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Old 09-06-2009, 06:34 PM
Fulcon Fulcon is a male United States Fulcon is offline
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A drastic change in gameplay.

Well, I've been thinking that the Zelda forumla has gotten rather stale, as far as gameplay goes. So I think that maybe we can shake up Link's gameplay options and moves, like how he swings his sword to how his adventuring and going through dungeons is handled.

Any ideas and thoughts?
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Old 09-06-2009, 07:04 PM
Zelda forever Zelda forever is offline
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Re: A drastic change in gameplay.

ninteno change what is already good NEVER
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Old 09-06-2009, 07:08 PM
TheGhostOfMandrag TheGhostOfMandrag is a male United States TheGhostOfMandrag is offline
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Re: A drastic change in gameplay.

I would like a jump button. It's not that auto-jump is in any way bad, but manual jumping would open up a lot of combat and exploration options.
It doesn't seem drastic but it could change a lot.
Last Edited by TheGhostOfMandrag; 09-06-2009 at 07:09 PM. Reason: Reply With Quote
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Old 09-06-2009, 07:18 PM
Fulcon Fulcon is a male United States Fulcon is offline
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Re: A drastic change in gameplay.

Quote:
Originally Posted by Zelda forever View Post
ninteno change what is already good NEVER
It could be better. Besides, what's 'good' is getting 'stale'.

EDIT: ^ Not as drastic as some of the other stuff I think of when I think about changing it. I think it's a good idea, though.

EDIT 2.0: Come on, people? Where's the super drastic changes that I was expecting?
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Last Edited by Fulcon; 09-06-2009 at 10:56 PM. Reason: Reply With Quote
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Old 09-15-2009, 03:53 AM
Double A Double A is a male New Zealand Double A is online now
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Re: A drastic change in gameplay.

I would like Nintendo to make old into new, in the same way they did for Galaxy.

The problem isn't stale gameplay, it's un-varied gameplay. You could argue that Super Mario Sunshine's gameplay was pretty new, but its relative lack of variation made it get old pretty quick.
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Last Edited by Double A; 09-15-2009 at 03:56 AM. Reason: Reply With Quote
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Old 09-15-2009, 07:17 AM
The impulsive L The impulsive L is a male Finland The impulsive L is offline
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Re: A drastic change in gameplay.

I think the gameplay changes enough with WMP.
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Old 09-15-2009, 09:12 AM
8bit 8bit is a male United Nations 8bit is offline
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Re: A drastic change in gameplay.

I think Zelda should be a first person shooter.
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Old 09-15-2009, 12:10 PM
The impulsive L The impulsive L is a male Finland The impulsive L is offline
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Re: A drastic change in gameplay.

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Originally Posted by 8bit View Post
I think Zelda should be a first person shooter.
First person, maybe, shooter, no
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Old 09-15-2009, 02:16 PM
8bit 8bit is a male United Nations 8bit is offline
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Re: A drastic change in gameplay.

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Originally Posted by The impulsive L View Post
First person, maybe, shooter, no
Yeah, an FPS, but it'd be more like GTA, gameplay wise. You'd have a big open world and you'd be able to kill whatever you want and stuff, and you could steal people's horses.
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Old 09-15-2009, 05:04 PM
SectarianOrigin SectarianOrigin is a male United States SectarianOrigin is offline
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Re: A drastic change in gameplay.

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Originally Posted by 8bit View Post
Yeah, an FPS, but it'd be more like GTA, gameplay wise. You'd have a big open world and you'd be able to kill whatever you want and stuff, and you could steal people's horses.
That sounds terrible.

First-person could be a good idea. I would like a jump button. I'd like the puzzles to be more difficult. Difficulty levels could take care of that as long as they did more than just giving enemies more health. Puzzles like things in Uncharted (for the PS3) would be nice with their own little Zelda twist.
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Old 09-15-2009, 05:21 PM
IGNIS IGNIS is a male United States IGNIS is offline
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Re: A drastic change in gameplay.

