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Originally Posted by IGNIS Sure, simple is not necessarily repetitive, but both of these aspects are present in both series. When considering LoZ, one would hope that the next story presented is not reminiscent to that of aLttP or OoT. There may be also an issue when thinking that the next presented story is too simple, considering the fact that it may very well attract a quest that bears a strong resemblance to another LoZ game. It's always a dismay when you realize that it all boils down to an adventure to save Zelda's life. |
So as long as the story is new, it can be simple?
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Originally Posted by IGNIS By broader perspective I meant a more detailed view of what is Hyrule and its universe. I don't see how sole gameplay can offer this broader perspective. |
Like I said, we both interpret "Broader Perspective" differently.
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Originally Posted by IGNIS Notice the "to me"s throughout your post. I don't necessarily claim that a a rich story renders a dynamic game because I think so. It hardly needs to be based on my best judgment either-- a dynamic game is one that is purposeful, and I don't see how sole gameplay can achieve it, considering the adventure/quest genre of LoZ. There must be an incentive, and it needs to be presented well. |
Sorry about that, I've been having debates with Zeldablue lately.
What is it about adventure games that require a deep story? Since when does adventure = story? If I remember correctly, Galaxy won an award reserved for Adventure games. Why does the incentive have to be provided with a story? Why can't it be provided with enjoyable gameplay (if you enjoy a game's gameplay, it's likely you'll continue playing anyway)
We both interpret "dynamic" differently. Unlike you, I
can see how sole gameplay can achieve it, and I've seen what sole gameplay can do.
Plus, it's a given that Zelda will have Wii-pushing graphics and it's pretty likely that they'll have orchestral music.
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Originally Posted by IGNIS Again, I have no idea how to reply to this simple statement. Why is the case that an intricate story line would be the least influential for this elusive LoZ game? |
Story has never helped a game in sales, and story hasn't helped a game in terms of the mainstream audience. If you play a game for its storyline, you're playing an interactive movie, simply put.
However, gameplay has always helped a game. Even graphics and music directly enhance gameplay.
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Originally Posted by IGNIS What happens to Mario is not necessarily what will happen to LoZ. |
Oh cmon! We've been through this!
What is it about an elf kid who hangs around with fairies and imps and a princess that says it can't?
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Originally Posted by Silver Masterful trolling. You nearly got me there for a second. |
Masterful trolling. You nearly got me there for a second.