|
The clawshots also arrive pretty late in the game, and again have had any uses they have had in combat removed. I would have much rather have had one appear fairly early, and then get the second at the point you get both.
|
Gee, because the combat involving the Clawshot was so involving and fun...
Quote:
|
I just would have liked to have the other items have potentially non damaging uses in combat that you could use with the sword: tripping up enemies with the whip for example, or stunning them with the clawshot. Aside from the Beetle (which is fantastic) the other items weren\t as fun to use as they have been in previous Zeldas. I think the use of the sword is fine, but I would like to use the other items more.
|
The whip was a disappointment for sure, but it sounds like you are just making a wishlist at this point and you're mad that
SS didn't hit every note right. For me, I understand that
SS has less items than past Zeldas, but the ratio of usefulness of those items is much higher than previous 3D Zeldas. Bombs have become more useful in combat than past Zelda games, and Nintendo has gotten much more creative with combining items (like using the Beetle to pick up bombs and drop them on enemies).
I honestly think you are just ignoring all the innovations
SS brought to the table, and your judgement of past Zelda games seem clouded. Replay
TP. The sword is your primary weapon, but it's far less fun to use.
Quote:
|
What does TWW and Tp have to do with anything?
|
You said:
"I liked using the Gust Bellows to expose the weakspot of an armos, rather then just leaping in and stabbing them, like you do with the bokoblins"
That's basically how you kill 90% of the enemies in those games as well. Your complaint against
SS applies to all Zeldas, but for you, it only seems to be a problem in
SS... Hmmm. I smell bias.