There are many things I'd like to see added to the game such as a weather and time system based on your area, but I think I'm also hoping for a new approach in gameplay and presentation. I want to see more interaction within a more practical world and the LoZ universe, and this may involve interaction and use of more characters as well as the concept of teamwork and strategy. For the presentation, I'm just hoping for this clash of highly secular and bizarre spiritual concepts. Very vague, I know, but it would be a presentation like no other. I want this new title to appeal to the senses and hit you with various emotions to truly feel the spirit of the game, and this is what can make gameplay sublime and one of a kind.
Blatantly speaking, I could say I'm hoping for a truly dark game, but it's just so wise to avoid that term since it never really describes the approach entirely.

Other than that, I don't know. I am an advocate of futuristic setting and would be glad to see the abandoning of the dungeon or level formula. The futuristic setting would be a perfect opportunity to present a new way of advancing through the game. Unlike the vague, fairy-tale settings of all the LoZ titles (note that I'm avoiding Middle Ages or Medieval here. Wouldn't make much sense, really), a futuristic setting implies pretty much a different kind of situation in every way. The plot inside that different setting is likely to lead to a never before seen objective, and the progress of the game makes use of the over-populated setting to present a distinct and new formula.

*Shrugs* Beyond that, I want a clean slate. I'd like to witness a truly new LoZ title that hardly relates to the others.
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Old 09-15-2009, 07:44 PM
Fulcon Fulcon is a male United States Fulcon is offline
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Re: A drastic change in gameplay.

Quote:
Originally Posted by Double A View Post
I would like Nintendo to make old into new, in the same way they did for Galaxy.

The problem isn't stale gameplay, it's un-varied gameplay. You could argue that Super Mario Sunshine's gameplay was pretty new, but its relative lack of variation made it get old pretty quick.
Wait, wouldn't Stale and Un-varied be the same thing in this case?

Quote:
Originally Posted by IGNIS View Post
Other than that, I don't know. I am an advocate of futuristic setting and would be glad to see the abandoning of the dungeon or level formula. The futuristic setting would be a perfect opportunity to present a new way of advancing through the game. Unlike the vague, fairy-tale settings of all the LoZ titles (note that I'm avoiding Middle Ages or Medieval here. Wouldn't make much sense, really), a futuristic setting implies pretty much a different kind of situation in every way. The plot inside that different setting is likely to lead to a never before seen objective, and the progress of the game makes use of the over-populated setting to present a distinct and new formula.
Go here. (I'm not sure you have already, but I'd like some more life breathed into it.)
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Last Edited by Fulcon; 09-15-2009 at 07:45 PM. Reason: Reply With Quote
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Old 09-15-2009, 07:58 PM
Senap Sweden Senap is offline
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Re: A drastic change in gameplay.

Quote:
Originally Posted by 8bit View Post
Yeah, an FPS, but it'd be more like GTA, gameplay wise. You'd have a big open world and you'd be able to kill whatever you want and stuff, and you could steal people's horses.
That doesn't really sound like Link at all...
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Old 09-15-2009, 08:09 PM
The_Stig The_Stig is offline
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Quote:
Originally Posted by Senap View Post
That doesn't really sound like Link at all...
It could be a dark link or ganon spin off game. It will never happen, but it would be cool.
Last Edited by The_Stig; 09-15-2009 at 08:12 PM. Reason: Reply With Quote
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Old 09-15-2009, 11:41 PM
Double A Double A is a male New Zealand Double A is online now
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Re: A drastic change in gameplay.

Quote:
Originally Posted by The impulsive L View Post
I think the gameplay changes enough with WMP.
Just coz they're putting in WM+ doesn't mean that the gameplay instantly becomes original and un-varied. All it is, is better motion control for the Wiimote. It's how its used that matters, and original gameplay that is still entertaining and intuitive is probably the hardest thing to come up with, out of all the things you have to make for a game.

Quote:
Originally Posted by Fulcon View Post
Wait, wouldn't Stale and Un-varied be the same thing in this case?
Super Mario Sunshine had "new (not stale)" gameplay, but it featured the same gameplay styles (and atmosphere) throughout the game, making it un-varied. Even Galaxy is somewhat guilty of this.

In the same way, a game that takes a tonne of gameplay cliches can still be fun if those gameplay cliches are all different, giving you something new to do every so often.
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