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Fulcon's Review of Twilight Princess (there's good in there somewhere)
Well, after bashing Twilight Princess incessantly, I think it’s time to let everyone know just how much I think is good about the game (which is more than you might think) as well as the bad. My review is going to go into five categories which are Interface, Content, Music, Graphics and Story all in random order of importance and how good of a closing line I’ve got. Each category is hit or miss, with each hit getting it a Star.
Zero Stars: Do not buy. Nintendo is ripping you off or being stupid. One Star: If you like the series that much, you can buy or rent it, just don’t expect serious extravagant awesome. Two Stars: Average, rent it if you like the series, but if you’re just getting in to the series, look else where. Three Stars: Notable. Good enough for a rent, but not enough for an actual buy. Four Stars: Buy. It’s good, and you should be proud of Nintendo that they made such a gem and of yourself for making the brilliant decision to buy it. ![]() Five Stars: Buy A.S.A.P and place disk inside consol. Worship and bow before the game cover as the game loads. It deserves no less. So, now that I’m geared up in my fireproof wetsuit, here we go! Interface If you’re buying this for the Wii, the thing that pops into your head after a few minutes of playing is how smooth and streamlined everything is. If you’re buying this for the Gamecube, the first thing that pops into your head after a few minutes of playing is how smooth and streamlined everything is….yes that repeat was intentional. If you’re playing on the Gamecube, you notice that items have their own menu that’s easily accessible from the D-pad just like the map, and the menu is extremely easy to navigate, thus removing the need to scroll between several different menus ala Ocarina of Time. If you’re playing on the Wii, you might notice that items have- sorry, I’ll stop that. You’ll notice that some items require you to aim them, and while aiming has always been rather easy in Zelda, the Wii Remote makes it seem completely natural, thus helping immersion by making sure the controls are invisible (thus helping suspension of disbelief). And also, you notice that you have one more item slot than you do on the Gamecube, which makes us Gamecube owners shrivel up with jealousy and contempt at your ability to switch between Arrows, Bombs and Hookshot without skipping a beat. Camera control is very high quality again, keeping the ability to move into free-camera….and that’s it. It’s great. No gripes. At all. None. Go to the next section now. Hit Content After going through the tutorial-ridden prologue, you come to Hyrule Field. First you tremble in awe at the size and wonder what dark, forbidding secrets and monsters it could be hiding from you. And then you wonder…where the heck is everything? Hyrule Field is separated into several very large areas that have almost no monsters in them. I mean, I can understand this in the beginning of the game, but later in the game when you’ve got twenty hearts, you’d expect that monsters would be far more in number and much stronger…but nope! Thus giving us the impression that Hyrule isn’t really in any danger and that Zant/Ganondorf is stupid. There’s also a distressing lack of optional items, and a lack of use for some needed items. Yes, the spinner was used a couple of times after its dungeon…but not nearly enough for such a cool item. I mean, I would’ve liked to see a ‘Rail Room’ in the Sky City, where it was a series of rails suspended over open air, giving you the impression that if you mess up even once, you are screwed, but instead it’s just all focused on the second Hookshot you get. I thought good dungeon design involved incorporating every item you pick up (that’s required by the story) and only dropping the items that appeared in the beginning of the game as you progressed. But it doesn’t even use all the items that it set up for the specific dungeons, let alone later. You see, after using your lantern to get to the forest temple, you’d think that, maybe, there’d be lots and lots or dark rooms that you need the lantern for, with a little less so in the Goron Mines and then very little in the Water Temple. However, you don’t use the lantern in a dungeon at all until the Spirit Temple which you go to after the mandatory plot twist. There’s also the Iron Boots ability to cling to magnetic surfaces. You’d think that you’d see the magnetic areas more often after the fire dungeon, but you only see them again in one grotto. Not a good way to use such an awesome item. As for optional items, there’s really none. Sure, there’s the Magic Armor and the Scope-thing, but