It's a small thing, really, but ever since
TWW, I've folt both
TP and now
SS to be a bit "dead".
SS is certainly more lively, but still lacks something. In
TWW, out on the Great Sea, there is always something to watch, even if you're not doing anything yourself. And I don't see why they need to omit any wind physics at all just because it's not the central theme of the game. It would be nice to have something.
The NPCs and sidequests were also an improvement over
TP, but I still couldn't help but feel a little disappointed. Most boiled down to just getting Scrapper to carry stuff, or simply talking to a few NPCs. I'd like to see more actiony stuff from
MM(saving the ranch from the aliens, or getting the mask from Sakon's hideout), or some of the longer and more involved ones from
TWW(getting the windmill/light house to work, Pictograph stuff). One thing I did enjoy was that you had a choice as to how some could turn out.