I really don't care about the blood or replacement of, rather than the fact that it takes tons of hits directly to a moblin's head and he geta back up most of the time. I would feel cheated if I cut up an enemy and didn't see any physical signs of damage. I liked the fact that
OoT and
MM had enemies with different areas hit resulted in different damage, like hit the wolfos in the arms and not much happens, but hit his tail and its a one shot kill. granted, new games have enemies with weak spots but they are more of a "hit here or don't damage at all". Honestly, I think blood is completely acceptable in any 3d zelda, I mean if soldiers die in alleyways and people have swords shoved through their skulls, why not show the blood?