you don’t need to explore for those. Instead, you buy them in a store that gets opened in TP’s equivalent to trading quest (except it requires lots of rupees). Optional items, different unique items the fulfill a specific function, (Roc’s Feather for jumping, Armor for damage soaking) that would make exploration fun. Instead you are treated to rupees, rupees and more rupees when you’re not getting pieces of hearts or hidden sword moves (most of which are cool). Also, there’s a very large lack of side quests and reasons to talk to NPC’s to interact with you’re surroundings. Personally, I live and breathe for side quests and optional cool stuff that you can choose to get or not. In Majora’s Mask, you gained several Mask’s which shape-shifted you into several different species of people and gained their abilities. This forms felt unique, had good controls and you generally felt good playing them. In TP you could transform into a Wolf that had questionable controls, repetitive bits and it feels like an unnecessary hallow cut-out from MM. Again, it fills the role of two items, the lens of truth and the shovel as well as letting you go just a little faster. Combat with the Wolf is rather…sloppy. It’s somewhat easy to hit things without the energy field, but if you’re near an edge it’s good bye you. And switching between wolf-form and back again is very trying on my delicate nerves. You need to talk to Midna every time you want to shape-change, which means you have to wait that two seconds for her to come out of your shadow (when it should be instant) and then you have to cycle through her dialogue and then she transforms you, when it should just be bound to an item so you can change on the fly. Now before TP lovers get defensive and say ‘TP had more than OoT did! And if you hate TP for lack of stuff then you must hate Ocarina’, I’m gonna enlighten you about the concept of inflation. That’s right; it doesn’t just apply to money and that big scary ‘economy’ word. It can apply to anything. Like game content. When Ocarina first rolled around, ten dollars was a lot of money (exaggeration), games weren’t nearly as complex back then as they were now (the truth) and I wasn’t required to make ‘Your Momma’ jokes to be funny (just being wacky was enough). Now, you require sixty bucks on hand to pay for most games on most consoles(the truth), games have gotten zillions of times more complex (the truth) and I just recently gave up any attempt to be funny because I don’t like how your mom hogged the joystick (the truth). Do you see what I mean? Wind Waker had tons of fun and unique content and a lot of it came from how unique most of the islands were designed. TP tries to adjust for inflation…it just fails. Also, Ocarina’s extra/optional content was more fun than TP’s. Just saying. Afterthought: And was it really necessary to show us all those unnecessary cut-scenes, especially in the beginning? And I’m not referring to the story cut scenes. Those come later. I’m to the cut scenes that occur before and after every fight for a warp location. I’m talking about the cut scenes that occur whenever a bridge is taken out and I’m referring (in the early dungeons) to the cut-scenes that show us how to solve the puzzles. These cut scenes are jarring and take me out of the game experience. If you want to call my attention to a bridge being taken out, you just have to give it one thing: A very loud noise. You don’t need to make me stop playing to let me know the bridge is gone and that I have a new portal. And as for the puzzle cut scenes, you shouldn’t have made those in the first place! One of the allures of Zelda is the puzzle element, and the appeal is greatly reduced when you’re telling them how to solve said puzzles when they walk into the room. Thankfully, this gets reduced to bare minimum later but gosh! Miss Music I’m not sure why, but music in Zelda games have never really stood out to me. Aside from a couple tidbits from Wind Waker and TP, I can’t really remember any music that was strictly OoT or MM at will, while I think of Dragon Roost Island and the Ocean Theme of Wind Waker, while I think of Midna’s Lament, Lake Hylia’s theme and of course, both games opening themes. At will. Yes, TP had several very evocative tracks that I like very much. Midna’s Lament called forth melancholy and sadness (and was very catchy). Lake Hylia was soothing and…the Theme was just plain epic awesome. My only gripe was the combat music in the Twilight sections in the game. That was annoying. Other than that… Hit Graphics The point of graphics is to be a selling point and to communicate the visual part of our favorite interactive medium. But since engines are powerful enough to copy photorealism almost