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Originally Posted by Double A I think you misinterpret "accessible".
Accessible involves intuitive-as-possible controls, with gameplay that can be stopped and started at any time (so length of gameplay isn't compelling you to keep playing, it's enjoyment of gameplay). Accessible means something that anyone can play. |
I understand the meaning of accessible perfectly. Some games just aren't pick up and play. Take Super Metroid. It undoubtedly has the best controls of any platforming game to date, but they aren't accessible. One-wall wall-jumping is something you slowly master, even more so for bomb jumps.
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They could have filled the entire Wiimote with things in Galaxy, but then gameplay would be too inaccessible. The constant requirement to exit temples just to save the game and the time limit in MM made it rather inacccessible, and lost it points even in the "hardcore" critique. Plus, it was annoying as hell.
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I'd have prefered it if there had been more options in Galaxy. Also, the time limit in
MM gave it points in the hardcore department from me. You're pressured, and it's intense. Exiting to save I'll give you, but that isn't accessibility so much as a general design flaw. It has nothing to do with how the controls function or how easy the game is to learn to pick up, it's just a saving restriction, much like how in the Metroid series you can only save at save stations.
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If you wanna argue like that, then
What would making ZWii inaccessible bring to Nintendo? How would it benefit them? Almost nothing.
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Do I care? How did making Ico benefit Team ICO? It brought them almost nothing, and sold poorly. But, it was an amazingly high quality game. Were they discouraged? No, they went on to release Shadow of the Colosses, which was similarly amazing, and similarly didn't sell particularly well. Were they discouraged? No, they are going on to release Toriko: the Giant Man-Devouring Eagle. There are some developers who make games because they want to make good games.
99% of indy games do not benefit the creators in anyway. Look at CaveStory. The amount of time Pixel must have sunk into that is amazing, and yet, he had no idea there would be any benefits in any way! He offered it free! It wasn't until someone recognised the quality that they brought it to Wiiware.
Nintendo has massive profit margins, and massive sellers like the "Wii" series. I'd rather they pumped some of that money into making quality games, than simply pumping that money into making more money.