Quote:
Originally Posted by Melpomene SS has its own new unique twist between TP and WW. So why be annoyed that it doesn't look like something else. Wait until you see more than one area. |
One of the problems is that the visuals for
SS are hardly unique. It is very easy to read what Miyamoto and Aonuma have been saying about the Impressionism inspired visuals and go "wow, what a nice concept," but, sadly, what looks a lot like WW and
TP overlaps the whole idea of Impressionism. The demo of
SS looks like everything we've seen before-- how do you conclude that it looks unique, even when compared to other games out there?
SS's approach can be said to be better executed by one of the latest Prince of Persia games:
Prince of Persia is one of the many games with artsy visuals, and it looks beautiful and, yes, unique. Both unique terms of its own series and of other games.
Arguably,
SS, while still aiming for artsy visuals, could have achieved a more attractive look. One of the things I had been saying prior to e3 is how ZWii may had been presented with oil on panel visuals that evoke Renaissance art. Focus on drapery, more realistic environments, and amazing locales would have resulted in a realistic and artsy presentation that would surely be more attractive than what
SS is now and would be on par with Prince of Persia while still differing with unique aspects that PoP wouldn't offer.
Again, the concept of Impressionism is very nice, but I don't see it in
SS at all. I don't read interviews and immediately go telling everybody that when I think of Impressionism, I think of
SS (not that you are saying that).