perfectly, game developers are turning to their own art style to communicate the medium rather than make their games photorealistic because that would make every game look exactly alike. Well, since the Wii isn’t capable of showing the graphical power of its two brethren, the selling point is out the window. So all we’re left with is the communication of visual emotions business, as well as showing off a game world that makes you thoroughly believe that it could exist. Thankfully, the graphics of TP fulfill both roles admirably. Everything looks pretty dang nice, and the art style is reminiscent of anime while at the same time being much better looking than most. So what if the visuals are completely stark realized? They look nice and communicate exactly what the designers and programmers wanted it to communicate so it shouldn’t have to do any more. Any more than that would be going above and beyond the call of duty. That might be a good thing, but I like it as is. Hit Story Ah, Twilight Princess. You have the most entrenched story out of all the Zelda’s thus far. And thus: BEWARE OF SPOILERS. Now before anyone gets out of their gourd, I’d like to point out that I’m writing a fantasy novel. Knowing stories is my job and I’d like to think I know more about it than your average game designer. I’ve also been gaming for most of my life, so I think I know quite a bit more about gaming than your average author. Okay, now that we’ve gotten that done, here’s my thoughts on the story. We got through the first twenty minutes or so without anything happening. That’s okay, we need a bit of a tutorial to tell new players how to play if they don’t know already. Then, Link receives ‘The Call’ in the form of a bunch of Bokogoblins that kidnap all the kiddies. Link pursues them, and then gets pulled into the curtain of Twilight, and we meet the “side-kick” (note the quotations) for the journey, Midna. You see, you begin your romp through the three dungeons, getting pieces to an artifact which will allow her to stop Zant’s rule. We rescue almost all the kiddies along the way. After getting all three, Zant kicks her to the curb and forces her to get zapped by light rays. Then she gets taken to Zelda and she gets infused with Zelda’s essence, thus making her immune to light rays. Then we go get the Master Sword and get the ability to do massive damage (oh, and turn into a wolf at will). Then we go through several more dungeons (which were far more boring than the first three), get together this dimensional mirror and go to the Twilight Zone, there we confront Zant. Then, we find out that Midna is the rightful ruler of the Twilight Zone (and that Ganondorf was behind it all along). Then, we beat Zant. And then, we go to Hyrule Castle and talk to Ganondorf. Midna does all the talking (par the course of all side kicks as Link is supposedly mute). She says, at the beginning ‘I’ve been dying to meet you.’ Hold on, we’ve been traveling together, honey. The correct word is ‘we’ve’. Then after a few minutes of speaking (I’m listening to a fairly awesome voice-over for Ganondorf as I type this), he says how he would make a good king for the world of light. Okay, that’s fine. He’s the villain and almost omnipotent. He’s supposed to be conceited. But then Midna utters this line. “…then I will risk everything to deny you!” Honey, you’re just the side-kick and I’m the one that actually risking everything to…oh, who am I kidding? So long story short, we beat Ganondorf, save Zelda and find out that Midna was beautiful all along! Thankfully, she breaks the mirror, making it so we’ll never see Ms. Sue ever again. Do you guys see the problem I have with the plot? Midna. The whole plot revolves around her, and it’s completely un-apologetic about it. It was started because of a coup to take over her kingdom and then to take over Zelda’s kingdom. So there’s really no hiding it, is there? Midna’s a sue. One that I intensely dislike. Okay, I ran her through the Springhole Mary Sue Litmus test and she got a score of 51 (granted, I answered ‘yes’ to what a few fans would say ‘no’ too…and I kept in mind her post game status). If you’ve taken the test before, you know exactly what that means. Its key says to kill the character dead. You see, when you play a video game on any console, you expect to be the main character. You’re the guy who is supposed to get all the power ups, the one everyone depends on, the go-to guy. But not in this game. This game would have you believe that Midna’s the main character and you’re the side-kick. You’re just some hero that happened along to help Ms. Sue’s quest for righteous vengeance. This creates a serious imbalance in the plot that makes the plot feel unnatural. I mean, the back of my head is screaming ‘since Midna is the main character, why aren’t I playing her?’