Quote:
Originally Posted by HouseofBees Twilight Princess is a poor parody of Ocarina of Time in order to satisfy the childish whinings of those who thought Wind Waker wasn't 'realistic' enough. I'm sorry, does it suddenly become a cool game with Tingle lovingly rendered in humanoid prattlevision HD? Actually, creepy thought.
I know I've made this point umpteen times, but those who whined about the graphics were far too self-conscious and missed a great game, and have probably de-railed the focus of the series. In the short term, they certainly gave us a lame, 'realistic' offering, that, while alright, couldn't hold a candle to previous games. In pandering to this set of whining fans, it offered nothing new whatsoever. |
It's not a parody when, on an objectively technical level, it does everything to its gameplay that
OOT did on a more advanced level.
Your kind's incessant whining about the game doing 'nothing new' holds just as little merit as those you claim
TP itself was made to pander to. I played and thoroughly enjoyed WW, and I still call
TP the better game in every area that mattered to making a good Zelda game. There's your entire logic shot in the foot. Trying to emphasize how it did "nothing new" doesn't detract or outweigh that it still did everything that matters right. Not to mention anything "new" most Zelda games do (at least as fans describe the term) are often the biggest detractors and flaws of these games. Any one flaw in WW is far more impacting and apparent than any and all TWO flaws in
TP, both of which
TP's progression very easily overshadows.
If
TP was made for fans who whined about WW's art style, there wouldn't be more fans today who are whining about
TP not having as much of an overplayed gimmick or poorly-designed gameplay element--oh, I mean, doing "nothing new". This holds especially given the fact that by the time WW actually came out, complaints towards the art style were very quickly outweighed, if not replaced, by complaints about its tedious travel method, the overemphasis on it, and the less-than-grand number of actual dungeons/things to do between them.
As for WW's story being more "original" than
TP's, that's just a ♥♥♥♥ing lie when regarding the only place people look to for originality, that is, the themes and/or moral of the story. Where WW has a more-than apparent moral to its story,
TP has a much more consistent theme in its story which is only strengthened by the undertones. Even if we were discussing originality in terms of just the Zelda series, pracitcally no Zelda game follows any more or less of the most common procedures than another, and the ones that do often end up being the worst games in the series due in no small part to story.