You know, I liked Ganondorf. I didn't think he was badass or anything, but the dark king seems to always work. Until TP.
I hated how Nintendo gave a ton of buildup and backstory to Zant, then threw it out the window. I facepalmed while Zant danced, knowing they ruined a potential main villain. Ganon did not need to be in the game, and while Zant didn't either, at least they gave a minor villain backstory, then it was, oh heya, Ganon, how you been?
The fight with Ganondorf was pathetic. An already strong guy coupled with GODLY power could barely take down a fairly powerful artifact, and dealt HALF A HEART. That is a failure of a final boss. At least Zant was fun.
Ganny at least had a backstory he could state in WW, and he was like OMG let me rule da wold suckas! WW Ganon was pathetic, and this Ganon fails to have an original goal.
Finally, Ganondorf didn't have to be the reason Zant came to the Light World. That's just how TP played out. It could have been different had Zant been the main villain.
Also, Mazz, don't visit if you haven't played TP. Kinda ruins the story for you.
I think peoples judge what battle is better based on factors other than mere gameplay. The setting, the music, the general ambiance and the feeling instilled in the player by the Antagonist plays for me a bigger part than gameplay in defining the best final battle. Gameplay-wise, they're indeed mostly based around the same concepts.
Given those factors, someone who hated TP Ganondorf would probably find the final battle horrible indeed.
How would you like it if Yiazmat was a final boss?
Final bosses should have several twists, a neat appearance, an awesome battle song, a reasonable challenge, a good length, and a backstory. TP Ganon had epic music. Sure, a one on one swordfight would be cool if it was actually challenging.
Speaking of which, Malladus is my favorite, followed by Majora's Wrath and WW Ganon.
I agree with people when they say that the final boss and plotline could of been better, but I thoroughly enjoyed playing the game because I loved the atmosphere and the music, when it changed when you entered and exited the twilight realm. People really need to stop hating a game just because of one little thing at the end of the game because I'm sure a lot of people will agree with me when I say that who cares what happens at the end of the game if the rest of it was fun and involving.
Mod edit: White is hard to read on the default board look.
I would just like to point out that Demise is essentially the first incarnation of Ganondorf, but no one has yet complained that he is present in Skyward Sword. He is literally Ganondorf but with a different name.
Why do people keep making "Why do people love/dislike" threads?
In all seriousness, I didn't mind the ending personally. I admit that it was kinda odd for Ganondorf to be there. However, from a theorist's perspective, it's kinda nice to see what had happened to Ganondorf in the child timeline.
The only main thing I didn't like about the ending was that it was a cliff-hanger.
On Zant's character and the inclusion of Ganondorf:
Perhaps I have a sort of Peter Parker-like "Ganon sense," but I was pretty sure he'd be the final boss even before he was mentioned. As Zant was turning Link back into a wolf, I kept thinking, "So I wonder at what point we'll discover that Zant is really just Ganondorf's pawn?"
Zant's character makes sense though. With his god Ganondorf, he has the motivation and the confidence to do the things he does. But as Link and Midna approach him, he starts to unwind because he's losing his faith in Ganondorf. And instead of being good friends and helping Zant find his faith in Ganondorf again, Link and Midna kill him.
The alternative is to cast Zant as the jealous assistant, which I don't think is all that interesting.
1: What's wrong with the boss being Ganondorf? We're all Zelda fans, and Ganondorf is cool. Also, it makes for an intense final boss fight. One of the best fights in the series, imo.
There's nothing necessarily wrong with it being Ganondorf. Its just that we've seen the same thing before. Aghanim and Ganon. Vaati and Ganon. Etc Etc.
How about Ganondorf like we see in Ocarina of Time or The Wind Waker, where he's working on his own without using a puppet as a spacer. He seems like more of a coward when he does that.
2: Be thankful there even IS a big reveal. Remember Wind Waker? Guess who the final boss is? It's Ganondorf. Yeah, we knew that pretty much all the way through.
No. Just no.
Ganondorf was awesome in The Wind Waker because he was working himself to get the Triforce, rather than using a Puppet to get in Link's way. Ganondorf himself, in The Wind Waker, brought the three destined holders of the Triforce together... and it was the closest he got to succeeding in a wish besides A Link to the Past where he actually made one. He does none of this in Twilight Princess!
3: Ganondorf is introduced in an interesting and exciting way. He was banished to the Twilight after young Link warned the king about him at the end of OoT? That's epic!
...in your opinion, maybe. I think its far more exciting that he was sealed away by the sages, but breaks free and goes on a rampage; having Hyrule prayed into a sea to save the Hylians and such--and he stays behind, and works from, Hyrule.
4: It helped develop Zant's character. Imagine Zant actually being the final boss. He'd have to be taken seriously. It'd make his character flat. The plot would be just as it was presented in the beginning - Zant takes over twilight, Midna and Link fight to get it back. It's much cooler to see him as just a crazy dude who got power from an outside source.
He more ruined Zant's character, thus we cannot take him seriously anymore once we discover Ganondorf.
5: It made it so that both worlds were at stake. Think about it. Zant just wanted to rule the twilight realm. Why is he attacking the light world? Because Ganondorf wanted him to. He worships the guy. If the light world were not at stake, then Link wouldn't have any reason to keep fighting after he knew his friends were alright. In fact, he probably wouldn't have gotten involved to begin with.
And Hyrule itself was sacrificed in order to defeat him for good. It makes a far better story than Ganondorf using a puppet to attack Hyrule because he somehow couldn't do it himself.
Overall, Twilight Princess made a good story. But it just wasn't as good as The Wind Waker, Ocarina of Time, Skyward Sword, or A Link to the Past. Still up there in the top 5 though. Really.
I liked that Ganondorf was in the game. I like to see references between Zelda games refering to one another and continuing the other's story, as it did here with Ganondorf escaping the realm he was sealed away in a long time ago during Ocarina of Time.