! It's desperately trying to find the balance between the two main characters Midna, the main character according to the story and US, the main character according to the Controllers we're holding and it's failing miserably. Sure, some games have you be a side-kick as well, but to someone that makes you feel relevant, something she fails to do. And besides, the games have always (save for MM as far as I know) been about the Holy Trinity of Courage, Wisdom and Power (and MM still made you feel good by making you the true main character)…but in this game…no. Just, no. The second issue with this game’s story is it’s excessive story cut-scenes. You know, the one’s with unnecessary dialogue. You see, when you’re writing a book, the more you can say with fewer words the better you are at writing. If it takes you lots of words and tons of prose and paragraphs to say something, you’re not very skilled. Granted, I know that certain things (like how Ganondorf escaped, what happened to Hyrule, Ect. Ect.) all require a certain amount of dialogue, but certain things are inexcusable. Midna telling us about Zant after we’ve already been told about Zant once we’ve beaten the Goron Mine’s was unnecessary dialogue. There are also certain tidbits that could’ve been said by using facial expression. That’s the visual part of the medium is for; to use when words cannot describe something without sounding extremely corny and stupid. Though you do have to give Nintendo some credit, they wanted to have their story give a lasting impression over previous Zelda’s and they certainly accomplished that. You can’t blame the story for being there…you can blame it for sucking. Miss So let’s take a look at our final standing, shall we? Interface: Hit. Content: Miss Music: Hit Graphics: Hit Story: Miss Final Ranking: 3/5. Notable for it’s extremely smooth and streamlined interface, it’s nice music and compelling graphics but it’s lack of fun content and a suckish story drag it down from the true stardom that should’ve been its for the grabbing. It was supposed to be perfection of all the Zelda we’ve seen before…and it failed. Crap. This review is soley the opinion of one forum poster named Fulcon. If you wish to congratulate him on becoming Class S Flame Bait, please PM him on the boards.
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Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way. And he's a proud supporter of a speaking Link. ATTENTION ALL TP HATERS...It's time to put our money where our mouths are. Oh, and I think Link could maybe go in the next game. Maybe.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
EDIT: After carefully re-reading your post, allow me to change my reply: Huh, you can't go free camera on the Wii? I thought you could...though thinking that is kinda dumb considering the Wii has no Camera Stick.
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Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way. And he's a proud supporter of a speaking Link. ATTENTION ALL TP HATERS...It's time to put our money where our mouths are. Oh, and I think Link could maybe go in the next game. Maybe.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
Very good review overall, but the one thing that I am going to have to disagree with you on is your impression of the story.
It wasn't like the developers accidentally went off track and put a greater focus on Midna. That was all intentional. The game revolves around Midna, the Twilight Princess. The entire game is named after her ![]() I think that the idea with Midna is that she was supposed to grow into someone much MORE than Just a side-kick, and I thought they did a great job of conveying that. I can understand how that might bother some people though.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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Thank you, though, for your opening compliment.
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Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way. And he's a proud supporter of a speaking Link. ATTENTION ALL TP HATERS...It's time to put our money where our mouths are. Oh, and I think Link could maybe go in the next game. Maybe.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
I'll read this later. But I'd just like to say TP had some of the best content I've ever played through. If it's a miss to you, then I don't know what's a hit.
*continues listening to Majora's Mask's Soundtrack*
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
Sure, some of the content in TP was fun...there just wasn't enough of it...and not enough fun content as opposed to the boring content. Thus, the Miss.
