I can't wait. Lately my gaming life has been filled with too much farming, gunplay, farming, racing and farming.
Hey, maybe WW2 can have a farm in it, and instead of the unsurpassed fishing mini-game of
OoT, you'd have to... I don't know... raise chickens instead of trying to chop them to bits, or something.
It was neither the sailing nor the questing for the triforce pieces that I didn't like - it was the fact that after all the adventuring of the first two thirds, the latter bit dragged by comparison. If they redesigned those elements to fit, say, two new triforce shards needed to open each new dungeon, it wouldn't have gotten boring - it would be part of the quest more, as opposed to a make-work project meant to fatten out the later part of the game.
I like the sea, but I want the islands to be bigger. Frankly, I don't think the next game is going to feature the triforce at all - it'll be sort of like Major's Mask, where the focus is on communication, and some new threat (on some new land). MM prooved to me the Zelda formula does not have to include Ganon or the Triforce to be succesful.