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  #61 (permalink)   [ ]
Old 02-17-2010, 02:39 AM
leftyrock91 leftyrock91 is a male United States leftyrock91 is offline
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Re: Wind Waker: Best Storyline of any Zelda?

Quote:
Originally Posted by CindyValentine View Post
I really liked WW. I liked it because it was like kingdom hearts in a way, going to different places and they are all different.

I liked that there are some side things you can do. Like the statues (100% ) and the things you can stick on the pedestals on windfall island and all the trading you have to do.

The only thing i was disapointed on was that ganon was defeated so so easily. Does anyone else think that he was a pretty easy game boss? All you do is distract him, slice him a bit then deflect the arrows.

Does anyone know why he turned to stone? I have wondered that for a while.
I thought he was easy too. I didn't realize all you had to do at the last part was reflect a light arrow and press A.

But overall, The Wind Waker is by far one of my favorite Zelda stories, right behind Majora's Mask. I like games that kind of break away from the traditional save Zelda thing. Although TWW didn't really get away from it, i did feel like i was saving more than just Zelda. And i liked hearing about the Legends of OOT. Unlike others, i actually really like the cartoon style. It fit really well into the story.
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  #62 (permalink)   [ ]
Old 08-17-2012, 06:21 AM
tehrik tehrik is offline
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Re: Wind Waker: Best Storyline of any Zelda?

LOL - the posts by ZeldaBlue are so funny - totally contradicts his own statements - just admit you have an unhealthy obsession with OOT - we all understand it was your first Zelda experience so you can't get away from it

In reality I think a lot of you are missing out on what made WW so great - the Zelda/Tetra thing is NOTHING like the Zelda/Sheik thing - the WW is a "Zelda" game in name only - it basically tells us of a post-Hyrule world where the "Legend of Zelda" is just that... a LEGEND...

Link wears a green tunic when he comes of age because that is what young boys DO.. just like the legendary hero everyone talks about... Tetra became "Zelda" in a magical realism way... not literally...

Link "played" the part of "The Legendary Hero" and she "played" the part that history "assigned" her (one she probably didn't want, she was just a young girl) - which was "Zelda"...

The whole point was that the Legendary Hero was a title given by those in power and those who glorify the narrative of Hyrule... He was nothing but a boy who wore a green tunic and tried to step up and make a difference... There was nothing "special" about him... Just like there is nothing "special" about "our" Link in WW... he too is just a boy and history will decide whether to privilege him or attribute anything special to him...

And that is what is so great about the ending - you realize history doesn't have to repeat itself... the "Hyrule" of old is a past world, with its own grudges, hurt feelings, power dynamics - we learn how history presented Ganondorf as being evil when infact he just wanted prosperity for his people because they came from a barren land while Hyrulians were the privileged class - we "experienced" history retold from the privileged perspective of a Hyrulian in OOT - WW tore up our "pure" view of that "Legend" and told us the nuanced truth - I know it hurts you dearly ZeldaBlue

But ultimately, why TWW is the best Zelda story EVER, is that it had an important moral: the people of today should live in the present... The King of Hyrule was a selfish, selfish human being who in the end, did the right thing... he freed the "children" (our "Link" and Tetra) who were doomed to repeat the "history" of "Link and Zelda" when they could be rebuilding a better world together... without thinking about the grudges and power dynamics of the past...

He gave them a chance to live their own lives and not continue to perpetuate the societies of old...

That's deep, and it's something OOT never did - it spoke to our emotions... We can all craft our own destiny... Powerful people don't need to decide for us how we live our lives... "Legends" are just that... "Legends" - we can't just accept them at face value... They are reconstructed narratives of the "winners" - TWW gave us a glimpse of reality before the corrupt academics butchered the truth...

Oh yeah on the GAMEPLAY side... OOT pales in comparison to TWW... Lots of bland dungeon running and tired old puzzles from LTTP just remade in 3d. Half-way through the game I was sleeping through the dungeons - it was too much - Zelda is meant to BE ENJOYED - not a CHORE to play... there should be a couple of cool unique puzzles per dungeon... what OOT did was use every Zelda gimmick in every single dungeon... it made it very, very painful to play through...

Now the sailing and TriForce hunting in TWW was equally bad if not worse - but the plot for TWW by far completely and utterly destroys OOT seven days a week and twice on Sundays.

My 2 cents

P.S. - I wrote a topic on this called "Humanizing Ganondorf" on NeoGAF many years ago... wish I still had the thread it was an incredible read!

P.P.S. - you know I love you ZeldaBlue
  #63 (permalink)   [ ]
Old 08-17-2012, 06:35 AM
Eternal Legend Eternal Legend is offline


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Re: Wind Waker: Best Storyline of any Zelda?

Don't revive threads that are several years old.





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