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Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way. And he's a proud supporter of a speaking Link. ATTENTION ALL TP HATERS...It's time to put our money where our mouths are. Oh, and I think Link could maybe go in the next game. Maybe.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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Either way, I can't really think of a section in TP that could compete with TWW's boring filler. I didn't like collecting things in TWW and I didn't like it in TP. However, TP barely had any aside from the 15 minute sections. TP had some amazing areas between dungeons. It had a lot of meat where other Zeldas have nothing. Just like Majora's Mask, Twilight Princess had a build up to every dungeon, that is never a bad thing. I find it to be one of the greatest parts of any Zelda. All I'm saying is, I had a ton of fun all through out Twilight Princess. If you thought that parts of the game were boring then give the game a replay, you're really missing something. TP has some of the best content out there, and it isn't masked by loads of filler.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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There was more in TP's overworld than any 3D Zelda game to date. And "almost no monsters?" Are you ****ing kidding me? It had a ton of enemies when you first walk out into Hyrule Field. And by the end of the game, there are 8 Bokoblins and about 6 Kargaroks in Faron Hyrule Field alone. In Kakariko Gorge, there are 9 Bokoblins, about 2 Kargaroks, a ton of Guays and Chus, and a hidden cave with even more enemies as well as the clawshot and boomerang puzzle in the middle of the Gorge. I could go on and on with this. Seriously, go play the game, because this post of yours reeks of stupidity. And that doesn't even begin to cover the tons of overworld puzzles and hidden caves, especially the huge lava cavern north of the Bridge of Eldin. Quote:
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And the Spinner was used quite a bit in City in the Sky, to remind you. Quote:
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1.) It is instantaneous. 2.) Cycle through her options? Transforming is the very first option there. It's always highlighted first by default. 3.) Boo hoo! ![]() Quote:
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And stop comparing video games to books. There's no comparison. Quote:
Honestly, nobody wants to hear fan reviews of this game any more. They're filled with false information and biased stupidity, especially when fanboys say older games did better at these things. Because they don't.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
Not to mention, in the vast majority of Zelda games, many items are rarely used and many dungeon ideas go unrepeated. Megaton/Skull Hammer? Meh, you just use it, like, 10 times. The Raft, you only needed it to cross a few streams. =/ Getting the Mirror Shield is rarely used after a few reflecting puzzles. So what? Do people even spot this? Not really, unless they want to find something to whine about. It's okay to have underused items, it's a Zelda classic. It's just suddenly wrong because people need to come up with a reason to say why TP was bad.
And generally puzzles shouldn't repeat, because once you've done it once, well...you've already figured everything out and it losses it's charm fast.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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Incidentally, if you stopped reading, why are still quoting my review? Quote:
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And no it wasn't. Or not in the cool way. Quote:
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Incidentally, I gave it a point for good controls, and the fact that the Wolf gets a section out of it to complain about it kinda shows how bad I think it is. Quote:
#2: I don't WANT to talk to Midna! And I only want to push one button to transform into the wolf when I have to, not that several second process that jars me out of the game-play! #3: Yeah, you're IQ melted out of your ears during infancy, didn't it? Quote:
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EDIT: Oh, and she just has a dash of BlackHoleSue for good measure. Quote:
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The fact that I judge every story, Video Game, Movie or Book with a disection table and am able to tell, I think, where a comparison is adequet and when something is getting in the way of the other is what makes me able to tell what a bad story is. TP had a horrendous story. Quote:
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Hey, nothing I said was outright false, just my opinion. And claiming something is biased is just plain stupid on your part because EVERYTHING is biased. And did you miss what I said about 'Content Inflation'? TP failed to keep up and failed. Ocarina was right on the money and was quite awesome. Quote:
The puzzles were simple and not unique in the Zelda series (some variety would be nice). And the Triforce pieces? The only boring content in Windwaker. Everything else was awesome. Quote:
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Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way. And he's a proud supporter of a speaking Link. ATTENTION ALL TP HATERS...It's time to put our money where our mouths are. Oh, and I think Link could maybe go in the next game. Maybe.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
I'd just like to say that, your awesome Link92.
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How so? Quote:
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Also, they have more experience with reviewing then you do. They know what they are talking about. Quote:
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Seriously, have you even played this game?
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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Faron Hyrule Field: 7 Bokoblins, 5-6 Kargaroks, 5 Bombskits Total: 17 - 18 enemies Kakariko Gorge: 9 Bokoblins, 2 Kargaroks, 4 Chus, 10+ Guays Total: 25+ enemies Eldin Hyrule Field: 11 Bulbins, 3 Bulbos, 4-5 Kargaroks Total: 18 - 19 enemies Northern Eldin/Lanayru: 6 Bulblins, 3 Tektites, 6 Lizalfos, 20+ Guays (in two trees), 4 Tektites (2 Blue, 2 Red) Total: 39 enemies The rest of Lanayru: 2 Lizalfos, 9 Bulblins, 2 Guays, 4 Stalhounds, 4 Chus, 4 Helmasaurs, 10+ Deku Babas/Baba Serpents Total: 36 enemies Total individual enemies in Hyrule Field: 125 - 137 More than any number of enemies from the overworld of any previous 3D Zelda game. Are you now satisfied with the enemies? Keep in mind that this is during the second half of the game. And I didn't even count enemies located in hidden grottos, poes, enemies in Gerudo Desert, Snowpeak, or the Twilight Realm areas of the game. Quote:
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It was used to extend the bridges. It was used. Whether or not it was "cool" enough is irrelevant, because your point about it not being used is flat out wrong. Quote:
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Good argument. It literally takes one second to bring up the transformation mini-menu. Quote:
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In TP, you get a ton of sword techniques and variation in combos, jump attacks aren't slow anymore, sword fighting is much more fluid and natural, and projectile aiming (Wii) is literally perfect. And in the extremely rare case where your jump attacks miss, Link instantly turns back around to face the enemy, so your next jump attack is pretty much a guaranteed hit. Horseback combat in TP is also far more expansive, and without the horrible clunkiness of OoT's horseback riding. It's no longer a pain in the ass to turn Epona around or get her to jump over something, and you now have horseback battles where you can use your sword. It failed spectacularly? You have got to be kidding me. I think you've got the wrong game. So over 120 individual overworld enemies, not including hidden grotto enemies, poes, Gerudo Desert enemies, Snowpeak enemies, Twilight enemies, and dungeon enemies isn't enough for you? The only difficulty in the series (with the exception of ALTTP) has come from controller limitations. I'll prove it below, using only the console titles, as the hand-held titles all use the same basic control scheme as ALTTP (except for PH, which I will include) LoZ: You could only stab directly in front of you in 4 different directions. 'Nuff said. AoL: It's a sidescroller. ALTTP: The only exception. It allowed you to swing your sword horizontally to attack enemies at your side and you could move diagonally, but the bosses still did plenty of damage. OoT: Horrible clunkiness in combat. MM: Improved on OoT, but the alternate forms kind of sucked at combat compared to normal Link. Fierce Deity Link, however, made you godlike. WW: Not very challenging due to good controls. TP: Not very challenging due to perfect controls and extremely well-polished and refined combat. Quote:
Like it did in the cinimatic. ONLY MUCH LOUDER. [/QUOTE] You're telling me that you would know without even witnessing it or looking at it afterward that you would know from that one noise that a bridge was being teleported away by Shadow Beasts from the Twilight Realm. Wow. Is Eiji Aonuma your dad or something? Quote:
Character development does not make a character a Mary Sue, and the fact that she desperately needed Link's help to do everything and the fact that Link and the village children played a huge role in the story made him quite important. He was just like she was in his goals. He only helped her at first because it was convenient for his mission to save his friends, just as she helped him because it was convenient for her mission to kill Zant. And while I also dislike how Ganondorf basically ignores Link during the attack on Hyrule Castle, he more than made up for it by tossing Midna aside and getting his ass handed to him by Link. The way he repeatedly defeated Midna seemed to be his way of saying "Link, Zelda, and myself are the Triforce bearers, the real stars of the game. Stand aside. This is bigger than you." It was made even more satisfying that he knew about how Link and Zelda cared about Midna, and vice-versa. "Shadow has been moved by light, it seems...how amusing." There was also the scene where he crushed the Fused Shadow right in front of Link and Zelda as a giant **** you to the both of them. I also liked how Link finally had a personal reason for killing Ganondorf beyond "You're evil and I have to stop you." This time, he wanted revenge against Ganondorf for killing his friend. There's this little button on the Wii remote with a - sign next to the home button. It lets you skip those "long" cutscenes with "pointless dialog" that you claim you can't skip. How so? Stop stating your opinions as fact. Quote:
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So yes, professional critics are far more reliable on fans from a fanbase that hates the games more than the non-fans. How can you call yourself a fan if you complain about the franchise more than anyone else? There's a funny quote on TV Tropes, maybe you've heard of it, that says: "You know I'm the biggest fan because I hate it more than anyone else." Hey, nothing I said was outright false, just my opinion. And claiming something is biased is just plain stupid on your part because EVERYTHING is biased. And did you miss what I said about 'Content Inflation'? TP failed to keep up and failed. Ocarina was right on the money and was quite awesome. Quote:
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If people have negative opinions about TP, that's fine with me, but you better not then proceed to make up complete bull**** that isn't even true or doesn't matter and try to call it a bad game for having one or two flaws. Do you guys even know what a bad game is? A bad game is E.T or the CD-i games or Superman 64. And TP in no way fits that description. Nobody I have ever heard complain about TP has ever listed flaws that aren't much worse in previous titles and call things flaws that many people enjoy. The only flaws I see with TP are the following. 1.) Not enough exploration rewards that are actually useful. Rupees are the perfect example of this. 3.) Enemies don't do enough damage. 4.) Ganondorf and Zelda don't have enough screen time.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
If you just chill on Eldin Field you can spend a good 2 hours just killing stuff. I find it especially fun to stay dismounted with bomb arrows.
In other news...WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! I got accepted to the first college I applied to! I'm. So. Happy!
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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And didn't I already tell you that I gave TP points for it's refined controls (which does not make up all of game-play, sad to tell you)? And OoT's lock on system served me just fine. Quote:
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And did you even take the test for Midna? If you didn't, you don't know what you're talking about. If you did, you're in denial. Quote:
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For the rest: I'm TRYING to make a career out of reviewing and making games. It's kind of hard to make games of quality when you don't disect everything you play under a microscope and pick out the little things (something Nintendo didn't do IN MY HONEST OPINION) so I can be sure to avoid them. If I like something, I couldn't find any flaws that really mattered to myself then I really like it and give it a five star rating. If I find serious problems (THAT ARE SERIOUS IN MY HONEST OPINION (happy now?)) then I give it a lower rating depending on how many catagories that the flaws span. Quote:
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#1: Again, I said so. #2: I said this too. #3: They were shelved to give more screen time for Midna and her idiot plot.
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Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way. And he's a proud supporter of a speaking Link. ATTENTION ALL TP HATERS...It's time to put our money where our mouths are. Oh, and I think Link could maybe go in the next game. Maybe.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
im sorry but i have to agree with fulcon completely
in no way is he saying the game sucked, its just nintendo hyped it so much that when it wasnt flawless, majority of people (including myself) were dissapointed. and you have to admit that TP had a significant amount of weak points
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---------------/AT-WW/PH-ST-HoM-MC-FS/FSA LoZ/AoL-OoT------------------------------------- ---------------\CT-MM-TP-SW-Alttp/LA-OoX *Work in Progress* |

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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
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Interface: Not a BAD interface, not perfect either. Hit Content: Huge overworld, but I think it lacked... content. Miss Music: ... Miss Graphics: Taking into consideration that this was a GC game, I'd still have to criticize the art style. Link's face scares me. Tap (halfway between Hit and Miss) Story: Why am I even rating this Miss x 9001 So, in the end, my final score is: -9002/5 Quote:
That wasn't meat. It was gravy. Which would technically be better-tasting, but gravy is nothing without the meat.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. |

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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
I believe that one's opinion on TP depends heavily on weather or not they watched the early trailers for the game.
I can't believe that some people actually HATED it.
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
You have no idea what content is, do you?
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Re: Fulcon's Review of Twilight Princess (there's good in there somewhere)
Not until now.
Your loss. Quote:
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No, because I really didn't care about magnetic surfaces. This is Zelda. Roller coaster rails do not exist. And if you're talking about spinner puzzles, there are 3 of them in the overworld alone. Quote:
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And of course it has a different manner of play. It's a transformation. And this is especially hypocritical because you sing the never-ending praises of MM's transformations, which play differently than normal Link. So was TP. And better gameplay certainly adds to how fun a game is. Quote:
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You did not just say this. Fighting enemies doesn't have an impact on gameplay? It IS gameplay.It wasn't that big of an issue for most people. I never said it was bad. I merely said it's difficulty mainly comes from being a side scroller. Maybe because you ignore OoT's gameplay flaws in favor of exploiting TP's? "Better" is a manner of perspective. Quote:
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